MMT

2022 ◽  
pp. 1077-1089
Author(s):  
Pekka Mäkiaho ◽  
Katriina Vartiainen ◽  
Timo Poranen

This paper presents the Metrics Monitoring Tool (MMT) that was developed in university graduate and undergraduate courses on software project work in 2014-2016. The tool aims to support project members, project managers and upper management in reporting and monitoring software and project metrics for their easier and more effective utilization. The paper covers the development process of the tool, evaluation assessment, its current composition and features. The paradigm applied in this study is Design Science Research and the methods for evaluation include prototype, expert evaluation, case study and technical experiment. Data was collected from the tool users by two questionnaires. As a result, MMT was evaluated to ease the metrics handling, while several aspects related to the richness of functionalities and usability still require further development.

2015 ◽  
pp. 1116-1133 ◽  
Author(s):  
Aline Dresch ◽  
Daniel Pacheco Lacerda ◽  
Paulo Augusto Cauchick Miguel

Author(s):  
Marco Antônio Amaral Féris

As business competition increases, there is pressure on software development projects to become more productive and efficient. Previous research has shown that quality planning is a key factor in enhancing project performance. Thus, this article reports on the successful development and implementation of a tool (QPLAN) that enhances software development project performance by evaluating the planning quality of any type of software project and introducing best planning practices (such as references from historical data) that suggest how to manage projects in an appropriate manner, including encompassing lessons learned and involving the customer in the development process. This is applied research aimed at solving a real problem; thus, Design Science Research was adopted as the research methodology and the design science research process (DSRP) model was selected to conduct it. This artifact was designed for the project management literature, and implemented and validated in 11 organizations in five countries.


10.29007/nqq6 ◽  
2019 ◽  
Author(s):  
Rita Cortés ◽  
Fulvio Lizano

Financial metrics are necessary to inform decisions about the beginning or continuity of a software development project to justify investments. This research discuses initial ROI (Return on Investment) estimates in a software project using Scrum and how to analyze variations in the initial calculations to make return on investment decisions during partial deliveries of the product. The case study included a survey, a review of documentation, two focus group sessions, and an exercise involving application of the proposed technique. Twenty-four professionals participated, of which 4 were Scrum trainers (17%), 4 were officials of the company where the estimation technique was applied (17%), and 16 were project managers of domestic and foreign software development companies (66%), all of whom had experience in project management. This study provides elements to be considered in future research on ROI calculation in projects using Scrum, and can be used as a guide to estimate and review financial metrics during the execution of an actual project.


2020 ◽  
Author(s):  
Andreas Drechsler ◽  
S Breth

© 2019 Elsevier Ltd and Association for Project Management and the International Project Management Association We employ design science research to develop a process model for the management of globally distributed software development (GDSD) projects. The model provides guidance for transforming established project frameworks in organizations to cope with additional challenges that a global project scale entails. The model integrates extant GDSD project management knowledge and makes it actionable for project managers, especially those with limited GDSD experience. The model was evaluated and found to be effective in transforming an actual GDSD project with teams in Germany, Poland, and India. Interviews with project managers with and without GDSD experience support the model's wider applicability to other contexts and IT project types. The model can also be used in GDSD project retrospectives to identify areas for improvement. In a research perspective, our model constitutes a novel type and instance of a social meta-artefact intended to transform existing social artefacts to retain their usefulness in evolving contexts.


Author(s):  
Brenda Scholtz ◽  
Andre Calitz ◽  
Irene Snyman

The purpose of this study was to investigate approaches (techniques and technologies) for the coordination of collaborative tasks using synchronous gesture manipulation. Business Process Modelling (BPM) tasks are often performed in teams of modellers who need to collaborate with each other in order to coordinate and integrate their individual contributions into the various process models in a co-located environment. These collaborative BPM tasks were used as a case study in order to develop the artifact (the BPM-Touch approach) as a proof of concept. The BPM-Touch approach allows for the coordination and collaboration of BPM tasks in co-located modelling teams using synchronous gesture manipulation approaches. The Design Science Research (DSR) methodology was used and several cycles of developing and evaluating the artifact took place. This paper reports on the last cycle and set of evaluations. The proposed approach was implemented in a BPM software package in order to provide empirical validation. Usability evaluations of the software were undertaken with both students and BPM professionals as participants. The empirical results of the evaluations revealed that the participants found the approach to be effective and rated the usability and satisfaction of the collaboration and gesture manipulation aspects of the software positively.


2021 ◽  
Author(s):  
Sara Lidon ◽  
◽  
Leonilde Reis ◽  
Clara Silveira ◽  
◽  
...  

Social organizations are faced with financial problems, but also in the areas of Information Systems and Information and Communication Technologies given their support for activities in providing services to citizens. The article presents the problem in the field of the design of a multidisciplinary prototype and information aggregator to support the management of the provision of services of a Social Organization. The research methodology adopted is Design Science Research, given the specificity of the problem. Requirements models, data models, system architecture, and finally the prototype are presented. The proposed prototype aims to contribute to the reduction of regional inequalities, enhancing sustainability in the environmental, social, and human fields, as well as the inclusion of information that optimizes the reuse of non-perishable goods.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Andrea Herrera ◽  
Paola Lara ◽  
Mario Sánchez ◽  
Jorge Villalobos

PurposeThis paper proposes a conceptualization of the e-waste domain, formalized through a metamodel, to express complex e-waste realities in a simple manner. This also enables the transition from a structural model to a behavioral model to implement analysis techniques.Design/methodology/approachThe methodology used is design science research (DSR), a problem-solving paradigm which seeks to construct a working artifact and prove its relevance. The artifact, a metamodel for the e-waste domain, was constructed through an iterative manner and later analyzed to conclude its theoretical relevance and contributions in this domain. As part of the approach, the authors used supplementary techniques such as systematic literature review (SLR), conceptual modeling (CM) and system dynamics (SD).FindingsThe application in the e-waste domain of CM techniques such as metamodeling, model-to-model transformation and simulation is valuable for supporting decision-making, especially when combined with SD. The approach presented in this paper, the conceptual tools and different simulation techniques could also be applied in other complex domains to obtain similar results.Practical implicationsThe modeling method to apply simulation techniques is targeted toward the e-waste domain experts to understand, design, implement, measure and improve strategies and public policies.Originality/valueThe use of CM techniques to model and analyze structural and behavioral e-waste scenarios.


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