A Survey of Common Technology and Data Model Standard of Equipment IETM

2014 ◽  
Vol 998-999 ◽  
pp. 553-557
Author(s):  
Wei Jie Liang ◽  
Jin Na Jia ◽  
Li Ying Cai ◽  
Feng Xie ◽  
Ning Zhu

Introduced the background of equipment Interactive Electronic Technical Manual (IETM), discussed the key standard common technology XML DTD/Schema, graphic interaction, etc. Form IETM common technology aspect, analyzed the main Characteristic, implementation scope, and advantage/disadvantage, and proposed the suggestion of technology selection. Analysis the different data model standard in the development process of IETM, put forward the basic principle of IETM standard selection, provided a useful reference of IETM project implementation.

2012 ◽  
Vol 190-191 ◽  
pp. 249-252
Author(s):  
Zheng Jing Wan

The Interactive Electronic Technical Manual (IETM) can solve some practical application problems of the traditional paper technical manuals on storing difficulty and resource sharing inefficiency well. The S1000D specification is an international specification of development IETM. In the paper the S1000D specification is introduced briefly. Then the meanings of Data Module (DM) and Common Source Database (CSDB) which are the core concepts of the S1000D specification are analyzed. At last, the development process of IETM based on S1000D specification is given.


Author(s):  
Boris Carmen Villazón-Terrazas ◽  
Mari Suárez-Figueroa ◽  
Asunción Gómez-Pérez

To speed up the ontology development process, ontology developers are reusing all available ontological and non-ontological resources, such as classification schemes, thesauri, lexicons, and so forth, that have already reached some consensus. Non-ontological resources are highly heterogeneous in their data model and storage system (or implementation). The reuse of these non-ontological resources involves their re-engineering into ontologies. This paper presents a method for re-engineering non-ontological resources into ontologies. The method is based on so-called re-engineering patterns, which define a procedure that transforms the non-ontological resource components into ontology representational primitives using WordNet for making explicit the relations among the non-ontological resource terms. The paper also provides the description of NOR2O, a software library that implements the transformations suggested by the patterns. Finally, it depicts an evaluation of the method, patterns, and software library proposed.


2017 ◽  
Vol 7 (2) ◽  
pp. 1-12 ◽  
Author(s):  
Robert L. Moore ◽  
Nathan Johnson

Few would argue that the information technology department (ITD) is not an essential part of an organization. It is hard to envision a project that does not need the support of the ITD. Despite this importance, the ITD is not always involved in the management of projects. Often, the ITD is brought into the project late in the planning and development process. In many cases, the inclusion of the ITD in an advanced project stage can result in project failure where early involvement could have prevented it. Why is it that ITDs, while clearly a vital part of project implementation, are not always incorporated in the early stages of organizational projects? Is the ITD's role not understood, or are there misconceptions regarding the ITD's value? This paper seeks to provide a clearer understanding of the role of ITDs in organizations through a conceptual model of ITD organizational integration. The model provides actionable recommendations, demonstrates the organizational value of ITDs, and highlights the importance of including ITDs early in organizational project lifecycles.


Author(s):  
Ozzi Suria

The students consider learning Javanese script to be difficult particularly in distinguishing and memorizing Carakan, and memorizing Sandangan and Pasangan with its writing rules. This work intends to develop a supporting medium for learning Javanese script. The development process is started by defining the game functionalities by using the use-case diagrams, and then, the activity diagram is created to describe the workflow of the game algorithm. The database to support the game is also created and displayed by using the physical data model. Afterward, the game algorithm script is created using JavaScript so that the game can be played through a web browser. There are 27 respondents requested to test the game and to fill in questionnaires about the web application. The results suggest that 100%of respondents agree that the web application is necessary and useful to learn Javanese script. The application provides positive benefit to the users such as students who still need to learn Javanese script in schools with 97% average success rate to run the game 


10.28945/2458 ◽  
2002 ◽  
Author(s):  
Elena Castro ◽  
Dolores Cuadra ◽  
Paloma Martinez ◽  
Ana Iglesias

Database Design discipline involves so different aspects as conceptual and logical modelling knowledge or domain understanding. That implies a great effort to carry out the real world abstraction task and represent it through a data model. CASE tools emerge in order to automating the database development process. These platforms try to help to the database designer in different database design phases. Nevertheless, this tools are frequently mere diagrammers and do not carry completely out the design methodology that they are supposed to support; furthermore, they do not offer intelligent methodological advice to novice designers. This paper introduces the PANDORA tool (acronym of Platform for Database Development and Learning via Internet) that is being developed in a research project which tries to mitigate some of the deficiencies observed in several CASE tools, defining methods and techniques for database development which are useful for students and practitioners. Specifically, this work is focused on two PANDORA components: Conceptual Modelling and Learning Support subsystems.


