Contrast Enhancement and Optimization for Image with Fog

2013 ◽  
Vol 380-384 ◽  
pp. 3778-3781
Author(s):  
Wei Na Huang ◽  
Zheng Xiang Xie

Aiming at the absorption effect of fog suspended in the atmosphere on light, the paper established the removing-fog compensation adaptive model which can improve the atmospheric visibility and restore the normal work of outdoor system. The experimental results show that the removing fog image processed by the method of removing-fog compensation optimization can accord with the requirement of human visual, and it can be used in real-time video monitoring as the fast computing speed. The method not only can be used in foggy video which the fog distributed uniformly, and can assess the visual quality for the images processed.

2019 ◽  
Vol 2019 ◽  
pp. 1-15
Author(s):  
Yangzi Dong ◽  
Chao Peng

Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a challenging task when players interact with a complex game scene. We present a real-time crowd rendering system that efficiently manages multiple types of character data on the GPU and integrates seamlessly with level-of-detail and visibility culling techniques. The character data, including vertices, triangles, vertex normals, texture coordinates, skeletons, and skinning weights, are stored as either buffer objects or textures in accordance with their access requirements at the rendering stage. Our system preserves the view-dependent visual appearance of individual character instances in the crowd and is executed with a fine-grained parallelization scheme. We compare our approach with the existing crowd rendering techniques. The experimental results show that our approach achieves better rendering performance and visual quality. Our approach is able to render a large crowd composed of tens of thousands of animated instances in real time by managing each type of character data in a single buffer object.


2021 ◽  
Vol 11 (11) ◽  
pp. 5067
Author(s):  
Paulo Veloso Gomes ◽  
António Marques ◽  
João Donga ◽  
Catarina Sá ◽  
António Correia ◽  
...  

The interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological actors. The real-time biofeedback devices allow to collect in real time the biodata generated by the user during the exhibition. The analysis, processing and conversion of these biodata into multimodal data allows to relate the stimuli with the emotions they trigger. This work describes an adaptive model for biofeedback data flows management used in the design of interactive immersive systems. The use of an affective algorithm allows to identify the types of emotions felt by the user and the respective intensities. The mapping between stimuli and emotions creates a set of biodata that can be used as elements of interaction that will readjust the stimuli generated by the system. The real-time interaction generated by the evolution of the user’s emotional state and the stimuli generated by the system allows him to adapt attitudes and behaviors to the situations he faces.


Data ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Ahmed Elmogy ◽  
Hamada Rizk ◽  
Amany M. Sarhan

In data mining, outlier detection is a major challenge as it has an important role in many applications such as medical data, image processing, fraud detection, intrusion detection, and so forth. An extensive variety of clustering based approaches have been developed to detect outliers. However they are by nature time consuming which restrict their utilization with real-time applications. Furthermore, outlier detection requests are handled one at a time, which means that each request is initiated individually with a particular set of parameters. In this paper, the first clustering based outlier detection framework, (On the Fly Clustering Based Outlier Detection (OFCOD)) is presented. OFCOD enables analysts to effectively find out outliers on time with request even within huge datasets. The proposed framework has been tested and evaluated using two real world datasets with different features and applications; one with 699 records, and another with five millions records. The experimental results show that the performance of the proposed framework outperforms other existing approaches while considering several evaluation metrics.


Author(s):  
Jop Vermeer ◽  
Leonardo Scandolo ◽  
Elmar Eisemann

Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism by darkening locations that are less exposed to ambient light (e.g., corners and creases). In real-time applications, screen-space variants, relying on the depth buffer, are used due to their high performance and good visual quality. However, these only take visible surfaces into account, resulting in inconsistencies, especially during motion. Stochastic-Depth Ambient Occlusion is a novel AO algorithm that accounts for occluded geometry by relying on a stochastic depth map, capturing multiple scene layers per pixel at random. Hereby, we efficiently gather missing information in order to improve upon the accuracy and spatial stability of conventional screen-space approximations, while maintaining real-time performance. Our approach integrates well into existing rendering pipelines and improves the robustness of many different AO techniques, including multi-view solutions.


2012 ◽  
Vol 249-250 ◽  
pp. 1147-1153
Author(s):  
Qiao Na Xing ◽  
Da Yuan Yan ◽  
Xiao Ming Hu ◽  
Jun Qin Lin ◽  
Bo Yang

Automatic equipmenttransportation in the wild complex terrain circumstances is very important in rescue or military. In this paper, an accompanying system based on the identification and tracking of infrared LEDmarkers is proposed. This system avoidsthe defect that visible-light identification method has. In addition, this paper presents a Kalman filter to predict where infraredmarkers may appear in the nextframe imageto reduce the searchingarea of infrared markers, which remarkablyimproves the identificationspeed of infrared markers. The experimental results show that the algorithm proposed in this paper is effective and feasible.


2017 ◽  
Vol 2017 ◽  
pp. 1-13 ◽  
Author(s):  
Davide Dardari ◽  
Nicoló Decarli ◽  
Anna Guerra ◽  
Ashraf Al-Rimawi ◽  
Víctor Marín Puchades ◽  
...  

In this paper, an ultrawideband localization system to improve the cyclists’ safety is presented. The architectural solutions proposed consist of tags placed on bikes, whose positions have to be estimated, and anchors, acting as reference nodes, located at intersections and/or on vehicles. The peculiarities of the localization system in terms of accuracy and cost enable its adoption with enhanced risk assessment units situated on the infrastructure/vehicle, depending on the architecture chosen, as well as real-time warning to the road users. Experimental results reveal that the localization error, in both static and dynamic conditions, is below 50 cm in most of the cases.


Author(s):  
Chia-En Chang ◽  
Shih-Lun Chen ◽  
Chiung-An Chen ◽  
Ting-Lan Lin ◽  
Yao-Tsung Kuo ◽  
...  

2011 ◽  
Vol 1 ◽  
pp. 375-380
Author(s):  
Shu Ai Wan ◽  
Kai Fang Yang ◽  
Hai Yong Zhou

In this paper the important issue of multimedia quality evaluation is concerned, given the unimodal quality of audio and video. Firstly, the quality integration model recommended in G.1070 is evaluated using experimental results. Theoretical analyses aide empirical observations suggest that the constant coefficients used in the G.1070 model should actually be piecewise adjusted for different levels of audio and visual quality. Then a piecewise function is proposed to perform multimedia quality integration under different levels of the audio and visual quality. Performance gain observed from experimental results substantiates the effectiveness of the proposed model.


Sign in / Sign up

Export Citation Format

Share Document