Virtual Learning Environments

Author(s):  
Mitzi P. Trahan ◽  
Nan B. Adams ◽  
Susan Dupre

The growing experimentation with multi-user virtual environments for educational purposes demands rigorous examination of all aspects of these digital worlds. While their use appears to enhance and expand traditional distance learning, educators acknowledge that barriers to access remain, including a steep learning curve for orienting users to MUVE navigation and functionality. The application of Adams’s Knowledge Development Model for Virtual Learning Environments provides a framework for the design of in-world learning opportunities and activities, many of which tend to mirror pedagogical best-practices in Real Life (RL).

2012 ◽  
pp. 200-213 ◽  
Author(s):  
Mitzi P. Trahan ◽  
Nan B. Adams ◽  
Susan Dupre

The growing experimentation with multi-user virtual environments for educational purposes demands rigorous examination of all aspects of these digital worlds. While their use appears to enhance and expand traditional distance learning, educators acknowledge that barriers to access remain, including a steep learning curve for orienting users to MUVE navigation and functionality. The application of Adams’s Knowledge Development Model for Virtual Learning Environments provides a framework for the design of in-world learning opportunities and activities, many of which tend to mirror pedagogical best-practices in Real Life (RL).


Author(s):  
Francisco Villa Ulhôa Botelho ◽  
Rosa Maria Vicari

The general objectives of this study are: to analyze significant indicators for assessment of the effectiveness of Distance Learning (DL) courses; to check the extent to which such effectiveness is related to the quality of interactive processes; to examine characteristic elements of individuals’ conversations while they interact in study groups within virtual environments, with a view to contributing toward the effectiveness of DL courses; the development of a methodology for assessing the effectiveness of distance learning courses. Results confirm the importance of the context, the teacher, and learning-group variables for the effectiveness of distance courses. They also illustrate the relevance of certain speech features of students and teachers in virtual learning environments that generate conversational dynamics and contribute toward meeting the goals of DL courses.


Author(s):  
Rochell R. McWhorter ◽  
Julie A. Delello

The ubiquity of the Internet has created options for educators and business professionals to expand learning opportunities through virtual learning environments (VLEs). This article discusses how green technology trends and practices such as Cloud computing, 3D printing, big data, digital badges, The Internet of Things, and real-time group meetings support green initiatives by reducing time and costs, while increasing energy efficiency. Furthermore, the impact of these emerging technologies have on the environment in regards to energy, renewable resources, recycling, and e-wastes are discussed. As technology has quickly evolved into more sophisticated forms, it has opened the options for educators and business professionals to expand learning opportunities into virtual learning spaces referred to as VLEs in this article. Major technology trends discussed that are disrupting the status quo are Cloud Computing, 3D printing, Big Data, Digital Badges, the Internet of Things, and the management of manufacturing and recycling of device e-waste. Implications and Future Research Directions are given.


Author(s):  
Martha P. Mendez ◽  
Nofal Nagles Garcia

The purpose of this chapter is to present a cognitive analysis of virtual leaning experiences based on engaging interactions and collaborative work to enhance business skills in graduate programs. The experiences include virtual learning scenarios, autonomous learning, virtual learning technologies, and collaborative work that enable the learners to enhance business skills required for the modern world. Ten virtual learning environments are sampled to analyze cognitive processes for the learners to enhance four main business skills: leadership, entrepreneurship, sustainability, and problem solving. Based on the analysis, the authors discuss the opportunities for improvement and recommend the implementation of activities in which learners investigate and respond to an authentic, engaging, and complex problem or challenge through collaborative work. This initiative provides more possibilities for learner interactivity and cognitive processes development and fosters the implementation of engaging virtual learning environments for learners skills to solve real-life situations.


2011 ◽  
Vol 2 (2) ◽  
pp. 1-16
Author(s):  
Francisco Mora-Vicarioli

El foro virtual constituye un recurso valioso, el cual se encuentra disponible en los diferentes entornos virtuales de aprendizaje utilizados para la educación. El conocimiento por parte del profesorado de las características del foro, de la forma de moderarlo o guiarlo, y de las posibilidades didácticas, en términos de estrategias y evaluación; todo lo anterior permite que el facilitador de este tipo de espacios académicos obtenga el mayor provecho de esta herramienta. Palabras clave: foro, virtualidad, entornos virtuales de aprendizaje, tutor virtual, moderación, estrategias.AbstractThe virtual forum is a valuable resource which is available in different virtual learning environments used for education. Knowledge by teachers of the features of the forum, how to moderate it or guide it, and learning opportunities, in terms of strategies and evaluation of the above allows the facilitator of such academic areas get the most out this tool. Keywords: forum, virtual, virtual learning environments, virtual tutor, moderation strategies.


