Interface Design Issues for Mobile Commerce

2009 ◽  
pp. 526-533 ◽  
Author(s):  
Susy S. Chan ◽  
Xiaowen Fang

Effective interface design for mobile handheld devices facilitates user adoption of mobile commerce (m-commerce). Current wireless technology poses many constraints for effective interface design. These constraints include limited connectivity and bandwidth, diverse yet simplistic devices, the dominance of proprietary tools and languages, and the absence of common standards for application development. The convergence of mobile Internet and wireless communications has not yet resulted in major growth in mobile commerce. Consumer adoption of m-commerce has been slow even in countries such as Finland, which have broadly adopted wireless technology (Anckar & D’Incau, 2002). An international study of mobile handheld devices and services suggests that mobile commerce is at a crossroads (Jarvenpaa, Lang, Takeda & Tuunainen, 2003). The enterprise and business use of wireless technology holds greater promise, but it demands the transformation of business processes and infrastructure. Poor usability of mobile Internet sites and wireless applications for commerce activities stands out as a major obstacle for the adoption of mobile solutions. For example, even with the latest 3G phones in Japan, consumers still find the small screen display and small buttons on these devices difficult to use (Belson, 2002).

Author(s):  
Susy S. Chan ◽  
Xiaowen Fang

Effective interface design for mobile handheld devices facilitates user adoption of mobile commerce (m-commerce). Current wireless technology poses many constraints for effective interface design. These constraints include limited connectivity and bandwidth, diverse yet simplistic devices, the dominance of proprietary tools and languages, and the absence of common standards for application development. The convergence of mobile Internet and wireless communications has not yet resulted in major growth in mobile commerce. Consumer adoption of m-commerce has been slow even in countries such as Finland, which have broadly adopted wireless technology (Anckar & D’Incau, 2002). An international study of mobile handheld devices and services suggests that mobile commerce is at a crossroads (Jarvenpaa, Lang, Takeda & Tuunainen, 2003). The enterprise and business use of wireless technology holds greater promise, but it demands the transformation of business processes and infrastructure. Poor usability of mobile Internet sites and wireless applications for commerce activities stands out as a major obstacle for the adoption of mobile solutions. For example, even with the latest 3G phones in Japan, consumers still find the small screen display and small buttons on these devices difficult to use (Belson, 2002).


2011 ◽  
pp. 250-257 ◽  
Author(s):  
Susy S. Chan ◽  
Xiaowen Fang

Effective interface design for mobile handheld devices facilitates user adoption of mobile commerce (m-commerce). Current wireless technology poses many constraints for effective interface design. These constraints include limited connectivity and bandwidth, diverse yet simplistic devices, the dominance of proprietary tools and languages, and the absence of common standards for application development.


Author(s):  
Susy S. Chan ◽  
Xiaowen Fang

Effective interface design for mobile handheld devices facilitates user adoption of mobile commerce (m-commerce). Current wireless technology poses many constraints for effective interface design. These constraints include limited connectivity and bandwidth, diverse yet simplistic devices, the dominance of proprietary tools and languages, and the absence of common standards for application development.


Author(s):  
Susy Chan ◽  
Xiaowen Fang

This chapter analyzes the critical issues confronting usability for mobile commerce (m-commerce) applications. Limited bandwidth and multiple form factors pose constraints for user interface design in terms of the amount and format of content presentation, navigation, and site structure. Mobile tasks performed on handheld devices—such as wireless PDAs, Pocket PCs and WAP phones—challenge developers to adopt new methods and design guidelines that take into account contextual variations in a mobile environment. At this early stage of mobile commerce, careful mapping of e-business strategies, mobile tasks, and technology characteristics will be critical for wireless interface design. Future research in these areas is needed to improve the usability of mobile commerce.


Author(s):  
Clarence N.W. Tan ◽  
Tiok-Woo Teo

This article presents an overview of prevailing trends and developments shaping mobile commerce (m-commerce) and the wireless economy. A review of wireless telecommunications infrastructure attempts to demystify the evolving technology landscape. Mobile Internet deployment and adoption demographics are highlighted, as are innovative wireless applications and current m-commerce issues.


