Recognizing Value of Mobile Device for Learning

2014 ◽  
Vol 4 (3) ◽  
pp. 66-81 ◽  
Author(s):  
Young Park ◽  
YongJu Jung

This study defines a mobile device as a contemporary learning tool and learning environment and focuses on the factors' influencing on users' perceptions of mobile learning and the characteristics of informal learning available for a use of mobile device for learning. The major findings are the following: First, the longer participants are engaged with mobile device, the more they will view that mobile device as valuable for learning. Next, whoever defines knowledge in a broader sense expects to use mobile devices longer time and in turn see the value of that device for learning more positively. Users' initial learning-related perception seems to influence their recognition and behavior toward mobile learning. Lastly, participants' major learning activities are self-directed while incidental learning is also meaningfully recognized. Participants' recognition of incidental learning can predict one's recognition of the value of mobile devices for learning.

2015 ◽  
pp. 768-784
Author(s):  
Young Park ◽  
YongJu Jung

This study defines a mobile device as a contemporary learning tool and learning environment and focuses on the factors' influencing on users' perceptions of mobile learning and the characteristics of informal learning available for a use of mobile device for learning. The major findings are the following: First, the longer participants are engaged with mobile device, the more they will view that mobile device as valuable for learning. Next, whoever defines knowledge in a broader sense expects to use mobile devices longer time and in turn see the value of that device for learning more positively. Users' initial learning-related perception seems to influence their recognition and behavior toward mobile learning. Lastly, participants' major learning activities are self-directed while incidental learning is also meaningfully recognized. Participants' recognition of incidental learning can predict one's recognition of the value of mobile devices for learning.


Author(s):  
Graham Attwell

This paper examines the idea of a Work Oriented Mobile Learning Environment (WOMBLE) and considers the potential affordances of mobile devices for supporting developmental and informal learning in the workplace. The authors look at the nature and pedagogy of work-based learning and how technologies are being used in the workplace for informal learning. The paper examines the nature of Work Process Knowledge and how individuals are shaping or appropriating technologies, often developed or designed for different purposes, for social learning at work. The paper goes on to describe three different use cases for a Work Oriented Mobile Learning Environment. The final section of the paper considers how the idea of the WOMBLE can contribute to a socio-cultural ecology for learning, and the interplay of agency, cultural practices, and structures within mobile work-based learning.


Author(s):  
Paul Crowther

Mobile computing gives a learner the ability to engage in learning activities when and where they wish. This may be formal learning, where the learner is a student enrolled on a course in an institution, or informal learning, where they may be engaged in activities such as a visit to an art gallery. This entry emphasises the importance of portals to this learning environment, using the MOBIlearn project as an example.


Author(s):  
Solomon Sunday Oyelere ◽  
Jarkko Suhonen ◽  
Erkki Sutinen

Abstract—Mobile learning (m-learning) is the study and practice of using mobile devices, such as smart phones, mobile phones, tablets, PDAs, MP3s and pocket PCs in order to support learning for anyone, anytime and anywhere. M-learning has become paramount for developing countries such as Nigeria, as many of these countries have the required infrastructure and a rapidly increasing amount of mobile device users. In addition, the mobile devices are able to support a variety of learning activities and students are also ready to use the devices for learning. In this article, we have enumerated the possibilities and challenges of implementing m-learning in developing countries, specifically in Nigeria, and identified potential m-learning solutions to support learning of ICT in Nigeria. We administrated a questionnaire in order to find out primary school students readiness in Nigeria to adopt m-learning, their preferences to use specific features of m-learning devices in learning situations, as well as their opinions regarding the suitability of m-learning for ICT-related subjects. We also propose a cloud-based m-learning model for learning ICT topics in Nigeria.


Author(s):  
Shuang Hao

The number of mobile devices and active users is growing. Mobile devices expand the reach of technology-mediated communication possibilities for many people. They have become a convenient, and in many instances preferred, way for people to communicate with each other as well as to access the Internet. In terms of learning, this means that people can increasingly access both content and resources from any number of locations. This chapter explores how mobile devices can be used to support informal learning practices, and it provides practical tips for researchers in conducting studies of informal mobile learning.


Author(s):  
Julia Bennett ◽  
Fan-Yu Lin

Mobile learning, learning delivered or accompanied by any handheld or individual device that contributes to increasing knowledge or skills, has continuously become popular in educational systems in the 21st century. Apple's iPad has been a popular mobile device that has been chosen for us in 1-to-1 learning environments. Research suggests that utilizing iPads in educational settings is beneficial due to its affordance, portability, ubiquitous access to information, ability to communicate with other iPad users, and the opportunity it offers to showcase creativity and individuality through various applications. Studies have found value in providing students with their own iPads. This chapter overviews both the benefits and concerns of iPad usage in K-12 classrooms. Furthermore, specific web and iPad applications are discussed. When educators take appropriate steps to create a controlled learning environment, concerns and limitations regarding mobile learning with an iPad can be diminished.


