Ball-Nose Vehicle's Atmospheric Parameters Estimation Based on Airflow Velocity

2014 ◽  
Vol 696 ◽  
pp. 3-7 ◽  
Author(s):  
Li Lin Qian ◽  
Jian Wu Tao ◽  
Fei Yu ◽  
Hai Fa Dai

The airflow velocity over blunt sphere is used to calculate ball-nose vehicle's atmospheric parameters about angle of attack, angle of sideslip and flight speed. A final model satisfying compressible flow is developed, and the expressions for atmospheric parameters is derived from three strategically selected sensors' velocity. The expressions of atmospheric parameters are verified through Fluent stimulation. The result of stimulation demonstrates a good accuracy of angles and flight speed, and the system has a good real-time performance.

2018 ◽  
Vol 2018 ◽  
pp. 1-7 ◽  
Author(s):  
Hai Wang ◽  
Xinyu Lou ◽  
Yingfeng Cai ◽  
Long Chen

Based on the 64-line lidar sensor, an object detection and classification algorithm with both effectiveness and real time is proposed. Firstly, a multifeature and multilayer lidar points map is used to separate the road, obstacle, and suspension object. Then, obstacle grids are clustered by a grid-clustering algorithm with dynamic distance threshold. After that, by combining the motion state information of two adjacent frames, the clustering results are corrected. Finally, the SVM classifier is used to classify obstacles with clustered object position and attitude features. The good accuracy and real-time performance of the algorithm are proved by experiments, and it can meet the real-time requirements of the intelligent vehicles.


2012 ◽  
Vol 472-475 ◽  
pp. 1446-1450
Author(s):  
Xian Zhong Ren ◽  
Mei Fu Luo ◽  
Ya Nan Qiu

The velocity of the wiper arms is a key factor which can influence the clarity of the windshield and the comfort of the driver’s view. So how to control the velocity of the wiper arms is important. To solve the problem, a method is elaborated based on feedforward-feedback composite controller. It introduces the hardware and software design based on the feedforward-feedback algorithm, controlling the velocity of the wiper arms by adjusting the duty of PWM. The experimental results indicate that the smart wiper system is reliable, and has good accuracy and real-time performance.


2014 ◽  
Vol 39 (5) ◽  
pp. 658-663 ◽  
Author(s):  
Xue-Min TIAN ◽  
Ya-Jie SHI ◽  
Yu-Ping CAO

2021 ◽  
Vol 40 (3) ◽  
pp. 1-12
Author(s):  
Hao Zhang ◽  
Yuxiao Zhou ◽  
Yifei Tian ◽  
Jun-Hai Yong ◽  
Feng Xu

Reconstructing hand-object interactions is a challenging task due to strong occlusions and complex motions. This article proposes a real-time system that uses a single depth stream to simultaneously reconstruct hand poses, object shape, and rigid/non-rigid motions. To achieve this, we first train a joint learning network to segment the hand and object in a depth image, and to predict the 3D keypoints of the hand. With most layers shared by the two tasks, computation cost is saved for the real-time performance. A hybrid dataset is constructed here to train the network with real data (to learn real-world distributions) and synthetic data (to cover variations of objects, motions, and viewpoints). Next, the depth of the two targets and the keypoints are used in a uniform optimization to reconstruct the interacting motions. Benefitting from a novel tangential contact constraint, the system not only solves the remaining ambiguities but also keeps the real-time performance. Experiments show that our system handles different hand and object shapes, various interactive motions, and moving cameras.


2021 ◽  
Vol 62 ◽  
pp. 102465
Author(s):  
Karol Salwik ◽  
Łukasz Śliwczyński ◽  
Przemysław Krehlik ◽  
Jacek Kołodziej

Author(s):  
Andres Bell ◽  
Tomas Mantecon ◽  
Cesar Diaz ◽  
Carlos R. del-Blanco ◽  
Fernando Jaureguizar ◽  
...  

Author(s):  
Jop Vermeer ◽  
Leonardo Scandolo ◽  
Elmar Eisemann

Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism by darkening locations that are less exposed to ambient light (e.g., corners and creases). In real-time applications, screen-space variants, relying on the depth buffer, are used due to their high performance and good visual quality. However, these only take visible surfaces into account, resulting in inconsistencies, especially during motion. Stochastic-Depth Ambient Occlusion is a novel AO algorithm that accounts for occluded geometry by relying on a stochastic depth map, capturing multiple scene layers per pixel at random. Hereby, we efficiently gather missing information in order to improve upon the accuracy and spatial stability of conventional screen-space approximations, while maintaining real-time performance. Our approach integrates well into existing rendering pipelines and improves the robustness of many different AO techniques, including multi-view solutions.


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