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2021 ◽  
pp. 273-280
Author(s):  
Chang Xiangwei

Based on the investigation of College Students' psychological problems and the analysis of College Students' psychological status, this paper designs and develops a college students' psychological counseling support system according to the relevant theories and methods of psychological counseling. The system has a variety of forms of psychological counseling. Through peer chat rooms, language, text, music and other media, it can guide, help and inspire the psychological problems of the helpers, so as to alleviate the psychological tension and conflict of the helpers. The results show that emergency source can change the cognition, emotion, attitude and behavior of College students so that it can better adapt to the university environment and keep healthy.


Author(s):  
S.K. Kuchigina

In our time, the written language is undergoing significant changes, which is associated with the emergence of new technology, equipped with special tools for remote communication. With the help of gadgets, you can send a message at any time without making any efforts, however, this communication format is increasingly reflected in the structure of the statements themselves: they are becoming shorter and more capacious in content, while regulatory requirements, as a rule, are not observed. With the emergence of the sphere of Internet communications we began to observe the transformation of the main types of communication: the boundaries between written and oral forms are increasingly blurred, which is especially clearly seen in the analysis of messages in blogs, chat rooms, on forums when discussing any legislative or regulatory acts. Internet communication is becoming a new form of perception of the general picture of the world, the language game predetermines the trajectory of changing the consciousness of Internet users. In order to identify problem areas in this area, a sociological study was carried out, the results of which are presented in the table.


Author(s):  
A.T. Baktygereyeva ◽  

Existing types and types of communication in the world of virtual reality provide global interpersonal and group communications of modern society. One way to transmit information on the Internet is a phenomenon called «meme». The distribution of memes in actively functioning chat rooms has become a powerful factor shaping public opinion and even modern mentality.


2021 ◽  
pp. 361-367
Author(s):  
Dhara Alim Cendekia ◽  
Andreas Syah Pahlevi ◽  
Azhar Ahmad Smaragdina ◽  
Riskiyana Prihatiningsih

During COVID-19, thesis tutoring is more challenging. Offline meeting consistency is hard to maintain online. To solve this problem and keep students motivated to finish their thesis, we proposed developing a website based on the 4DX theory. The theory of 4DX is setting Wildly Important Goals (WIG), acting the lead measure, presenting a motivating scoreboard, and creating the rhythm of accountability, which are represented in the visual languages of the interfaces of the developed website. The website and apps were designed to visualize those four theories by using M. Asimov methodologies. The students can set WIG (for when the thesis exam is planned) and lead measure (in the task form) in the calendar interface. The lecturer can check their progress. The scoreboard page presents their thesis milestones, and all students working with one lecturer can see each other’s profiles. There are chat rooms, teleconference facilities, and reminder tools that can be plugged in to mobile apps for support. Thus, a creative and innovative solution was developed for guidance on completing a thesis in higher education by using gamification through a scoreboard. Keywords: 4DX, online thesis guidance, website, mobile apps


Author(s):  
Anirudh Verma ◽  
Shashikant Tyagi ◽  
Gauri Mathur

The bot’s purpose is to make the Discord server a bit more fun by making it interactive and interesting. This bot brings together various people from all over the world and helps them remain connected to each other. Once people join the server they can use all the features of the bot and join voice channels to communicate or share ideas thoughts or just have a chat. This is a better version of WhatsApp, Microsoft teams and has surpassed both of them in the same field. Discord is a VoIP, instant messaging and digital distribution platform designed for creating communities. Users communicate with voice calls, video calls, text messaging, media and files in private chats or as part of communities called “servers”. Servers are a collection of persistent chat rooms and voice chat channels. Discord runs on Windows, macOS, Android, iOS, Linux, and in web browsers.


Author(s):  
Julie Golia

Newspaper Confessions chronicles the history of the newspaper advice column, a genre that has shaped Americans’ relationships with media, their experiences with popular therapy, and their virtual interactions across generations. Emerging in the 1890s, advice columns became unprecedented virtual forums where readers could debate the most resonant cultural crises of the day with strangers in an anonymous yet public forum. The columns are important—and overlooked—precursors to today’s digital culture: forums, social media groups, chat rooms, and other online communities that define how present-day American communicate with each other. This book charts the rise of the advice column and its impact on the newspaper industry. It analyzes the advice given in a diverse sample of columns across several decades, emphasizing the ways that advice columnists framed their counsel as modern, yet upheld the racial and gendered status quo of the day. It shows how advice columnists were forerunners to the modern celebrity journalist, while also serving as educators to audience of millions. This book includes in-depth case studies of specific columns, demonstrating how these forums transformed into active and participatory virtual communities of confession, advice, debate, and empathy.


