An E-Learning System Based on the Top Down Method and the Cellular Models

2011 ◽  
pp. 1028-1048
Author(s):  
Norihiro Fujii ◽  
Shuichi Yikita ◽  
Nobuhiko Koike ◽  
Tosiyasu L. Kunii

As the broadband connectivity to the Internet becomes common, Web-based e-learning and distance learning have come to play the central roles for self-learning, where learners are given much flexibility in choosing the place and time to study. However, the learners still have to spend a lot of time before reaching the learning goal. This discourages the learner to continue their studies and diminishes their motivations. To overcome this problem and to let the learners keep focusing on their primary interests, we propose a top-down e-learning system called TDeLS. The TDeLS can offer learners the learning materials based on the top-down (i.e., goal-oriented) method, according to the learners’ demands and purposes. Moreover, the TDeLS can distribute them to the learners through the Internet, and manage the database for learning materials. In order to share learning materials among learners through the Web, these learning materials are wrapped in XML with a specially designed vocabulary for TDeLS. We employed the cellular models that ensure the consistency among design modules and support a top-down design methodology. In this chapter, we present the TDeLS for hardware logic design courses based on the cellular models. The primary goal is to design complex logic circuits in VerilogHDL which is an industrial-standard hardware description language. This chapter also presents the basic XML vocabulary designed to describe hardware modules efficiently, and a brief introduction to the structure and functions of the proposed system, which implements the TDeLS.

Author(s):  
Norihiro Fujii ◽  
Shuichi Yikita ◽  
Nobuhiko Koike ◽  
Tosiyasu L. Kunii

As the broadband connectivity to the Internet becomes common, Web-based e-learning and distance learning have come to play the central roles for self-learning, where learners are given much flexibility in choosing the place and time to study. However, the learners still have to spend a lot of time before reaching the learning goal. This discourages the learner to continue their studies and diminishes their motivations. To overcome this problem and to let the learners keep focusing on their primary interests, we propose a top-down e-learning system called TDeLS. The TDeLS can offer learners the learning materials based on the top-down (i.e., goal-oriented) method, according to the learners’ demands and purposes. Moreover, the TDeLS can distribute them to the learners through the Internet, and manage the database for learning materials. In order to share learning materials among learners through the Web, these learning materials are wrapped in XML with a specially designed vocabulary for TDeLS. We employed the cellular models that ensure the consistency among design modules and support a top-down design methodology. In this chapter, we present the TDeLS for hardware logic design courses based on the cellular models. The primary goal is to design complex logic circuits in VerilogHDL which is an industrial-standard hardware description language. This chapter also presents the basic XML vocabulary designed to describe hardware modules efficiently, and a brief introduction to the structure and functions of the proposed system, which implements the TDeLS.


2015 ◽  
Vol 5 (3) ◽  
pp. 75-98 ◽  
Author(s):  
Julius T. Nganji ◽  
Mike Brayshaw

Existing virtual learning environments (VLEs) in educational institutions are not designed with the expectation that students with disabilities will use them. Consequently, retrieving relevant information by some students with disabilities is a challenging task. The focus of this study was to propose the design of VLEs to incorporate ontologies that facilitate information retrieval by students with disabilities in their learning, thus serving as a semantic web-based assistive technology in education. An Ontology-Driven Disability-Aware Personalised E-Learning System (ONTODAPS) was designed and then used to recommend specific learning materials to learners based on their learning goal and disability type. Preliminary results of the evaluation of ONTODAPS, by 30 students with disabilities, indicate that 70% of the participants found ONTODAPS to offer a better personalisation, better access to learning materials (68%) and is easier to use (63%) in retrieving learning materials than Sakai. Thus ONTODAPS serves as an assistive tool in their education through retrieval of relevant learning materials in a suitable format which is compatible with their disability.


