scholarly journals Machine Ethics for Gambling in the Metaverse: an “EthiCasino”

2009 ◽  
Vol 2 (3) ◽  
Author(s):  
Anna Vartapetiance Salmasi ◽  
Lee Gillam

Abstract— Online gambling produces a substantial turnover. Unfortunately for potential virtual world gamblers and gambling organizations alike, US law had forced the closure of gambling in the Second Life virtual world. However, an Open Grid Protocol could lead to the provision of off-shore gambling in this virtual world. Aside from legal issues, online gambling generally gives rise to ethical issues relating to prevention of harm. We considered the combined legal and ethical issues, and have proposed and begun to construct and evaluate a system with computational oversight: an ethical advisor. The system is grounded in recent research into Machine Ethics, which may offer insights into other legal and ethical matters, and provides a framework for responsible gambling in our EthiCasino (ethical virtual casino) in Second Life.

Author(s):  
Lee Gillam ◽  
Anna Vartapetiance

Cyberspace offers up numerous possibilities for entertainment and leisure, and can be a rich source for information. Unfortunately, it can also be a dangerous place for the unwary or ill-informed. In this chapter, we discuss some of the legal and ethical issues that can arise in the interface between cyberspaces and real places for virtual tourists. We mention the difficulties posed by variations in laws in the physical world, and how these make for problems in the virtual world. We discuss how it is possible to create systems that embed adherence to laws and provide support for ethics in order to avoid harm to the unwary or ill-informed. We show how we have applied such principles in a machine ethics system for online gambling.


Author(s):  
Lee Gillam ◽  
Anna Vartapetiance

The online world, referred to by some as cyberspace, offers a wide variety of activities: reading written content, interacting with others, engaging with multimedia and playing games of various kinds, and obtaining goods and services. However, many will ignore the written agreements and laws that govern these activities, and because of this, cyberspace can turn into a dangerous place. This chapter explores a small sample of legal and ethical issues that can arise in the interface between cyberspaces and real places for those not paying attention to such matters. The authors note how laws in the physical world remain applicable in the “virtual” world, requiring knowledge of jurisdiction, and discuss the potential for creating systems that protect the user from harm by embedding adherence to laws and providing support for ethics. The authors further explain how such embedding can work to address the complex legalities and potential need for intervention in addictive situations in online gambling.


2015 ◽  
pp. 50-71
Author(s):  
Lee Gillam ◽  
Anna Vartapetiance

The online world, referred to by some as cyberspace, offers a wide variety of activities: reading written content, interacting with others, engaging with multimedia and playing games of various kinds, and obtaining goods and services. However, many will ignore the written agreements and laws that govern these activities, and because of this, cyberspace can turn into a dangerous place. This chapter explores a small sample of legal and ethical issues that can arise in the interface between cyberspaces and real places for those not paying attention to such matters. The authors note how laws in the physical world remain applicable in the “virtual” world, requiring knowledge of jurisdiction, and discuss the potential for creating systems that protect the user from harm by embedding adherence to laws and providing support for ethics. The authors further explain how such embedding can work to address the complex legalities and potential need for intervention in addictive situations in online gambling.


Author(s):  
R.S. Talab ◽  
Hope R. Botterbusch

As a growing number of faculty use SL as a teaching platform, outside of anecdotal articles and the legal literature, no research exists on the many legal and ethical issues that affect course development. Ethical issues include abuse (“griefing”) nudity and lewd behavior, and false/misleading identities. Legal issues include creation and use of copyrighted and trademarked items, faculty intellectual property rights in objects and course content, and criminal behavior. Following the experiences of the instructor and 5 students, their 12-week journey is documented through interviews, journals, weekly course activities, SL class dialogs, and in-world assignments. Additionally, 5 faculty and staff experts who teach or train in SL at this university were interviewed and consulted, as well. This study provides insight for designing courses that foster exploration of rich learning opportunities outside a traditional classroom-both real and virtual.


