Game-Based Learning in an Online Environment

Author(s):  
Stephen Ko ◽  
Eric Kong

A game-based learning team exercise was specifically designed as a teaching tool which aimed to unlock the black box of cultivating student engagement in an online learning environment. In the exercise, online distance learning students were divided into police and prisoner groups whereby they were required to use different resources for catching the prisoners or for escaping from the police on a virtual map. The team exercise helped to create an innovative online learning environment that was active, cooperative, and encouraged student engagement, these being some of the key elements to enhance the quality of student experience. To evaluate the effectiveness of this exercise, an experiment was conducted using survey data from undergraduate students in an online learning environment. Results showed that the online class with a team-based activity had significantly higher scores in students' behavioral engagement than the other online class without a team-based activity while the differences in cognitive and emotional engagements were not significant.

Author(s):  
Stephen Ko ◽  
Eric Kong

A game-based learning team exercise was specifically designed as a teaching tool which aimed to unlock the black box of cultivating student engagement in an online learning environment. In the exercise, online distance learning students were divided into police and prisoner groups whereby they were required to use different resources for catching the prisoners or for escaping from the police on a virtual map. The team exercise helped to create an innovative online learning environment that was active, cooperative, and encouraged student engagement, these being some of the key elements to enhance the quality of student experience. To evaluate the effectiveness of this exercise, an experiment was conducted using survey data from undergraduate students in an online learning environment. Results showed that the online class with a team-based activity had significantly higher scores in students' behavioral engagement than the other online class without a team-based activity while the differences in cognitive and emotional engagements were not significant.


Author(s):  
Aditya Johri

This chapter introduces and discusses the concept of interpersonal assessment.Interpersonal assessment refers to the act of assessing what other participantsin an online learning environment know and how they behave. Interpersonalassessment is critical for successful learning outcomes, especially incollaborative groups, since students need to know what others in a groupknow and how they act to be able to work them. Moreover, knowledge aboutparticipants has implications for self, peer, and group assessment. Althoughinterpersonal assessment is important for both online and traditionallearning environments, it is often more difficult to assess others in onlinelearning environments due to the lack of face-to-face interaction, mediatedcues, and unshared contexts. In this chapter, I review the literature tosupport this thesis theoretically and look at evidence from preliminary dataanalysis of an online class. I also suggest future directions for researchand practice.


Author(s):  
Kimberly A. Whiter

Creating an engaging course environment requires a conscious effort from faculty to utilize course design, teaching methods, and instructional technologies that foster high levels of student interaction. Instructional technologies paired with effective pedagogies are making student engagement in online environments rich and meaningful. The use of instructional technologies is linked to student engagement in the online learning environment. Utilization of instructional technologies should address three major types of interaction: student interaction with course content, the faculty, and their learning peers. The use of instructional technologies to engage students can also increase students' motivation for their learning by increasing student value for course content. This chapter addresses specific strategies for utilization of course design, pedagogies, and instructional technologies to incorporate student interaction and develop and maintain students' motivation in their learning.


2021 ◽  
Vol 9 (4) ◽  
pp. 59-77
Author(s):  
Vildan Donmuş Kaya ◽  
Burhan Akpinar

The effect of the online learning environment designed with Gagné’s Instructional Activities Model on students’ academic achievements, attitudes, and retention of their learning was investigated using a mixed-method design. Purposive sampling was used to select 61 undergraduate students as participants. The participants were divided into two groups: one experimental group with the online learning environment designed with Gagné’s Instructional Activities Model and one control group with an online learning environment where the researcher does not intervene. The groups attended the same course content sessions that are suitable for their learning model over six weeks. Data were collected from undergraduates using three instruments which were academic achievement tests, course attitude scales, semi-structured interview form, and from experts using one instrument, which was rating scale. For analysis, descriptive statistics, independent group t-test, ANCOVA tests, and content analyses were performed. According to the findings of the study, students’ academic achievements and course attitude levels significantly increased in the online learning environment designed with Gagné’s Instructional Activities Model compared with an online learning environment where the researcher does not intervene. The qualitative findings of the study, Gagné’s online learning environment, a gradual model that allows learners to learn retention and that allows the learners to transform their learning into life, is a model that students often find useful and will also prefer to apply it in their professional lives. In this respect, the qualitative findings generally support quantitative findings because the experimental research results show that students learning online learning environments with Gagné’s principles are more successful, learnings are more permanent, and students’ attitudes toward the course are more positive. The results of this study show that various models, such as Gagné’s Instruction Activities Model in the online learning environment, have the potential to provide an alternative perspective to the teacher training system.