Author(s):  
Wen-Chen Hu ◽  
Yanjun Zuo ◽  
Chyuan-Huei Thomas Yang ◽  
Yapin Zhong

Mobile commerce is defined as the exchange or buying and selling of commodities, services, or information on the Internet through the use of mobile, handheld devices such as smart cellular phones and PDAs (personal digital assistants). It is widely acknowledged that mobile commerce is a field of enormous potential. However, it is also commonly admitted that the development in this field is constrained. There are considerable barriers waiting to be overcome. One of the barriers is most software engineers are not familiar with the design and development of mobile applications (Kiely, 2001). This chapter gives a study of handheld computing and programming to help software engineers better understanding this subject. Handheld computing is to use handheld devices to perform wireless, mobile, handheld operations such as personal data management and making phone calls. They can be achieved by using server or client- side handheld computing and programming: • Server-side handheld computing and programming: Server-side handheld computing is to use handheld devices to perform wireless, mobile, handheld operations, which require the supports of server-side computing. The most common applications of server-side handheld programming are the mobile Web contents. • Client-side handheld computing and programming: Client-side handheld computing is to use handheld devices to perform handheld operations, which do not need the supports of server-side computing. Most client-side handheld programming languages are a version of either C/C++ or Java. Examples of the application development of Java ME, a version of Java, and Palm OS, using a version of C, will be given.


2009 ◽  
pp. 534-545
Author(s):  
Wen-Chen Hu ◽  
Lixin Fu ◽  
Hung-Jen Yang ◽  
Sheng-Chien Lee

It is widely acknowledged that mobile commerce is a field of enormous potential. However, it is also commonly admitted that the development in this field is constrained. There are still considerable barriers waiting to be overcome. One of the barriers is most software engineers are not familiar with handheld programming, which is the programming for handheld devices such as smart cellular phones and PDAs (personal digital assistants). This article gives a study of handheld computing to help software engineers better understand this subject. It includes three major topics: • Mobile commerce systems: The system structure includes six components: (1) mobile commerce applications, (2) mobile handheld devices, (3) mobile middleware, (4) wireless networks, (5) wired networks, and (6) host computers. • Handheld computing: It includes two kinds of computing: client- and server-side handheld computing. • Palm OS programming: The Palm OS Developer Suite is used to develop applications for palm devices by handheld programmers. This article focuses on Palm OS programming by giving a step-by-step procedure of a palm application development. Other client-side handheld computing is also discussed.


2011 ◽  
pp. 898-904
Author(s):  
Clarence N.W. Tan ◽  
Tiok-Woo Teo

This article presents an overview of prevailing trends and developments shaping mobile commerce (m-commerce) and the wireless economy. A review of wireless telecommunications infrastructure attempts to demystify the evolving technology landscape. Mobile Internet deployment and adoption demographics are highlighted, as are innovative wireless applications and current m-commerce issues.


Author(s):  
Clarence N.W. Tan ◽  
Tiok-Woo Teo

This article presents an overview of prevailing trends and developments shaping mobile commerce (m-commerce) and the wireless economy. A review of wireless telecommunications infrastructure attempts to demystify the evolving technology landscape. Mobile Internet deployment and adoption demographics are highlighted, as are innovative wireless applications and current m-commerce issues.


Author(s):  
Arfan Sansprayada ◽  
Kartika Mariskhana

Abstract—The need for information system development in a company is a basic requirement that must be met by each company in order to run its business processes properly. This is the basic key in a company in order to provide maximum results to find as many profits or profits. Application development or requirements in the application also provide speed for employees to carry out their activities to work properly and optimally. The development of the era requires that companies must be productive and have innovations so that the business wheel of the company can run well. This is based on the development of technology that is so fast that it requires special expertise in its application. This research is expected to be able to help some problems that exist in a company. Where its application can make it easier for employees to carry out their respective duties and roles in order to maximize their potential. For companies, the application of this application can accommodate the company's business wheels so that they can be properly and correctly documented .   Keywords : Systems, Information, Applications


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