User-Centred Design Processes by Adam Polansky

2016 ◽  
pp. 151-168
Author(s):  
Jacob Nielsen ◽  
Gunver Majgaard

How can we merge interactive design processes and the development of interactive prototypes for first-semester students without prior programming experience? The authors provide a selection of relevant contructionism-inspired programming tools and provide indications on how one of them can enrich a user-centred design project for first-semester software and IT engineering students. They do this by describing the experiences from two runs of a HCI course and the concurrent semester projects. The students developed interactive touch-based learning apps for children in the fourth to sixth grade using App Inventor. Most of the project groups managed to do three iterations of specifying requirements, doing conceptual design, physical and interactive prototyping, and user evaluation. The groups implemented quite complex programs with multiple-screen switching, multiple interfaces, media such as pictures, animations and sound, database connection, Web-server connection, and integrated sensors, such as camera, accelerometer, etc. The students did a lot more project iterations and spent more time on the creative designs in real-life situations than the authors expected. This also allowed for the students' professional reflections on their prototypes, usability, interaction, and the design processes. All in all, this gave them a more profound real-life experience in the user-centred design process. The authors compare the two runs and suggest how to introduce contructionist prototype programming in a HCI course curriculum and conclude that contructionist programming tools can be a valuable addition to the teaching of HCI, and they suggest that further research should be conducted to explore how to best integrate these tools in order to optimize the students' learning capabilities.


2021 ◽  
Vol 21 (2) ◽  
Author(s):  
Lorenz Harst ◽  
Bastian Wollschlaeger ◽  
Jule Birnstein ◽  
Tina Fuchs ◽  
Patrick Timpel

Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


2016 ◽  
Vol 11 (1) ◽  
pp. 34
Author(s):  
Maral Babapour Chafi

Designers engage in various activities, dealing with different materials and media to externalise and represent their form ideas. This paper presents a review of design research literature regarding externalisation activities in design process: sketching, building physical models and digital modelling. The aim has been to review research on the roles of media and representations in design processes, and highlight knowledge gaps and questions for future research.


Author(s):  
Jerome Hall ◽  
Daniel Turner

The conception, development, and adoption of early AASHO highway design criteria are documented. Examining the early efforts states used to select a design vehicle and develop horizontal curve design criteria illustrates why AASHO’s leadership was necessary. AASHO’s slow and somewhat haphazard criteria development, and the disparity from state to state, demonstrated the need for a national consensus in highway design parameters. AASHO’s role in providing these criteria is outlined through its initial development of policy booklets, followed by its 1954 publication of the landmark Blue Book. The processes by which nine states adopted the AASHO guidance are briefly reviewed. In several cases, the AASHO policy was embraced immediately, and in others it was accepted slowly as states clung to their independent design processes and only gradually updated their design criteria. A few simple conclusions are drawn about the development and adoption process, particularly as it may relate to tomorrow’s highway design criteria.


Author(s):  
Michael D Harrison ◽  
Paolo Masci ◽  
José Creissac Campos

Abstract This paper explores the role of formal methods as part of the user-centred design of interactive systems. An iterative process is described, developing prototypes incrementally, proving user-centred requirements while at the same time evaluating the prototypes that are executable forms of the developed models using ‘traditional’ techniques for user evaluation. A formal analysis complements user evaluations. This approach enriches user-centred design that typically focuses understanding on context and producing sketch designs. These sketches are often non-functional (e.g. paper) prototypes. They provide a means of exploring candidate design possibilities using techniques such as cooperative evaluation. This paper describes a further step in the process using formal analysis techniques. The use of formal methods provides a systematic approach to checking plausibility and consistency during early design stages, while at the same time enabling the generation of executable prototypes. The technique is illustrated through an example based on a pill dispenser.


Author(s):  
Ekaterina Mikhaylova ◽  
Areej Aldaghamin ◽  
Felix Ebberg ◽  
Olzhas Tokanov ◽  
Carsten Wolff ◽  
...  

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