Pedagogical Uses of Multimedia Annotators and Players

2008 ◽  
pp. 185-204
Author(s):  
Tetyana Sydorenko ◽  
Tom Myers ◽  
Alexander Nakhimovsky

Multimedia materials form an increasingly important part of technology-enhanced learning (TEL). We present two kinds of related computer programs, multimedia annotators and multimedia players, which provide greatly improved control over how the user navigates, searches, and displays multimedia materials. Our main focus will be on MannX (Multimedia Annotator—XML). The objective of this chapter is to familiarize the reader with multimedia annotators and players, explain why and how they should be used for learning and especially for foreign language learning, present the best practices for their design, and outline the future directions for developing this new technology and its pedagogical applications. We believe that for many fields of study annotated and searchable multimedia materials are the best vehicle for instruction and learning.

Author(s):  
Arda Tezcan ◽  
Debbie Richards

Multi-User Virtual Environments (MUVEs) have been found to be engaging and provide an environment in which the elements of discovery, exploration and concept testing, fundamental to the field of science, can be experienced. Furthermore, MUVEs accommodate lifelike experiences with the benefit of the situated and distributed nature of cognition; they also provide virtual worlds to simulate the conditions that are not doable or practicable under real world circumstances making them very relevant to many other fields of study such as history, geography and foreign language learning. However, constructing MUVEs can be expensive and time consuming depending on the platform considered. Therefore, providing the most appropriate platform that requires minimal effort, cost and time will make MUVE deployment in the classroom faster and more viable. In this chapter, the authors provide a comparative study of prominent existing platforms for MUVEs that can be used to identify the right balance of functionality, flexibility, effort and cost for a given educational and technical context. A number of metrics are identified, described and used to enable the comparison. Platform assessment was done in four main metric groups: communication and interaction, characters, features and education. Communication and interaction metrics are used to assess how the communication and interaction is done within the examined platform. Character metrics are employed to measure avatar and agent affordances. Features metrics are defined to compare what the platform offers in terms of technology. Lastly, education metrics are used to identify the value of the associated platform for educational purposes.


Author(s):  
Gilbert Paquette ◽  
Olga Mariño ◽  
Karin Lundgren-Cayrol ◽  
Michel Léonard

This chapter summarizes the work on instructional engineering and educational modeling accomplished since 1992 at the LICEF Research Center of Télé-université by the researchers of the CICE Research Chair. Recent results on learning design modeling and learning objects reusability processes are thoroughly presented using examples drawn from many projects conducted in the last 3 years. These are discussed to uncover the importance of a principled approach for the modeling of learning design and the of learning objects in technology enhanced learning environments. Finally, delivery and dissemination issues are discussed and a summary of on-going and future directions for research is presented.


2012 ◽  
Vol 3 (2) ◽  
pp. 1-25 ◽  
Author(s):  
Sergio Gómez ◽  
Ramón Fabregat

In technology-enhanced learning, the use of mobile applications is increasing, which improves students’ learning experiences, allowing them to carry out daily activities anytime, anywhere. However, the majority of the available learning contents have been designed for desktop computers; thus, accessing that information is limited by the technical capabilities of mobile devices. As a result, students might lose interest and motivation to learn using their mobile devices if content adaptation and learning personalization processes are not appropriately designed. In this paper, the authors present a context-aware adaptation architecture for mobile learning. In the architecture, two mechanisms based on conditional statements from the IMS Learning Design specification and a transcoding mechanism are presented. Moreover, which learner’s contextual information can be represented to design the learning process and retrieved to adapt activities and resources is explained by the description of a context-aware mobile-assisted second language learning scenario.


2018 ◽  
Vol 7 (2.28) ◽  
pp. 147
Author(s):  
Vilma Mikašytė

One of the key characteristics that are expected from a contemporary instructor is being able to creatively implement innovation in his/her day-to-day teaching activities. An example of such innovative approaches to teaching is the integrated teaching of, for instance, STEM subjects with foreign languages (FL). The latter can be successfully achieved via technology-enhanced learning (TEL) approach. Currently, there are numerous apps and platforms available or still being developed for teaching STEM subjects, which could be combined with learning FLs in order to ensure successful learning outcomes even more. However, the full educational potential of TEL tools for teaching FLs should be investigated and disclosed beforehand. To this end, the present paper provides an overview of the most recent developments in technology-enhanced language learning (TELL). It firstly surveys state-of-the art and then gives an insight into what to expect from the near future studies on TELL. 


2007 ◽  
Vol 40 (2) ◽  
pp. 97-118 ◽  
Author(s):  
Alex Gilmore

This article reviews some of the wide-ranging issues and research surrounding authentic materials and authenticity in foreign language learning. After a brief historical overview and a discussion of some of the definitional ambiguities associated with authenticity, the paper goes on to discuss four important areas of concern: i) the gap between authentic and textbook discourse; ii) the English-as-a-world-language debate; iii) authenticity and motivation; iv) text difficulty and task design and their effects on language acquisition. The article concludes by examining some of the reasons behind resistance to change in curriculum and materials design and possible future directions.


2016 ◽  
Vol 4 (5) ◽  
pp. 183-188
Author(s):  
Zhang Jing

Evaluation plays a significant part in the instruction and learning. In the course of education’sdevelopment, a great number of evaluation methods have already been proposed by scholars. However, most of them always focus on the whole evaluation system or those researches are only suitable for the majority of students. And studies relevant to the evaluation method of the under achievers in the foreign language learning are very little. This paper is to overview evaluation of language learning and study the evaluation which is academically and psychologically beneficial to under achievers’ College E nglish learning.


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