The Future of Technology Enhanced Active Learning

2008 ◽  
pp. 348-375 ◽  
Author(s):  
Claus Pahl ◽  
Claire Kenny

The notion of active learning refers to the active involvement of learner in the learning process, capturing ideas of learning-by-doing and the fact that active participation and knowledge construction leads to deeper and more sustained learning. Interactivity, in particular learner-content interaction, is a central aspect of technology- enhanced active learning. In this roadmap, the pedagogical background is discussed, the essential dimensions of technology-enhanced active learning systems are outlined, and the factors that are expected to influence these systems currently and in the future are identified. A central aim is to address this promising field from a best practices perspective, clarifying central issues and formulating an agenda for future developments in the form of a roadmap.

Author(s):  
Lloyd Martin Scott

This chapter addresses the position of learning, teaching, and assessment in education with the particular emphasis on higher education (HE) in the built environment (BE) but also embeds the context of the contemporary approaches that have emerged in the BE which are built on a solid educational underpinning. The conceptions of “active learning” are addressed from the perspective of what the literature refers to but also some significant reference to action research adopted, rolled out, and evaluated in undergraduate built environment education by the author. The “learning by doing” mantra of among the BE educational community has begun to make inroads. There is a more engaging approach from academics to support learners. An identification of the areas where improvement may be achieved into the future and the possible areas where research might be explored to address and solve some of these pertinent issues.


2001 ◽  
Vol 25 (2) ◽  
pp. 55-61 ◽  
Author(s):  
Sumangala P. Rao ◽  
Stephen E. DiCarlo

Active involvement in the learning process has been suggested to enhance creative thinking, judgement, interpretation, and problem-solving skills. Therefore, educators are encouraged to create an active-learning environment by incorporating active-learning strategies into the class. However, there is very little documentation of the effectiveness of active-learning strategies. Furthermore, faculty are often reluctant to incorporate new strategies without documentation of the effectiveness of these strategies. To address this concern, we compared the performance of two individual classes on an identical respiratory physiology examination. One class was taught respiratory physiology using active-learning strategies. The other class was taught respiratory physiology using the traditional lecture format. The results document that students who learned using active-learning strategies did significantly better ( P < 0.05) on the respiratory physiology examination than students who learned by the traditional lecture format (61 ± 2.2 vs. 86 ± 1.0). Thus, by actively involving students in the learning process, academic performance is enhanced.


Author(s):  
Lucia Rapanotti ◽  
Shailey Minocha ◽  
Leonor Barroca ◽  
Maged N. Kamel Boulos ◽  
David R. Morse

3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband connections and efforts towards their tighter integration with current 2D Web environments. Besides traditional gaming and entertainment applications, some serious propositions are starting to emerge for their use, particularly in education, where they are perceived as enablers of active learning, learning by doing, and knowledge construction through social interaction. However, there is still little understanding of how 3D virtual worlds can be designed and deployed effectively in the education domain, and many challenges remain. This chapter makes a contribution towards such an understanding by reporting on three notable case studies at the authors’ own institutions, which have pioneered the use of Second Life, a 3D virtual world, in higher education.


2021 ◽  
Vol 3 (2) ◽  
pp. 157-168
Author(s):  
Wulan Perawati

This study aims to determine how the learning process in improving students' mathematics learning outcomes through discovery learning. In addition, this study also aims to determine the improvement of students' mathematics learning outcomes through discovery learning. This research was conducted on the second grade students of MI Ishlahuddiniyyah, Pondok Aren District, Tangerang in the 2012/2013 academic year. The method used in this study was action research developed by Kemmis and Taggart. The data analysis used in this study was carried out in two ways, namely quantitative and qualitative approaches. Quantitative analysis shows that there is an increase in students' mathematics learning outcomes starting from pre-research to cycle I, which is 31.87%. Based on the agreement between the researcher and the collaborators, the success of the action can occur if there is an increase in students' mathematics learning outcomes of at least 20%. In this study, the increase in students' mathematics learning outcomes has succeeded in exceeding 20%, thus the research hypothesis can be accepted. The results showed that the application of discovery learning steps in the mathematics learning process was proven to improve students' mathematics learning outcomes. In this case, the concepts of abstract mathematics subject matter can be better understood by students with direct experience and active involvement of students in the discovery learning process (learning by doing).


