Assessment of User-Centred Design Processes - Lessons Learnt and Conclusions

Author(s):  
Timo Jokela
Author(s):  
Jacob Nielsen ◽  
Gunver Majgaard

How can we merge interactive design processes and the development of interactive prototypes for first-semester students without prior programming experience? The authors provide a selection of relevant contructionism-inspired programming tools and provide indications on how one of them can enrich a user-centred design project for first-semester software and IT engineering students. They do this by describing the experiences from two runs of a HCI course and the concurrent semester projects. The students developed interactive touch-based learning apps for children in the fourth to sixth grade using App Inventor. Most of the project groups managed to do three iterations of specifying requirements, doing conceptual design, physical and interactive prototyping, and user evaluation. The groups implemented quite complex programs with multiple-screen switching, multiple interfaces, media such as pictures, animations and sound, database connection, Web-server connection, and integrated sensors, such as camera, accelerometer, etc. The students did a lot more project iterations and spent more time on the creative designs in real-life situations than the authors expected. This also allowed for the students' professional reflections on their prototypes, usability, interaction, and the design processes. All in all, this gave them a more profound real-life experience in the user-centred design process. The authors compare the two runs and suggest how to introduce contructionist prototype programming in a HCI course curriculum and conclude that contructionist programming tools can be a valuable addition to the teaching of HCI, and they suggest that further research should be conducted to explore how to best integrate these tools in order to optimize the students' learning capabilities.


2021 ◽  
Vol 21 (2) ◽  
Author(s):  
Lorenz Harst ◽  
Bastian Wollschlaeger ◽  
Jule Birnstein ◽  
Tina Fuchs ◽  
Patrick Timpel

Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


2020 ◽  
Vol 17 (1) ◽  
pp. 7-16
Author(s):  
Amjad Mohamed-Saleem

With nearly three million Sri Lankans living overseas, across the world, there is a significant role that can be played by this constituency in post-conflict reconciliation.  This paper will highlight the lessons learnt from a process facilitated by International Alert (IA) and led by the author, working to engage proactively with the diaspora on post-conflict reconciliation in Sri Lanka.  The paper shows that for any sustainable impact, it is also critical that opportunities are provided to diaspora members representing the different communities of the country to interact and develop horizontal relations, whilst also ensuring positive vertical relations with the state. The foundation of such effective engagement strategies is trust-building. Instilling trust and gaining confidence involves the integration of the diaspora into the national framework for development and reconciliation. This will allow them to share their human, social and cultural capital, as well as to foster economic growth by bridging their countries of residence and origin.


Waterlines ◽  
2001 ◽  
Vol 19 (3) ◽  
pp. 9-12
Author(s):  
Andrew Fox
Keyword(s):  

2016 ◽  
Vol 11 (1) ◽  
pp. 34
Author(s):  
Maral Babapour Chafi

Designers engage in various activities, dealing with different materials and media to externalise and represent their form ideas. This paper presents a review of design research literature regarding externalisation activities in design process: sketching, building physical models and digital modelling. The aim has been to review research on the roles of media and representations in design processes, and highlight knowledge gaps and questions for future research.


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