A Conceptual Framework for Animation Design Based on E-Learning System

2011 ◽  
Vol 267 ◽  
pp. 510-515
Author(s):  
Chai Gang ◽  
Xiao Yu Huang

A conceptual framework for the design of PILE for animation design is sketched out. PILE for animation design takes the concept of project as principal axis and focuses on interaction, collaboration, communication and critical thinking. Three main modules (VLMS, PCLP and PFS) of PILE run synergistically under the cooperation of six types of instruction technologies. The application of these elements makes the important aspect of PILE for animation design. In order to center on improving learning, the model of learning is changed from unilateral and close model to multilateral and open model. Accordingly, the framework of PILE for animation design provides a implementation of learning theories, including interactions, Hill's learning theory and projected-based learning model.

2011 ◽  
Vol 39 (2) ◽  
pp. 145-152 ◽  
Author(s):  
August Tsai

In the context of e-learning many learning theories used in the physical classroom situation, including learning in a community adaptive, collaborative, scaffolding, and scenario learning, have been adopted and validated. Based on these learning theories, an electronic platform and set of procedures for applying a hybrid e-learning model to an internationally accredited training course in industry was explored, developed, and evaluated for this study. This hybrid e-learning system provided electronic, illustration, group learning, comprehension, and workshop learning units and complied with the training objectives of the designated course. The validation of this model was positive and the results indicated that the proposed hybrid e-learning course could be further improved by taking into consideration individual learners' attributes.


Author(s):  
Noor A Nabi Khan ◽  
Rajeev Chatterjee ◽  
Ranjan Dasgupta

Author(s):  
Victor X. Wang

Humans have different interpretations of learning theories and different beliefs about how people learn. All these beliefs may come from personal experience, self-reflection, observation of others, and through the experience of trying to teach or persuade someone else to your way of thinking. In a nutshell, everyone keeps learning every waking minute, using different learning theories. In democratic cultures, people may prefer critical thinking as an effective learning theory whereas in authoritarian cultures, people may like rote learning or memorization as an effective learning theory. It is extremely difficult to determine which learning theories are better than others because people are engaged in informal or formal learning to change the way they see themselves, change the way they see other people, and change the way they see situations (Cramer & Wasiak, 2006). All these learning theories are valuable in guiding one’s action in a particular culture, subculture, or even a particular setting. Although scholars have different interpretations of learning theories, the goal of any learning theory is the same. For example, Merriam (2004) explains a learning theory as leading to learners’ growth and development. Mezirow explains the theory of transformative learning as helping learners achieve perspective transformation. Maslow considers the goal of learning to be self-actualization: “the full use of talents, capacities, potentialities, etc.” (p. 150). Some learning theories such as the theory of andragogy encourage learners to be self-directed in learning whereas other theories emphasize the roles of teachers as information transmitters instead of learning facilitators, thus placing learners at the feet of master professors.


Author(s):  
Jeong Yong Ahn ◽  
Akugizibwe Edwin

Throughout the world, mathematics plays a vital role for the educational and developmental aspirations of any country. The quest to teach mathematical knowledge in a viable and effective way so as to induce creativity and applicability among learners is an ongoing challenge, especially for developing countries. A better understanding of how students learn mathematics coupled with effective application of mathematical e-learning can enhance meaningful learning of mathematics and make the subject more exciting. In this note, we introduce a mathematical e-learning model suitable for the modern digital era based on the learning theories of social constructivism, social realism, and connectivity. We then discuss the feasibility of implementing the model on an open source e-learning platform. Our findings reveal that the platform offers a developer’s tool for coding and customizing templates to attain higher levels of usage and interactivity in which learners can create and control learning objects while they observe the results.   