2015 ◽  
Vol 8 (1) ◽  
pp. 25-38
Author(s):  
Pedro Camargo ◽  
Valdir Lamim-Guedes

RESUMO: O trabalho aqui apresentado se propõe a discutir os rumos da Educação a Distância (EaD) no ensino superior brasileiro, a refletir acerca de suas particularidades, do papel do professor, do tutor, do currículo e das plataformas virtuais ao longo desse processo, além, é claro, do papel do aluno, que deve ser (mas nem sempre é) o ator principal do processo educacional. Para tanto, foi feita uma revisão bibliográfica sobre esses temas, apresentando-se neste artigo a conclusão de que, para um curso em EaD ser bem sucedido, necessita-se principalmente do esforço e da dedicação de cada aluno, além da comunhão de todos os personagens envolvidos.PALAVRAS-CHAVE: Educação a Distância (EaD). Ambientes Virtuais de Aprendizagem (AVA). Tutor. Professor.  ABSTRACT: The paper is proposing to discuss the future of the Distance Learning (ODL) in Brazilian college education. It reflects on the particularities of this, the role of teachers, tutors, curriculum and virtual platforms throughout its process. In addition, it also reflects about the students’ role, which should be the main actor on the educational process – but is not always like this. Therefore, we did a literature review on these topics. In conclusion, for a full success on a distance education course, it’s mainly required the effort and dedication of each student, besides the communion of all characters involved.KEYWORDS: Distance Learning (DL). Virtual Learning Environments (EVIDA). Tutor. Teacher.


2012 ◽  
pp. 273-284
Author(s):  
Nan B. Adams ◽  
Thomas A. DeVaney

The concept of leveraging strategic control of the knowledge from teachers to students in virtual learning environments serves as the basis for determining how to move students through stages of knowledge acquisition to knowledge application and ultimately to knowledge generation in online settings. Instructional strategies for fostering student engagement in a virtual learning environment are identified as critical, and a number of relevant theories focusing on student learning, affect, needs and adult concerns are presented to provide a basis for transfer of knowledge from teacher to learner. A model is presented that combines the dimensions of knowledge approach, knowledge authority and teaching approach to demonstrate the recursive and scaffold design for the creation of virtual learning environments.


2010 ◽  
Vol 16 (1) ◽  
pp. 94-108 ◽  
Author(s):  
Saulius Preidys ◽  
Leonidas Sakalauskas

This article deals with application of data mining methods’ to analysis of learners’ behaviour using the distance learning platform BlackBoard Vista (BlackBoard 2008). Before planning a distance learning course, instructors have to pay attention to the fact that there exist different study methods: some students start reading learning materials from the very beginning to the end, some students look at unclear topics only, some start with the discussions, etc. Therefore after analyzing the learning factors and identifying learner's style, it is possible to prepare individualized learning materials and to choose a proper way of course presentation. Such a way of study organization would improve the quality of studies and make it possible to reach better results. The research was performed by observing the behaviour and results achieved by 528 students in 15 distance learning courses and, using the clustering method, 3 learner's styles using virtual learning environments (VLE) have been identified and work methods proposed for students with regard to those learners’ styles. Besides, the research aims to find out the factors that influence final evaluations of students’. Santrauka Prieš planuodami rengti ir teikti nuotolinio mokymosi kursą, rengėjai turi atsižvelgti į tai, kad žmonės studijuoja skirtingais metodais: vieni pradeda skaityti pateiktą medžiagą iš eiles, kiti peržiūri tik nesuprantamas vietas, treti persikelia į virtualias diskusijas ir pan. Todėl, išanalizavus mokymosi veiksmus ir nustačius studento stilių, vėliau galima pateikti suasmenintą mokymosi medžiagą, parinkti geresnius kurso pateikimo metodus. Toks mokymo organizavimas pagerintų studijų kokybę ir leistų pasiekti geresnių rezultatų. Šiame straipsnyje nagrinėjamas duomenų gavybos metodu taikymas, analizuojant studentų elgseną, naudojantis virtualaus mokymo terpe BlackBoard Vista (BlackBoard 2008).


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