2021 ◽  
Vol 8 (2) ◽  
pp. 156
Author(s):  
Herlambang Brawijaya ◽  
Samudi Samudi ◽  
Slamet Widodo

Abstrak: Teknologi modern semakin pesat perkembangannya, sebagai masyarakat kita dapat merasakan hal positif dari perkembangan teknologi modern, salah satunya adalah internet. Memanfaatkan internet dengan hal positif dapat mempermudah kegiatan masyarakat, seperti dalam bidang pendidikan salah satunya adalah kegiatan belajar mengajar. Dengan adanya kegiatan belajar mengajar dapat menambah wawasan dan ilmu pengetahuan bagi masyarakat, akan tetapi terkadang pelajar bahkan pengajar yang melaksanakan kegiatan belajar mengajar tersebut terlalu terkekang oleh waktu dan peraturan yang berlaku pada tempat belajarnya. Hasil permasalahan yang penulis dapatkan pada kegiatan belajar mengajar konvensional adalah diharuskannya meluangkan waktu untuk pergi ke tempat belajar dan juga ditentukan durasi belajar mengajarnya bahkan diadakan peraturan yang terkadang membuat peserta sampai pengajar tidak nyaman dengan peraturan tersebut. Oleh karena itu penulis tertarik untuk menyelesaikan permasalahan tersebut dengan membuat sistem informasi pembelajaran (e-learning) dengan metode learner-led learning berbasis web yang dapat diakses dimanapun dan kapanpun tanpa mengeluarkan biaya dan tidak terkekang oleh waktu. Penelitian ini diharapkan dapat membantu dalam proses belajar mengajar dengan nyaman. Website ini juga menyediakan fasilitas seperti materi yang bersifat video dan artikel yang bertujuan bagi pelajar yang lebih nyaman belajar dengan video interaktif dan juga tersedia fasilitas sertifikat sebagai bukti bahwa pelajar telah berhasil dalam menyelesaikan soal dari materi yang dipelajarinya.   Kata kunci: pelajar, pembelajaran daring, pengajar, sistem pembelajaran, website   Abstract: Modern technology is growing rapidly, as a society we can feel positive things from the development of modern technology, one of which is the internet. Using the internet with positive things can facilitate community activities, such as in the field of education, one of which is teaching and learning activities. With teaching and learning activities, it can add insight and knowledge to the community, but sometimes students and even teachers who carry out teaching and learning activities are too constrained by time and the regulations that apply to the place of study. The results of the problems that the authors get in conventional teaching and learning activities are that they are required to take the time to go to the place of study and also determine the duration of teaching and learning and even make regulations that sometimes make participants until the teacher is not comfortable with these rules. Therefore, the authors are interested in solving these problems by creating a learning information system (e-learning) with a web-based learner-led learning method that can be accessed anywhere and anytime without incurring costs and not being constrained by time. This research is expected to help in the teaching and learning process comfortably. This website also provides facilities such as video materials and articles aimed at making students more comfortable learning with interactive videos and certificate facilities are also available as evidence that students have succeeded in solving problems from the material they have studied.   Keywords: e-learning, learning system, student; teacher, website


2010 ◽  
pp. 1709-1722
Author(s):  
Keita Matsuo ◽  
Leonard Barolli ◽  
Fatos Xhafa ◽  
Akio Koyama ◽  
Arjan Durresi

Due to the opportunities provided by the Internet, people are taking advantage of e-learning courses and during the last few years enormous research efforts have been dedicated to the development of e-learning systems. So far, many e-learning systems are proposed and used practically. However, in these systems the e-learningcompletion rate is low. One of the reasons is the low study desire and motivation. In our previous work, we implemented an e-learning system that is able to increase the learning efficiency by stimulating learners’ motivation. In this work, we designed and implemented new functionssuch as: interface changing function, new ranking function and learner’s learning situation checking function to improve the system performance.


2016 ◽  
pp. 1668-1688 ◽  
Author(s):  
Julius T. Nganji ◽  
Mike Brayshaw

Existing virtual learning environments (VLEs) in educational institutions are not designed with the expectation that students with disabilities will use them. Consequently, retrieving relevant information by some students with disabilities is a challenging task. The focus of this study was to propose the design of VLEs to incorporate ontologies that facilitate information retrieval by students with disabilities in their learning, thus serving as a semantic web-based assistive technology in education. An Ontology-Driven Disability-Aware Personalised E-Learning System (ONTODAPS) was designed and then used to recommend specific learning materials to learners based on their learning goal and disability type. Preliminary results of the evaluation of ONTODAPS, by 30 students with disabilities, indicate that 70% of the participants found ONTODAPS to offer a better personalisation, better access to learning materials (68%) and is easier to use (63%) in retrieving learning materials than Sakai. Thus ONTODAPS serves as an assistive tool in their education through retrieval of relevant learning materials in a suitable format which is compatible with their disability.