2012 ◽  
Vol 3 (2) ◽  
pp. 26-43 ◽  
Author(s):  
Johan Eliasson ◽  
Robert Ramberg

In location-based and contextual mobile learning, students are continually mobile in the virtual, social, and physical environment. A common problem in this view of mobile learning is that students spend time focusing on the mobile devices at the expense of interacting with other students or exploring the physical environment. The authors approach this problem from an interaction design perspective, where they design and analyse geometry-learning activities in two iterations. Based on video data from groups of students participating in the learning activities, the authors analyse when mobile devices are in the foreground and background of their interaction. The authors present six guidelines for designing location-based and contextual mobile learning activities, where mobile devices support rather than distract students from contents and contexts relevant to the learning goals. Finally, the guidelines are evaluated using a model of interaction, which represents mobile device interaction as one of four different modes of human interaction with technology.


2013 ◽  
Vol 4 (2) ◽  
pp. 75-83 ◽  
Author(s):  
Young Park ◽  
Yong-Ju Jung

This study defines mobile technology (specifically in this study, smart phone technology) as a contemporary learning tool and environment that can make a difference in users’ informal learning practice. Currently, in Korea, there are thirteen millions smart phone users and the number of smart phone users worldwide is expected to exceed one billion by 2013. Mobile technology is, therefore, becoming a device that many people carry every day and its possibility to facilitate learning seems to be highly promising. With such societal and cultural movement in mind, to understand the nature of mobile users’ experiences and their meanings in terms of learning, the study investigates (a) users’ actual experiences in using mobile, (b) users’ perceptions toward the effectiveness and meaning of mobile for learning, and (c) the characteristics of informal learning appeared through mobile learning. In other words, the study aims to suggest practical guidelines by answering to the following inquires; 1) which experiences do the mobile users perceive conducive to learning? 2) depending on how users understand and define learning in general, does it influence on their use and perception of mobile as a learning tool?, and 3) what can be the most effective way of using mobile for learning in relation to the perspectives of informal learning? Here, the theory of informal learning is applied as a framework. Informal learning, in a broader sense, defines everyday experiences from which we learn something (Merriam & Cafarrella, 1999). According to Schugurensky (2000), informal learning can take different forms due to the presence or absence of intentionality and awareness of learning. He defines informal learning in three forms - self-directed learning, incidental learning, and socialization. While mobile learning has been researched a lot recently, its potential for informal learning, especially for adults has hardly been studied. The research study was conducted in Korea in summer, 2011 and plans to conduct the sequel in USA in fall, 2011. The online survey questionnaire consisted of 20 questions was developed and implemented and the mixed research methodology was applied in that it included both quantitative multiple-choice items and qualitative open-ended questions. The initial findings show that the majority of participants became aware of positive changes in everyday life, including learning. Also, three forms of informal learning: directed learning, incidental learning, and socialization were respectively identified in this environment. More specifically, mobile is perceived to be meaningful especially for directed (or self-regulated) learning while it is seen to be least beneficial for incidental learning. For socialization, interestingly, only certain participants agree that it has occurred through mobile learning or may occur. Finally, the participants find mobile the most useful for information search and knowledge acquisition. In conclusion, the mobile platform can facilitate different types of informal learning and work not merely as a learning tool but a learning environment ultimately. It particularly seems to enhance adults’ learning more enriched and prospered.


Author(s):  
D. Parsons

Mobile learning (variously shortened to M-Learning, M-learning, m-learning, mlearning, M Learning, or mLearning!) describes any form of education or training that is delivered using some kind of mobile device. As the power and sophistication of mobile devices increases, and wireless networks become faster and more ubiquitous, learning with a mobile device will become an integral part of the general spectrum of technology-supported learning. Furthermore, the special characteristics of mobile learning, including ubiquity, convenience, localization, and personalization, give it unique qualities that help it stand out from other forms of learning.


Webology ◽  
2021 ◽  
Vol 18 (2) ◽  
pp. 972-981
Author(s):  
Mohammed Hasan Aldulaimi ◽  
Thair A Kadhim ◽  
Israa S Kamil ◽  
Musaddak M. Abdul Zahra

Nowadays the use of mobile devices has increased dramatically as they have been integrated into different learning facilities. In this paper, the opinions of high school students and their teachers will be evaluated in order to get a better understanding of how mobile devices are used in the learning environment. A qualitative and quantitative method was used in this study. Multiple cases for the purpose of understanding the level of students' use of these devices in schools. Through the results of this study, it can be determined whether spending on textbooks and supplies is necessary compared to replacing it with technology. This model can be divided into five categories. (MLIS) mobile phone by developing a mobile learning model in Iraqi secondary schools (MLIS). This model can be divided into five categories, including mobile learning, drivers, process, community, and influencing factors. Each of the categories is related to each other, as well as related to planning and goals. However, both students and teachers believe that using mobile devices in an educational setting can help increase overall achievement, improve student motivation, and create a positive learning environment in schools. This study also helps enrich the existing literature on mobile technology in schools, where knowledge is lacking in the Iraqi educational system.


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