DCOM Based Group Communication for Ship Motion Virtual Simulation

2012 ◽  
Vol 182-183 ◽  
pp. 1007-1012
Author(s):  
Zhi Peng Shen ◽  
Ning Zhang ◽  
Yu Ting Wang

Virtual reality based visual interactive simulation system is proposed and completed, which applied integrated intelligent control to ship steering and main engine. For the multipoint communication of the proposed distributed visual simulation system, a DCOM based communication model is discussed. The group communications is divided into three layers from bottom to top. Based on static and dynamic combined algorithm, a dispatcher using centrality load balancing is also presented.

2016 ◽  
Vol 6 (3) ◽  
pp. 993-999 ◽  
Author(s):  
V. Okolnishnikov ◽  
S. Rudometov ◽  
S. Zhuravlev

A set of simulation models of various subsystems of a coal mine was developed with the help of a new visual interactive simulation system of technological processes. This paper contains a brief description of this simulation system and its possibilities. The main possibilities provided by the simulation system are: the quick construction of models from library elements, 3D representation, and the communication of models with actual control systems. These simulation models were developed for the simulation of various subsystems of a coal mine: underground conveyor network subsystems, pumping subsystems and coal face subsystems. These simulation models were developed with the goal to be used as a quality and reliability assurance tool for new process control systems in coal mining.


2011 ◽  
Vol 383-390 ◽  
pp. 1555-1561
Author(s):  
Wu Li Wang ◽  
Yan Jiang Wang

In view of the characteristics of the oil drilling process and the existing problems of traditional simulation system, a new distributed drilling simulation model was established based on Multi-Agent system (MAS) technology. By means of autonomous, cooperative and reactive characteristic of Agent, the drilling laws and phenomenon can be reflected promptly and accurately under any circumstances. The MAS modeling for oil drilling simulation, the structure and knowledge representation of each Agent and the communication among Agents are described in detail. Finally, an Agent-based normal drilling well control simulation training example was given. The simulation results show that the simulator based on Multi-Agent system has better performances than traditional drilling simulators, and enhances the integrated training function of the drilling simulation system.


2012 ◽  
Vol 457-458 ◽  
pp. 1529-1535
Author(s):  
Tao Chen ◽  
Lang Wei

Virtual proving ground (VPG) are used effectively for commercial vehicle system development, human factor study, and other purposes by enabling to reproduce actual driving conditions in a safe and tightly controlled environment. This paper describes a virtual proving ground developed for design and evaluation of commercial vehicle and for driver-vehicle interaction study. VPG consists of a real-time vehicle simulation system, a visual and audio system, a driver handling signals acquisition system providing a realistic interface between the operator and the simulated environment, and 3D proving ground databases with areas suitable for various types of vehicle test tasks. The real-time vehicle simulation system simulates dynamic motion of realistic vehicle models in real-time. The visual system generates high fidelity driving scenes. The handling signals collection system acquires the steering, braking, accelerating, and shifting operation of driver. The pilot experiments carried out in the areas of vehicle handling and stability study are also presented to show the effectiveness of the developed VPG.


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