Introduction to M-Business Applications

Author(s):  
Lei-da Chen ◽  
Gordon W. Skelton

Leung and Antypas (2001) defined mobile business (m-business) as both “content delivery (notification and reporting) and transactions (purchasing and data entry) on mobile devices”. Another term often used for m-business is “wireless e-commerce”, as such business activities often leverage wireless and Internet technologies.m-business will grow to $200 billion worldwide by 2004, and the number of U.S. m-business users will grow to 29 million (Kelly, 2001).

Author(s):  
Joseph. Barjis

This chapter provides an introduction, review and study of mobile businesses with emphasis on its supporting mobile technologies and wireless networking. The chapter first discusses the concept of mobile business where opportunities, motivations and needs for this type of business are studied. Following this discussion, the chapter studies the current status of mobiles business, key hardware and software solutions (business applications) available on the market. The chapter also discusses different mobile devices, communication infrastructure, supporting networks and other crucial components that make businesses mobile and able to be conducted anytime and anywhere. Finally, an extended discussion is focused on issues and future developments of mobile businesses along with some recommendations, and suggestions regarding mobile business.


2009 ◽  
pp. 115-134 ◽  
Author(s):  
Antonio Ruiz-Martinez ◽  
Daniel Sanchez-Martinez ◽  
Maria Martinez-Montesinos ◽  
Antonio Gomez-Skarmeta

Non-repudiation is an important issue in mobile business and mobile commerce in order to provide the necessary evidences to prove whether some party participated in a transaction. The basis to support non-repudiation is the electronic signature. In Europe, directive 1999/93/EC of the European Parliament and the Council establishes the conditions that should be fulfilled in order to provide an electronic signature legally equivalent to the handwritten signature. This chapter presents and analyses the different solutions that have appeared over the years to provide mobile signatures. This analysis will help us to determine which mobile signatures solutions can be considered legally equivalent to the handwritten signature. Thus, this chapter allows people to get to know the different solutions that are available to build mobile commerce and mobile business applications that require the use of the non-repudiation service, and hence electronic signature in mobile devices.


2016 ◽  
Vol 24 (e1) ◽  
pp. e69-e78 ◽  
Author(s):  
Aude Motulsky ◽  
Jenna Wong ◽  
Jean-Pierre Cordeau ◽  
Jorge Pomalaza ◽  
Jeffrey Barkun ◽  
...  

Objective: To describe the usage of a novel application (The FLOW) that allows mobile devices to be used for rounding and handoffs. Materials and Methods: The FLOW provides a view of patient data and the capacity to enter short notes via personal mobile devices. It was deployed using a “bring-your-own-device” model in 4 pilot units. Social network analysis (SNA) was applied to audit trails in order to visualize usage patterns. A questionnaire was used to describe user experience. Results: Overall, 253 health professionals used The FLOW with their personal mobile devices from October 2013 to March 2015. In pediatric and neonatal intensive care units (ICUs), a median of 26–26.5 notes were entered per user per day. Visual network representation of app entries showed that usage patterns were different between the ICUs. In 127 questionnaires (50%), respondents reported using The FLOW most often to enter notes and for handoffs. The FLOW was perceived as having improved patient care by 57% of respondents, compared to usual care. Most respondents (86%) wished to continue using The FLOW. Discussion: This study shows how a handoff and rounding tool was quickly adopted in pediatric and neonatal ICUs in a hospital setting where patient charts were still paper-based. Originally developed as a tool to support informal documentation using smartphones, it was adapted to local practices and expanded to print sign-out documents and import notes within the medicolegal record with desktop computers. Interestingly, even if not supported by the nursing administrative authorities, the level of use for data entry among nurses and doctors was similar in all units, indicating close collaboration in documentation practices in these ICUs.


2009 ◽  
pp. 2163-2168
Author(s):  
Cheon-Pyo Lee

As an increasing number of organizations and individuals are dependent on mobile technologies to perform their tasks, various mobile applications have been rapidly introduced and used in a number of areas such as communications, financial management, information retrieval, and entertainment. Mobile applications were initially very basic and simple, but the introduction of higher bandwidth capability and the rapid diffusion of Internet-compatible phones, along with the innovations in the mobile technologies, allow for richer and more efficient applications. Over the years, mobile applications have primarily been developed in consumer-oriented areas where products such as e-mail, games, and music have led the market (Gebauer & Shaw, 2004). According to the ARC group, mobile entertainment service will generate $27 billion globally by 2008 with 2.5 billion users (Smith, 2004). Even though mobile business (m-business) applications have been slow to catch on mobile applications for consumers and are still waiting for larger-scale usage, m-business application areas have received enormous attention and have rapidly grown. As entertainment has been a significant driver of consumer-oriented mobile applications, applications such as delivery, construction, maintenance, and sales of mobile business have been drivers of m-business applications (Funk, 2003). By fall of 2003, Microsoft mobile solutions partners had registered more than 11,000 applications including e-mail, calendars and contacts, sales force automation, customer relationship management, and filed force automation (Smith, 2004). However, in spite of their huge potential and benefits, the adoption of m-business applications appears much slower than anticipated due to numerous technical and managerial problems.


Author(s):  
Robert Schmohl ◽  
Uwe Baumgarten ◽  
Lars Köthner

Recent advances in mobile computing have spawned a very heterogeneous environment of mobile devices, which is reflected by the presence of the devices’ different capabilities. This chapter focuses on handling this device heterogeneity in the context of content adaptation of mobile services so that generic content can be provided to any device in the heterogeneity spectrum. We present an approach that enables mobile services to adapt its content provision to a mobile device by considering the device’s content provision capabilities. Those capabilities encompass both the communication channels for content delivery and the capabilities to present content to the user. Our approach is designed as a service platform that implements a content adaptation procedure for Web-based mobile services by utilizing device capability databases and generic page transformation. This approach enables mobile devices to visualize any generic content device specifically on their integrated browsers.


Author(s):  
Victoria Ribeiro Rodrigues ◽  
Raquel Barreto ◽  
André Felipe de A. Monteiro

In most educational environments, the process of communication with students is performed on ad hoc basis, with lowstandardization and few interaction. However, a more dynamic communication is demanded by the young profile of most students. In this way, mobile devices are an efficient and flexible channel to reach this public. In this scenario, we present a context-aware platform to provide the distribution of educational content using a sensitive model context based on the users location. Thus, the platform can satisfy the specific demands informed by the user, and also respond to the current context, delivering personalized content according to the users location. Moreover, this is a multidisciplinary project, involving students in the role of users and also as collaborators for modeling, development and testing of the platform.


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