2016 ◽  
Vol 78 (12-3) ◽  
Author(s):  
Ana Hadiana ◽  
Anitawati Mohd Lokman

Many open source web based e-Learning systems are offered to support learning environment over the internet. Academic institutions usually choose to implement systems that meet the needs and characteristics of students. However, only little guide exists to support them in choosing systems that meet the implicit needs of students, thus adoption of e-Learning system is unsustainable. This paper reports an attempt to discover these implicit needs and how it correlates to the design of e-Learning systems by the adoption of Kansei Engineering. The objective is to analyze and choose the desired open source e-Learning system based on students’ implicit needs. Five open source e-Learning system were used as specimen in a Kansei evaluation procedure, employing one hundred subjects from the target user group. The result suggests that Kansei Engineering can be used to determine open source e-Learning systems that meets the implicit needs of targeted users, and thus enable sustainability of the system implementation. 


2004 ◽  
Vol 2 (4) ◽  
pp. 77-93 ◽  
Author(s):  
Norihiro Fujii ◽  
Shuichi Yukita ◽  
Nobuhiko Koike ◽  
Tosiyasu L. Kunii

2019 ◽  
Vol 15 (2) ◽  
pp. 85
Author(s):  
Muhammad Lookman Hossain Khan ◽  
Agus Setiawan ◽  
Iwan Kustiawan

Students now use not only computers or laptops, but also small devices such as mobile phones. The students at higher education institutions spent a lot of time on the internet to find the course materials. Sometimes the teacher sends the materials, but the students who are willing to take a specific course of a semester cannot get a brief concept of the course on before starting the semester. There is now a lot of online education systems on the Internet, but few are a single page and responsive. The purpose of this research is to develop a single page, responsive and web-based e-learning system. The method used in this research is the Rapid Application Development approach which has six stages of the development process, namely Planning, Analysis, Design, Implementation, Testing, and Maintenance. This research was conducted in the Faculty of Technology and Vocational Education, Universitas Pendidikan Indonesia. The students and teachers from the Department of Mechanical Engineering Education participated in this research. The results of this research indicate that with fully functional live chat, the OpenCourseWare system has a high usability test score, highly responsive and awesome features. The OpenCourseWare system is responsive and ajax-based mobile-friendly system that can be used by higher education institutions as an e-learning system based on the results obtained.


2021 ◽  
Vol 6 (2) ◽  
pp. 111-123
Author(s):  
Ikhlas Zamzami ◽  

It is possible to learn more quickly and effectively with e-learning software development because it provides learners with convenient and flexible learning environments. This allows them to progress further in their careers. Reports on web-based e-learning systems for inservice education have frequently neglected to include the viewpoint of the instructor. In order to conduct quantitative research, a sample of 50 academic staff members was selected. The purpose of this study was to investigate various factors that influence the intention to use webbased e-learning, with the theoretical foundation being provided by university lecturers. According to the findings of the study, the intention to use web-based e-learning for in-service training is positively correlated with the motivation to use the Internet and the belief in one's own ability to use the Internet. In terms of intentions to use web-based e-learning in-service training, a statistically significant increase in computer anxiety had an impact. University lecturers embraced Web-based e-learning systems because they believed they would be beneficial and because they were eager to put them to use


2017 ◽  
Vol 15 (2) ◽  
pp. 17 ◽  
Author(s):  
Mitsuru Kawazoe ◽  
Kentaro Yoshitomi

After-class learning is quite important to understand and master college mathematics. To promote students’ after-class learning, we developed the web site “MATH ON WEB”, which currently consists of two systems; Web-based Mathematics Learning System (WMLS) and Web-based Assessment System of Mathematics (WASM). Both systems have been developed with webMathematica. WMLS is a system for assisting students’ self-learning and WASM is a system for an online assessment. We implemented blended learning environments with these systems and more than 600 students at our university learn with the systems every year. In this article, we summarize the feature of the systems and report the result of our teaching practice for first-year engineering students with these systems.


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