Local Area Network (LAN)-Based Digital Signage Solution Using Raspberry Pi

2017 ◽  
Vol 6 (2) ◽  
pp. 20-32
Author(s):  
MengMeng Zhao

This article outlines a case study in which the author employs a Raspberry Pi 3 miniature computer as a Digital Signage System, which can be managed from either laptop, smartphone or desktop computers. The author presents it as a case study that high school students (and their teachers) can follow, as a collaborative project that delivers a cost effective and flexible, digital signage system for their school. While it does not require any coding on their part, it presents an excellent use of ICT, by configuring multiple interrelated hardware and open software, in a school community setting, that would fit in with many contemporary digital technology curriculums.

Author(s):  
Muel Fred L. Ruiz ◽  
Rica I. Esclada ◽  
Jannica H. Balderama ◽  
Anzel Anne I. Aguirre ◽  
Ma. Nancy I. Cutin ◽  
...  

This study presents the development of a wireless, interactive, educational (WISE) game that incorporates the use of smartphones for reviewing lessons that might suit the standards of the Philippine government’s education department. It is easier today to engage students using digital platforms for education using interactive digital games. In this study, the users can play the game by connecting the smartphones to the prototype through wireless local area network. It consists of two types of cards: power cards which contribute excitement to the game, and question cards which contain questions to be answered by the players. The prototype is an integration of the following components: Raspberry Pi 3B, RFID reader and cards, and speakers. A graphical user interface where the players interact with the game was created using scripting languages, such as PHP, and JavaScript. The project was evaluated by different grade school students of Metro Manila, Philippines. The results of users’ evaluation show that the prototype is accessible and effective for use based on functionality and that the project can also serve as a tool for lesson reviews. Future development of WISE game includes its integration and compatibility to different operating systems with larger databases and accessibility.


2018 ◽  
Vol 7 (4.9) ◽  
pp. 262
Author(s):  
Karmila Suryani ◽  
Khairudin . ◽  
Rini Widyastuti ◽  
Riska Amelia

This research is aimed at creating an interactive, valid, practical and effective Web¬¬¬-Based Learning Multimedia for assisting the students to learn the school subject: Installation of Local Area Network (LAN), and to meet the competency standard in such subject. To create the learning multimedia the researchers adopted Cooper’s Stage-Gate Method by applying product development phases, namely: Vision, Conception, Design, Prototype, and Production. After the design process had been completed, the multimedia was validated by a team of multimedia experts, and reached a score of 94.96% which is categorized as Highly Valid. For practicality analysis, the Researcher distributed questionnaires to relevant parties so as to know the level of students interest, the process of using, the increase of active learners, the sufficiency of time, and for evaluation purposes, and it resulted in a score of 87% which is categorized as Practical. Such validity and practicality analysis were done at the Phase of Prototype. Finally, the Researchers shared the Application to all students of Computer and Network Engineering Department in Padang, Indonesia, and the results were fairly encouraging in which the learning outcomes of the students can reach the figure of 87%, and the grades achieved by the students were Above Minimum Passing Criteria. In view of such results, it can be concluded that this learning multimedia has met the requirement for a mass application.  


2021 ◽  
Vol 6 (2) ◽  
pp. 29-40
Author(s):  
Mohd Nizam Osman ◽  
Khairul Anwar Sedek ◽  
Nor Arzami Othman ◽  
Muhammad Afiqhakimi Rosli ◽  
Mushahadah Maghribi

Network security is designed to protect the integrity, confidentiality and accessibility of computer networks and data using both software and hardware technologies. Every person, including organization requires a degree of network security solutions in place to protect it from the ever-growing landscape of cyber threats in the wild today.  This paper aims to design and implement TorVPN as an access point using Raspberry Pi in enhancing security and privacy in Local Area Network (LAN).  This access point was implemented by using the combination of The Onion Router (Tor) and Virtual Private Network (VPN) services. Then, the graphical user interface application was developed to assist and facilitate the user to access the network securely without having the difficulties to configure and install any software. To determine the effectiveness of the proposed work, there were two experiments involved in this study. Firstly, the confidentiality test which to verify its privacy in keeping the information securely. Secondly, the performance test of the Internet connectivity in terms of ping, download and upload speed. The encourage results was expected as the confidentiality tested on the TorVPN access point network has shown the positive outcome by securing client’s Internet data packet. While, the Internet connectivity is not stable enough, when the client’s IP address changed in the network. Hence, the combination VPN and Tor service using Raspberry Pi as an access point inside the LAN is suitable and secure the information in the network, but do not suggest for user who wants a good Internet connectivity. 


Author(s):  
Adila Baseer ◽  
Anil Kumar

In this current world, everyone is worried about their safety due to increase in crime rate. This has led to an increase in the importance of a surveillance system. A system is designed for continuous monitoring and also the system provides live streaming. The system can be deployed at the anyplace i.e. office, house and some remote place where people cannot monitor the particular place. The system acts like a Robot within a local area network through Wi-Fi technology using Raspberry pi 3 , The live streaming is accomplished by using a webcam interfaced with raspberry Pi, it data provided is processed by MJPEG (Motion Joint Photographic Experts Group) streamer and the robot is controlled through webpage’s created. The system is programmed using python programming language.