2009 ◽  
Vol 53 (1) ◽  
pp. 1-13 ◽  
Author(s):  
Bas A. de Leng ◽  
Diana H.J.M. Dolmans ◽  
Rijn Jöbsis ◽  
Arno M.M. Muijtjens ◽  
Cees P.M. van der Vleuten

Author(s):  
Anak Agung Gde Satia Utama

Abstract— Nowadays many universities in the world apply technology enhanced learning in order to help learning activities. Due to the potentials technology enhanced learning offers, recent education using it and universities in particular are trying to apply it. One of the subjects of this research is The Accounting Department of Airlangga University in Surabaya. The idea of this research is to investigate the students about how they know deeply about e-learning system and learning objectives as a first step to conduct e-learning model. After the model completed, the next step is to prepare database learning. Entity Relationship Diagram (ERD) can help to explain the model. The purpose of this research was done by using Dick and Carey Design Model. There are nine steps to conduct e-learning model. All steps can be categorized into three steps research: first is the introduction or empirical study, the next step is the design and the last is the feedback after the implementation. The methodology used in this research is using Qualitative Exploratory, by using questionnaire and interviews as data collection techniques. The analysis of the data shows organization requires information about e-learning content, user as a learning subject and information technology infrastructures. E-learning model as one of the alternative learning can help users to optimized learning. Keywords— E-learning Content, Database Learning, Entity Relationship Diagram, Dick and Carey Design, E-learning model and Optimize learning


2019 ◽  
Vol 8 (2) ◽  
pp. 1676
Author(s):  
Lovy Herayanti ◽  
Wahono Widodo ◽  
Endang Susantini ◽  
Gunawan Gunawan

Blended learning is basically a combination or mixture found in learning practice. Blended learning is a further development of the e-learning method, namely learning methods that combine e-learning systems with conventional or face-to-face methods. The purpose of this study was to determine the validity of the models and learning devices both in terms of content and model constructs, as well as to find out student responses to the model developed. The model developed was validated through a forum mechanism, namely, focus group discussion (FGD) which was followed by researchers and experts. The suggestions and improvements generated from the validation activities were then followed up to revise the Inquiry Collaborative Tutorial-based blended learning model. Inquiry Collaborative Tutorial-based blended learning model and learning devices developed in this study have met valid criteria in content and construct. Valid content because there are elements of need and novelty, as well as valid constructs because there is consistency between parts of the model and there is relevance between the models developed with learning theories that underlie it. In general, the average student responds positively to the blended learning model based on the Inquiry Collaborative Tutorial. The model applied is considered to provide opportunities for students to actively participate.


Author(s):  
Kevin Carmody ◽  
Zane Berge

Lack of personalization and individualized attention are common issues facing distance education designers and instructors. This is a particularly important deficiency as research has shown that personalization can increase learning greatly in comparison to nonpersonalized, information to student, linear instruction (Clark & Mayer, 2003). Advocates of personalization cite cognitive learning theory as the basis for such an approach; when humans communicate with one another they are continuously processing information, either assimilating or disregarding data and forming an understanding of the information in context of the environment and of the person with whom they are interacting. This is a natural learning mechanism that cognitive learning theories state is the foundation for all deep and lasting instruction (Hein, 1991). Through an engagement of the natural learning mechanisms, or cognitive structures, an individual should be capable of learning efficiently and form a more thorough understanding of a topic. Personalization of text through the use of informal speech and the inclusion of virtual coaches known as pedagogical agents are used as personalizing devices. These are particularly relevant options in the design of nonmoderated e-learning, as personalization is meant to fill the void where the instructor once stood. There are exclusions however, as pedagogical agents have been used in “traditional” online classrooms as well. This article focuses on the use of pedagogical agents in e-learning that: -Provides information on pedagogical agents strengths and weaknesses -Provides research relevant to pedagogical agents instructional role -Provides examples of current use -Discusses possibilities of future implementation.


2021 ◽  
Author(s):  
Gabriel Edrick Acuna ◽  
Luis Antonio Alvarez ◽  
Jeffrey Miraflores ◽  
Mary Jane Samonte

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