Enhancing Motion Capture Performance by Means of an Internal Anthropometric Skeleton Model

2008 ◽  
Author(s):  
Matthias Weber ◽  
Thomas Alexander ◽  
Heni Ben Amor
PLoS ONE ◽  
2016 ◽  
Vol 11 (11) ◽  
pp. e0166154 ◽  
Author(s):  
Tomoya Nakamura ◽  
Jumpei Matsumoto ◽  
Hiroshi Nishimaru ◽  
Rafael Vieira Bretas ◽  
Yusaku Takamura ◽  
...  

2014 ◽  
Vol 686 ◽  
pp. 121-125
Author(s):  
Fei Jiang ◽  
Ying Jie Yu ◽  
Da Wei Yan

This paper designed the posture initialization calibration method by the inertial sensor in human limb movement with any attitude toward. By initializing the target specific actions can be implemented to identify timing corresponding sensors and joint, and calculate the coordinate transformation relation of human skeletal coordinates corresponding to each inertial sensor's coordinate system and the 3D human skeleton model. Then through the coordinate conversion of inertial sensor attitude coordinates and depth first traversal calculation on human skeletal tree, real-time update of human motion body attitude data, driven simulation of human skeletal model by human motion, realize the real-time tracking of motion capture.


2015 ◽  
Vol 2015 ◽  
pp. 1-14 ◽  
Author(s):  
Peng-zhan Chen ◽  
Jie Li ◽  
Man Luo ◽  
Nian-hua Zhu

The motion of a real object model is reconstructed through measurements of the position, direction, and angle of moving objects in 3D space in a process called “motion capture.” With the development of inertial sensing technology, motion capture systems that are based on inertial sensing have become a research hot spot. However, the solution of motion attitude remains a challenge that restricts the rapid development of motion capture systems. In this study, a human motion capture system based on inertial sensors is developed, and the real-time movement of a human model controlled by real people’s movement is achieved. According to the features of the system of human motion capture and reappearance, a hierarchical modeling approach based on a 3D human body model is proposed. The method collects articular movement data on the basis of rigid body dynamics through a miniature sensor network, controls the human skeleton model, and reproduces human posture according to the features of human articular movement. Finally, the feasibility of the system is validated by testing of system properties via capture of continuous dynamic movement. Experiment results show that the scheme utilizes a real-time sensor network-driven human skeleton model to achieve the accurate reproduction of human motion state. The system also has good application value.


2013 ◽  
Vol 711 ◽  
pp. 500-505 ◽  
Author(s):  
Song Shan Wang ◽  
Yan Qing Qi

This article gives a method about driving a virtual human by motion capture data in software Jack. Firstly simplify Jack's skeleton model according to the skeleton of capturing data BVH. Secondly set up an Euler angle rotation equation to mapping joint angles between BVH and Jack. Finally, program the method and give an example to show that it is available to improve Jacks human motion simulating by the human capturing data.


2013 ◽  
Vol 12 (1) ◽  
pp. 57-65
Author(s):  
Christian Schönauer ◽  
Hannes Kaufmann

In this paper we present a wide area tracking system based on consumer hardware and available motion capture modules and middleware. We are using multiple depth cameras for human pose tracking in order to increase the captured space. Commercially available cameras can capture human movements in a non-intrusive way, while associated software-modules produce pose information of a simplified skeleton model. We calibrate the cameras relatively to each other to seamlessly combine their tracking data. Our design allows an arbitrary number of sensors to be integrated and used in parallel over a local area network. This enables us to capture human movements in a large arbitrarily shaped area. In addition we can improve motion capture data in regions, where the field of view of multiple cameras overlaps, by mutually completing partly occluded poses. In various examples we demonstrate, how human pose data is being merged in order to cover a wide area and how this data can easily be used for character animation in a virtual environment.


2021 ◽  
Vol 33 (6) ◽  
pp. 1408-1422
Author(s):  
Alireza Bilesan ◽  
Shunsuke Komizunai ◽  
Teppei Tsujita ◽  
Atsushi Konno ◽  
◽  
...  

Kinect has been utilized as a cost-effective, easy-to-use motion capture sensor using the Kinect skeleton algorithm. However, a limited number of landmarks and inaccuracies in tracking the landmarks’ positions restrict Kinect’s capability. In order to increase the accuracy of motion capturing using Kinect, joint use of the Kinect skeleton algorithm and Kinect-based marker tracking was applied to track the 3D coordinates of multiple landmarks on human. The motion’s kinematic parameters were calculated using the landmarks’ positions by applying the joint constraints and inverse kinematics techniques. The accuracy of the proposed method and OptiTrack (NaturalPoint, Inc., USA) was evaluated in capturing the joint angles of a humanoid (as ground truth) in a walking test. In order to evaluate the accuracy of the proposed method in capturing the kinematic parameters of a human, lower body joint angles of five healthy subjects were extracted using a Kinect, and the results were compared to Perception Neuron (Noitom Ltd., China) and OptiTrack data during ten gait trials. The absolute agreement and consistency between each optical system and the robot data in the robot test and between each motion capture system and OptiTrack data in the human gait test were determined using intraclass correlations coefficients (ICC3). The reproducibility between systems was evaluated using Lin’s concordance correlation coefficient (CCC). The correlation coefficients with 95% confidence intervals (95%CI) were interpreted substantial for both OptiTrack and proposed method (ICC > 0.75 and CCC > 0.95) in humanoid test. The results of the human gait experiments demonstrated the advantage of the proposed method (ICC > 0.75 and RMSE = 1.1460°) over the Kinect skeleton model (ICC < 0.4 and RMSE = 6.5843°).


2018 ◽  
Vol 232 ◽  
pp. 01026 ◽  
Author(s):  
Hang Zhao ◽  
Youdong Ding ◽  
Bing Yu ◽  
Chenfeng Jiang ◽  
Wanying Zhang

At present, most of the preservation records of Peking Opera remain in the ways of video and text, and the digitalization degree is far lower than the development level of science and technology. The immaterial cultural heritage cannot be fully displayed and Peking Opera’s value is weakened. Therefore, adopting advanced motion capture technology is of great significance to the protection and inheritance of Peking Opera. We use optical motion capture equipment to record the movement information of Peking Opera actors, then keep the human skeleton information in a specific file format. After that, the hierarchical human action skeleton model was analysed, and the final score was obtained by comparing the change sequence of information of reference action and training action skeleton with the improved DTW algorithm. We have realized the graphical interface of the system, and the trainer can easily select the action segments to train or select a specific body part for specific action training. This paper introduces the overall design framework of our Peking Opera action scoring system, including the collection of action information, the implementation of scoring algorithm and the design of software interface.


2011 ◽  
Vol 29 (supplement) ◽  
pp. 283-304 ◽  
Author(s):  
Timothy R. Brick ◽  
Steven M. Boker

Among the qualities that distinguish dance from other types of human behavior and interaction are the creation and breaking of synchrony and symmetry. The combination of symmetry and synchrony can provide complex interactions. For example, two dancers might make very different movements, slowing each time the other sped up: a mirror symmetry of velocity. Examining patterns of synchrony and symmetry can provide insight into both the artistic nature of the dance, and the nature of the perceptions and responses of the dancers. However, such complex symmetries are often difficult to quantify. This paper presents three methods – Generalized Local Linear Approximation, Time-lagged Autocorrelation, and Windowed Cross-correlation – for the exploration of symmetry and synchrony in motion-capture data as is it applied to dance and illustrate these with examples from a study of free-form dance. Combined, these techniques provide powerful tools for the examination of the structure of symmetry and synchrony in dance.


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