2017 ◽  
Vol 1 (2) ◽  
pp. 16
Author(s):  
M. Ikhwan Maulana Haeruddin ◽  
Muh. Ichwan Musa ◽  
Chalid Imran Musa

These activities are aiming to provide training on how to utilize email and mailing list as support media systemin learning process to the High School Students on SMK Sari Buana Makassar. Offered methods were participatorylearning method and learning by doing approach. Our activity was highly appreciated and supported by the school’Principal and also the students themselves. It can be seen on their enthusiasms and willingness to attend such trainings. Material and subject utilized are around the basic concept on email and mailing list,  how to start a mailing list forum,how to upload and download files on mailing list, and how to save file on mailing list. The contributive factor on thistraining was the active participation from the students, which could make these activities become easier. However, on theother side, time limit to present and train the student recognized as the problem to this training program


2020 ◽  
Vol 10 (01) ◽  
pp. 15-20
Author(s):  
Manoor Narasimha Sachidananda Adiga ◽  
Swathi Acharya ◽  
Rajendra Holla

Abstract Introduction The drawback of conventional tutorials (CTs) stresses the need for a tutorial with more active participation from students. Student-led objective tutorial provides an opportunity for active learning and makes student responsible. Hence, the effectiveness of student-led objective tutorial (SLOT) with CT in teaching pharmacology for II MBBS students was evaluated in this study. Materials and Methods In this study, 157 students were divided into three groups and further allocated to SLOT and CT subgroup equally. The effectiveness of the tutorial was evaluated objectively by comparing pretest and posttest scores as well as mean scores. Results Pretest and posttest scores in SLOT were 3.343 ± 1.347 versus 4.8750 ± 1.750 and in CT were 3.2500 ± 1.690 versus 4.5781 ± 1.883, both type of the tutorials have shown the statistically significant improvement in the scores. The mean score in the SLOT group was 13.6711 ± 3.47712 compared with 12.1842 ± 3.50128 in the CT group showing statistically significantly (U = 2171.50, p = 0.008) higher score in SLOT. Feedback regarding the type of tutorial indicating SLOT was better and preferred among the students compared with CT. It is more interesting, helps in active learning of the subject, and encourages student to participate actively in learning process. Conclusion SLOT and CT both improve the learning pharmacology in II MBBS students; however, SLOT being an innovative method will help in active participation of students and increases the focus of the student on particular topic in teaching.


2017 ◽  
Vol 40 ◽  
Author(s):  
Leyla Roskan Çağlar ◽  
Stephen José Hanson

AbstractThe claims that learning systems must build causal models and provide explanations of their inferences are not new, and advocate a cognitive functionalism for artificial intelligence. This view conflates the relationships between implicit and explicit knowledge representation. We present recent evidence that neural networks do engage in model building, which is implicit, and cannot be dissociated from the learning process.


CCIT Journal ◽  
2014 ◽  
Vol 8 (1) ◽  
pp. 101-115
Author(s):  
Untung Rahardja ◽  
Khanna Tiara ◽  
Ray Indra Taufik Wijaya

Education is an important factor in human life. According to Ki Hajar Dewantara, education is a civilizing process that a business gives high values ??to the new generation in a society that is not only maintenance but also with a view to promote and develop the culture of the nobility toward human life. Education is a human investment that can be used now and in the future. One other important factor in supporting human life in addition to education, which is technology. In this globalization era, technology has touched every joint of human life. The combination of these two factors will be a new innovation in the world of education. The innovation has been implemented by Raharja College, namely the use of the method iLearning (Integrated Learning) in the learning process. Where such learning has been online based. ILearning method consists of TPI (Ten Pillars of IT iLearning). Rinfo is one of the ten pillars, where it became an official email used by the whole community’s in Raharja College to communicate with each other. Rinfo is Gmail, which is adapted from the Google platform with typical raharja.info as its domain. This Rinfo is a medium of communication, as well as a tool to support the learning process in Raharja College. Because in addition to integrated with TPi, this Rinfo was connected also support with other learning tools, such as Docs, Drive, Sites, and other supporting tools.


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


2020 ◽  
Vol 26 (1) ◽  
pp. 157-162
Author(s):  
Paul Tudorache ◽  
Lucian Ispas

AbstractUsing the lessons learned from recent military operations such as Operation Inherent Resolve (OIR) from Syria and Iraq, we proposed to investigate the need for tactical military units to adapt operationally to grapple with the most common requirements specific to current operational environments, but also for those that can be foreseen in the future. In this regard, by identifying the best practices in the field that can be met at the level of some important armies, such as USA and UK, we will try to determine a common denominator of most important principles whose application may facilitate both operational and organizational adaptation necessary for tactical military units to perform missions and tasks in the most unknown future operational environments.


Sign in / Sign up

Export Citation Format

Share Document