2018 ◽  
Vol 8 (2) ◽  
pp. 254-281 ◽  
Author(s):  
Md. Manowarul Islam ◽  
Nobuo Funabiki ◽  
Minoru Kuribayashi ◽  
Sumon Kumar Debnath ◽  
Kwenga Ismael Munene ◽  
...  

2021 ◽  
Vol 17 (3) ◽  
Author(s):  
I Putu Sudharma Yoga ◽  
Gede Sukadarmika ◽  
Linawati .

Rapid technological development, triggering various applications development that are increasingly innovative. One of them is the Internet of Things (IoT) system that makes human works easier and more effective. Along with sensor technology development in monitoring and controlling through IoT systems, a mechanism is needed to manage bandwidth so that IoT system can function optimally, especially in buildings designated as public areas. Smart building supported by various integrated sensors to maintain safety and comfort in the area. This study proposes the application of Elastic WLAN as a model for dynamic bandwidth management in IoT systems. In this model, IoT bandwidth changes automatically according to the number of traffic measurements for each IoT connected to the network As an effort to determine the performance of the elastic WLAN mechanism, this study succeeded in developing a prototype IoT device that implements Elastic WLAN on an Access-Point Raspberry Pi by using two temperature sensors placed in separate locations. The system successfully allocates bandwidth to each IoT according to the amount of data input from each temperature sensor installed. The higher the amount of data captured by the sensor, the system will automatically allocate the higher bandwidth to the sensor system, and vice versa.


2020 ◽  
Vol 7 (6) ◽  
pp. 1205
Author(s):  
Abdul Jalil

<p>Salah satu tantangan di era revolusi industri 4.0 adalah pengembangan sistem kontrol secara jarak jauh menggunakan koneksi jaringan nirkabel. Tujuan penelitian ini adalah membangun sistem kontrol perangkat elektronik jarak jauh dengan memanfaatkan jaringan <em>wireless tethering </em>pada <em>smartphone</em> menggunakan topologi <em>Wireless Local Area Network</em> (WLAN) dan <em>Robot Operating System</em> (ROS) sebagai perangkat lunak kontrol. Pemanfaatan <em>wireless tethering smartphone</em> untuk berbagi koneksi internet dapat dimanfaatkan untuk mengontrol perangkat elektronik yang terkoneksi ke Raspberry Pi. Koneksi jaringan <em>wireless tethering</em> memiliki arsitektur jaringan yang cukup sederhana jika dibandingkan dengan arsitektur pengontrolan jarak jauh lainnya, serta memiliki jarak jangkau koneksi yang cukup jauh dibandingkan dengan koneksi Bluetooth. Metodologi yang digunakan untuk mengontrol perangkat elektronik pada penelitian ini adalah menggunakan <em>Remote Access Control</em> (RAC) berbasis protokol SSH. Pemanfaatan <em>wireless tethering</em> dan aplikasi <em>mobile</em> SSH dapat digunakan untuk mengirim perintah ROS <em>message</em> dari <em>smartphone</em> ke Raspberry Pi untuk mengontrol pin GPIO Raspberry Pi agar aktif <em>high</em> atau aktif <em>low</em>. Pada saat ROS <em>message</em> mengirim perintah ke GPIO untuk aktif <em>high</em>, maka sistem akan memberikan instruksi kepada relay untuk menyalakan perangkat elektronik. Selanjutnya pada saat GPIO menerima perintah untuk aktif <em>low</em>, maka sistem akan memberikan instruksi kepada relay untuk mematikan perangkat elektronik. Hasil penelitian ini adalah <em>smartphone </em>android dapat digunakan untuk mengontrol perangkat elektronik seperti lampu, kipas angin, pemanas ruangan, dan <em>air conditioner</em> secara jarak jauh menggunakan jaringan WLAN berdasarkan perintah dari ROS <em>message</em>. Perangkat elektronik pada penelitian ini dapat di kontrol secara efektif pada jarak 20 meter di dalam ruangan dan 40 meter di area bebas hambatan.</p><p> </p><p class="Judul2"><strong><em>Abstract</em></strong></p><p class="Abstract"><em>One of the challenges in the Industrial Revolution 4.0 is the development of control systems by remotely using a wireless network connection. This study aims to build a control system for controlling the electronic devices by remotely with the utilization of wireless tethering network in the smartphone used Wireless Local Area Network (WLAN) topology and Robot Operating System (ROS) as software for the controller. Utilization of wireless tethering in the smartphone for share the internet connection can be used for control the electronic devices that connected to the Raspberry Pi. The connection of wireless tethering has a simple architecture when compared with the other architecture of the control system by remotely, it then has a long-range connection when compared to the Bluetooth connection. The methodology has used to manage the electronic devices in this study is used Remote Access Control (RAC) based on SSH protocol. The utilization of wireless tethering and mobile SSH can be used to sends ROS message command from smartphone to the Raspberry Pi to control the Raspberry Pi GPIO pin to active high or active low. When android smartphone send ROS message command to the Raspberry Pi to make the GPIO to active high, the system will instruct the relay to turn on the electronic devices. Then when GPIO accepts the instruction to active low, the system will instruct the relay to turn off the electronic devices. The result of this study is that android smartphone can be used to control the electronic devices such as a lamp, fan, heater, and air conditioner by remotely used WLAN network and command from ROS message. The electronic devices on this study can be controlled by effectively with the distance of 20 meters in the rooms and 40 meters at the outside area. </em></p><p class="Judul2"><strong><em><br /></em></strong></p>


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