Author(s):  
Pooja D. Kavishwar ◽  
Dr. S. R. Pande

Building a data warehouse is a new discipline and has no concrete strategy for its development process. Currently there are three development approaches for building a data warehouse: Data driven. Goal-driven and User-driven. These development approaches are compared on the basis of certain parameters and by this comparison a new Hybrid multidimensional development methodology has been evolved. This Hybrid multi-dimensional Data model is a combination of Data driven methodology with Business driven which is Goal- driven methodology. We have stated in this paper that this model starts by collecting Business requirements and deriving Fact and Dimension tables along with its multiple constraints which defines their relations. After which a logical structure of the model can be built. Which in turn could be developed into a physical model and can be populated by data for Mining and Analysing. This new multidimensional model can be compared on the same parameters which were used to compare the stated three methodologies and thus we can come up with enhanced features.


2019 ◽  
Vol 91 (4) ◽  
pp. 607-619
Author(s):  
Joscha Krieglsteiner ◽  
Peter Horst ◽  
Carsten Schmidt

Purpose A novel development process aims at finding solutions for lightweight stiffened shell structures and their efficient production. To respect the strong interdependency of structural design and production planning, particularly observed for composite structures, it is of high interest to start considering production effects in early development phases. This integrated approach requires an integrated representation of structure and production. The purpose of this study is to investigate the scope of relevant data and to find a structure for its representation. Design/methodology/approach The development task is analyzed and a system of so-called solution dimensions is presented, which covers all important aspects of stiffened shell structures and their production. An integrated product data model is developed to cover all of the solution dimensions. Findings The product data model consists of five coherent partial models. It is explained how these models are defined and how they are connected to each other. An academic example of an aircraft fuselage panel is used to demonstrate the definition process. It is shown how even complex structural concepts are defined systematically. Practical implications It is explained how this integrated product data model is used in a software project for the development of aircraft fuselage structures. Originality/value The presented approach for the definition and representation of stiffened shell structures enables the developer, e.g. of aircraft fuselage, to respect the crucial criterion of manufacturability from early development phases on. Further, new design approaches, e.g. as inspired by topology optimization, can be considered.


2013 ◽  
Vol 468 ◽  
pp. 101-104
Author(s):  
Ying Li Liu ◽  
Jin Long Zhao ◽  
Bing Xuan Du

This paper firstly introduces the basic principle of PUSHOVER analysis and general steps of analysis. And then use the actual construction example to illustrate its application. This paper aims to evaluate the anti-seismic property through setting the parameters, building the data model and establishing the PUSHOVER conditions, and then do the static elastoplastic analysis. When the anti-seismic property of the building can not meet the necessary standard, the strengthening is needed. What is more, this paper employs the steel plate for reinforcement since its advantages.


Author(s):  
Boris Carmen Villazón-Terrazas ◽  
Mari Suárez-Figueroa ◽  
Asunción Gómez-Pérez

To speed up the ontology development process, ontology developers are reusing all available ontological and non-ontological resources, such as classification schemes, thesauri, lexicons, and so forth, that have already reached some consensus. Non-ontological resources are highly heterogeneous in their data model and storage system (or implementation). The reuse of these non-ontological resources involves their re-engineering into ontologies. This paper presents a method for re-engineering non-ontological resources into ontologies. The method is based on so-called re-engineering patterns, which define a procedure that transforms the non-ontological resource components into ontology representational primitives using WordNet for making explicit the relations among the non-ontological resource terms. The paper also provides the description of NOR2O, a software library that implements the transformations suggested by the patterns. Finally, it depicts an evaluation of the method, patterns, and software library proposed.


Author(s):  
William E. Masincup ◽  
John S. Bryan ◽  
Linda M. Ochs

For a number of years, the Navy has been pursuing a means of reducing or eliminating the amount of paper carried onboard ship. In particular, technical manuals consume large amounts of storage space. The paper provides a case study of the development of a gas turbine technical manual into an interactive electronic (computerized) format. Some of the difficulties of the development process, enhancements that have been developed, software selection, graphics complexity, and hardware definition. In addition, a detailed description of a final product will be provided.


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