2013 ◽  
pp. 1368-1378
Author(s):  
R. S. Talab ◽  
Hope R. Botterbusch

As a growing number of faculty use SL as a teaching platform, outside of anecdotal articles and the legal literature, no research exists on the many legal and ethical issues that affect course development. Ethical issues include abuse (“griefing”) nudity and lewd behavior, and false/misleading identities. Legal issues include creation and use of copyrighted and trademarked items, faculty intellectual property rights in objects and course content, and criminal behavior. Following the experiences of the instructor and 5 students, their 12-week journey is documented through interviews, journals, weekly course activities, SL class dialogs, and in-world assignments. Additionally, 5 faculty and staff experts who teach or train in SL at this university were interviewed and consulted, as well. This study provides insight for designing courses that foster exploration of rich learning opportunities outside a traditional classroom-both real and virtual.


2021 ◽  
pp. 169-178
Author(s):  
Angelina Ivanova ◽  

The use of telehealth is an increasingly common avenue for providing clinical care, performing research and conducting public health interventions. However, with the growth of telecommunication technologies, healthcare professionals have encountered an emerging new set of ethical and legal issues relating to the doctor-patient relationship, standarts, privacy, cost and liability. This article explores the main benefits and challenges that come with growth of telehealth.


2017 ◽  
Vol 5 (3) ◽  
pp. 10
Author(s):  
Mohammed Hamdan Alshammari ◽  
Rizal Angelo Natoza Grande ◽  
Ghedeir M. Alshammari

Psychiatric commitment has been a central subject in mental health care. It has been surrounded with ethical and legal issues basically focusing on individual’s autonomy and legal rights. This review aimed to explore the outcomes of psychiatric commitment on the lives of the individuals subject to this intervention despite these legal and ethical issues. Outcomes of involuntary commitment were leaning more towards its risks on individuals but poses benefits on health system and society. Therefore, more qualitative and quantitative studies focusing on benefits of psychiatric commitment are needed.


Author(s):  
Michael I. Fingerhood

Providing care to individuals with substance use disorders raises legal and ethical issues. The two major legal issues are regulation of scheduled drugs and patient confidentiality. Many patients make poor choices; nevertheless, all deserve medical care incorporating the principles of ethical care. General ethical principles apply to the treatment of substance use disorders. These include autonomy, beneficence, nonmaleficence, justice, fidelity, and futility. Treatment of individuals with substance use disorders may create situations in which there is conflict or disagreement with clinicians. Effective strategies can help avoid or mitigate dilemmas. Drug testing, employment, and pregnancy raise specific legal and ethical issues.


2011 ◽  
pp. 1855-1879
Author(s):  
Carolyn McKinnell Jacobson

A virtual world is a computer-based simulated environment, usually modeled after the real world, accessed through an online interface, and inhabited by users in the form of avatars. The purpose of this chapter is to explore how these interactive, immersive environments are being used by a variety of organizations. Although various kinds of virtual worlds are introduced, this chapter focuses on the interactive 3-D virtual world of Second Life, describing its demographics and its features. Ways in which Second Life has been used by businesses, educational organizations, and political entities are then discussed. Legal issues associated with virtual worlds in general and Second Life in particular are raised. The chapter concludes with some ways this technology is expected to evolve in the future.


Author(s):  
Carolyn McKinnell Jacobson

A virtual world is a computer-based simulated environment, usually modeled after the real world, accessed through an online interface, and inhabited by users in the form of avatars. The purpose of this chapter is to explore how these interactive, immersive environments are being used by a variety of organizations. Although various kinds of virtual worlds are introduced, this chapter focuses on the interactive 3-D virtual world of Second Life, describing its demographics and its features. Ways in which Second Life has been used by businesses, educational organizations, and political entities are then discussed. Legal issues associated with virtual worlds in general and Second Life in particular are raised. The chapter concludes with some ways this technology is expected to evolve in the future.


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