Electronics ◽  
2021 ◽  
Vol 10 (16) ◽  
pp. 2032
Author(s):  
Rosa Estriegana ◽  
Jose-Amelio Medina-Merodio ◽  
Rafael Robina-Ramírez ◽  
Roberto Barchino

One of the main problems of the sudden digital transition to online education due to the COVID-19 pandemic is the increased isolation of students. On the other hand, one of the main goals of higher education is to develop students’ cooperative competence. This experimental study presents an online learning environment, consisting of a set of web-based resources such as virtual laboratories, interactive activities, educational videos and a game-based learning methodology. The study also examines the influence of the combination of such resources with active and collaborative learning on the improvement of students’ relationships and the development of cooperative competence. To this end, an analysis was conducted based on the data collected from a core subject of the Computer Engineering and Computer Science Engineering degree courses. The answers of an


2021 ◽  
Vol 34 (4) ◽  
pp. 122-136
Author(s):  
Borislava Eraković ◽  
Jagoda Topalov

Collaborative online learning depends on the teacher's ability to create conditions for student interaction and engagement. The paper presents the type of activities that can foster them, as well as the results of the investigation into the levels of student engagement in online learning environment which was created by a combination of Moodle, Zoom and Google Documents. The focus is on the level of student engagement in relation to the type of interaction in the online learning environment, their previous experience with blended learning and their overall attitudes toward online classes. Toward this end, a convergent parallel mixed methods study was conducted by means of a 30-item questionnaire constructed for the purpose of this study. The questionnaire included both Likert-scale questions, aimed at collecting quantitative data, and open-ended questions, aimed at collecting qualitative data. Qualitative analysis of the respondents' comments reveals that online tools are most valued for their interactive and collaborative potential (the availability of emoticons, chatting and screen sharing in Zoom, the possibility of small group collaboration in Zoom Rooms and whole class collaboration in Google Docs). The most important quantitative results reveal that all students report medium to high levels of online classroom engagement in the presented scenarios. However, while the students who had previous experience with blended learning constructed their engagement on the basis of both online peer collaboration (in Zoom Rooms) and teacher-fronted instruction (Zoom), those with no previous experience with blended learning formed their engagement only on the basis of small group work (Zoom Rooms).


Author(s):  
Elizabeth A. Anderson

The measurement of online latent constructs, such as student engagement, have mimicked the measurement of these constructs in traditional, brick-and-mortar learning environments. For brick-and-mortar K-12 schools and online K-12 schools there are challenges that need to be addressed to establish a measure with support for validity. Measurement in an online learning environment has different accessibility and data collection requirements. The online learning environment lends itself well to the use of student behaviors to measure latent constructs, including student engagement. The behaviors of students in an online learning environment are regularly documented. This chapter will delve into the ways latent constructs, using student engagement as an example/case study, are currently being measured in the K-12 online learning environment and alternatives to these measures mimicking traditional brick-and-mortar measures.


Author(s):  
Nazire Burcin Hamutoglu

The current pandemic that we are going through once again showed us the value of motivation in education. During the COVID-19 global pandemic process, do you think strategies that increase motivation, student engagement, and the power of volition in online distance learning environments can be a panacea in overcoming the troubled process? This study aims to address the situations that are considered to be the basis for the disruptions in education during the COVID-19 global epidemic process from the perspective of motivation, student engagement, and the power of volition. For this purpose, the chapter plans to present the strategies that can be taken as a basis in overcoming the problems encountered in online distance learning in terms of learner, learning environment, and guide (instructor) with the theoretical background of the types of interaction in online learning that is suggested by Moore.


Author(s):  
Fredy-Roberto Valenzuela ◽  
Josie Fisher ◽  
Sue Whale

The first aim of this chapter is to present a literature review regarding two very important concepts for the online learning environment: social presence and personality. The second aim is to present the findings of an exploratory study that measured students’ perceptions regarding different aspects of their experience with the online learning environment including social presence and personality of lecturers in the online environment in particular. An online survey (developed using Qualtrix) was emailed to 474 off-campus postgraduate and 699 undergraduate students who are pursuing a coursework degree in management. To date, 62 responses from postgraduate and 41 from undergraduate students have been received, which indicates a response rate of 13 percent and 5.9 percent, respectively. Results show that social presence is not being successfully developed by lecturers, with discussion boards and chat rooms showing relatively low evaluations. In terms of lecturers’ personalities in the online environment, results show that some lecturers do not have a clear structure for their discussion boards and chat rooms and that the language used by lecturers in the online environment (especially discussion boards and chat rooms) differs from their language in face-to-face contexts. Other online learning tools, such as special podcasts and special vodcasts, show less difference in the personality of lecturers in the online and face-to-face contexts, especially in terms of language and tone of voice used by lecturers.


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