2021 ◽  
Vol 172 ◽  
pp. 110852
Author(s):  
Hareem Sahar ◽  
Abram Hindle ◽  
Cor-Paul Bezemer
Keyword(s):  

2021 ◽  
Vol 10 ◽  
Author(s):  
Catherine C. Pollack ◽  
Diane Gilbert-Diamond ◽  
Jennifer A. Emond ◽  
Alec Eschholz ◽  
Rebecca K. Evans ◽  
...  

Abstract Influencer marketing may be amplified on livestreaming platforms (e.g., Twitch) compared with asynchronous social media (e.g., YouTube). However, food and beverage marketing on Twitch has not been evaluated at a user level. The present study aimed to compare users’ self-reported exposure to food marketing and associated attitudes, consumption and purchasing behaviours on Twitch compared with YouTube. A survey administered via social media was completed by 621 Twitch users (90 % male, 64 % white, 69 % under 25 years old). Of respondents, 72 % recalled observing at least one food or beverage advertisement on Twitch. There were significant differences in the recall of specific brands advertised on Twitch (P < 0⋅01). After observing advertised products, 14 % reported craving the product and 8 % reported purchasing one. In chat rooms, 56 % observed conversations related to food and 25 % participated in such conversations. There were significant differences in the number of users who consumed various products while watching Twitch (P < 0⋅01). Of users who frequented YouTube (n 273), 65 % reported negative emotions when encountering advertising on YouTube compared with 40 % on Twitch (P < 0⋅01). A higher proportion felt Twitch's advertising primarily supported content creators (79 v. 54 %, P < 0⋅01), while a higher proportion felt that YouTube's advertising primarily supported the platform (49 v. 66 %, P < 0⋅01). The findings support that food marketing exposures on Twitch are noticeable, less bothersome to users and influence consumption and purchasing behaviours. Future studies are needed to examine how the livestreaming environment may enhance advertising effectiveness relative to asynchronous platforms.


2021 ◽  
Author(s):  
◽  
Anina Kinzel

Online grooming has become a wide-spread and worryingly fast increasing issue in society. This thesis analyses a corpus of online grooming communication, made available by the Perverted Justice (PJ) archive, a non-profit organisation that from 2004 until 2019 employed volunteers, who pretended to be children and entered chat rooms to catch and convict groomers, collaborating with law enforcement. The archive consists of 622 grooming chat logs and approx. 3.7 million words of groomer language. A corpus of this database was built, and a Corpus-Assisted Discourse Studies (CADS) approach used to analyse the language therein. Specifically, the language was compared to a reference corpus of general chat language data (PAN2012) and duration of online grooming and manipulative requesting behaviour were also investigated. The following research questions were answered: 1)What are the features of a corpus of online groomer language compared to that of a general digital chat language reference corpus? Is online groomer language distinct? How are online grooming intentions realised linguistically by online groomers?2)Does duration of grooming influence the grooming process/intentions? Is usage of specific words/specific grooming intentions associated with different duration of grooming? Can different duration profiles be established and, if so, what are the cut-off points for these duration profiles?3)How are requests realised in online grooming and how does duration influence this? How do groomers make requests and what support move functions do they use? Does duration influence how requests are made, and the type of support move function that are used?The thesis newly identifies nuanced linguistic realisations of groomers’ intentions and strategies, proposing a new working terminology for discourse-based models of online grooming. This is based on a review of the literature followed by an empirical analysis refining this terminology, which has not been done before. It finds evidence for two distinct duration-based grooming approaches and yields a fine-grained qualitative analysis of groomer requests, also influenced by grooming duration. There have only been very few studies using a CADS analysis of such a large dataset of groomer language and this thesis will lead to new insights, implications and significance for the successful analysis, detection and prevention of online grooming.


2020 ◽  
Vol 8 (2) ◽  
pp. 157-185
Author(s):  
Min Chae Kang ◽  
Joohye Kim ◽  
Eun Ko

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