Peer interaction and scaffolded support on social media: Exercising learner autonomy

Author(s):  
Ward Peeters

As more practitioners use social media as a part of their teaching, this chapter will be of interest as it investigates both social media and Web 2.0, from the point of view of how scaffolding can be used successfully in these new environments. Peeters points out that in recent years the field of Computer Assisted Language Learning (CALL) has increasingly explored and assessed the possibilities and constraints social media and Web 2.0 hold for language education, resulting in an intricate collection of research projects, applications and recommendations (cf. Peeters & Pretorius, 2020; Reinhardt, 2019, Zourou, 2019). Next to the enquiry into the affordances of these technologies, the growing adoption of Web 2.0 in language learning has also reignited a much older debate: how to conceptualise and interpret scaffolding as a pedagogical technique (Little et al., 2003). Generally speaking, scaffolding refers to any kind of support that teachers, learning advisors or peers can provide for learners to help them progress in their learning. While the concept of scaffolded support in education has been around for several decades (Wood et al., 1976), the ways in which scaffolding takes shape in dynamic and discursive learning spaces, such as the ones on social media, deserve further scrutiny (Sato & Ballinger, 2016). Moreover, the impact of scaffolded support on the development of learner autonomy in these online contexts and what roles learners and teachers play in this process are insufficiently explored (Cappellini, Lewis, & Rivens Mompean, 2017; Manca & Ranieri, 2016).

Author(s):  
Atif Obaid M Alsuhaymi

The present study aims to research the influences of games through Computer-Assisted Language Learning (CALL) compared to Teacher-Centered Instruction (TCI) on teenagers' achievement in English language education in Saudi Arabia. Two groups of students tested, before and after instruction, so to determine success of the application of pedagogies. The full sample consisted of 22 teenagers, divided randomly, into two equal groups. The first group was the control (TDI) group, which used a school textbook. The second group was the experimental group (CALL), which given a CALL application, based on the game ‘Kahoot.’ Two types of tests were conducted, a pre-test and a post-test, at each of two periods for each group. The pre-test administered before instruction, and the post-test taken after the instructional period. Findings indicate that both groups increased their proficiencies with English object pronouns. However, performance on the post-test by the experimental (CALL) group significantly exceeded that of the control (TCI) group.


Neofilolog ◽  
2019 ◽  
pp. 28-41
Author(s):  
Krystyna Droździał-Szelest

Innovation in language education, just as in any other discipline, is connected with changes whose primary goal is to make the process of language learning/language teaching more efficient. Examples of such innovations include, for instance, task based instruction, computer assisted language learning or the use of portfolio as a means of assessment.Innovation implies a new, qualitatively different perception of the language learning/ language teaching process, roles of teachers and learners, use of materials etc., hence it is believed to constitute a challenge for language teachers and their professionalism. The present article is an attempt to answer the question whether and to what extent the language teaching profession is actually prepared to deal with innovation.


2014 ◽  
pp. 689-707
Author(s):  
Ya-Chun Shih

Researchers and practitioners endeavoring to incorporate Second Life® (SL) and Web 2.0 into language classrooms promise greater practical value from computer-assisted language learning (CALL). This chapter provides an innovative approach to blog writing, exploring SL as an immersive experience that stimulates follow-up description, imagination, and writing creativity. Drawing on experiences in 2009 and 2010 in linking SL and Web 2.0 applications to inspire the writing of EFL (English as a Foreign Language) graduate students, this chapter describes the characteristics of descriptive writing and presents the process of learning and writing of these students in cooperation with their peers in order to discover within themselves the motivation to be creative writers.


Author(s):  
Ya-Chun Shih

Researchers and practitioners endeavoring to incorporate Second Life® (SL) and Web 2.0 into language classrooms promise greater practical value from computer-assisted language learning (CALL). This chapter provides an innovative approach to blog writing, exploring SL as an immersive experience that stimulates follow-up description, imagination, and writing creativity. Drawing on experiences in 2009 and 2010 in linking SL and Web 2.0 applications to inspire the writing of EFL (English as a Foreign Language) graduate students, this chapter describes the characteristics of descriptive writing and presents the process of learning and writing of these students in cooperation with their peers in order to discover within themselves the motivation to be creative writers.


2016 ◽  
Vol 6 (4) ◽  
pp. 210-217 ◽  
Author(s):  
Assoc. Prof. Dr. Ali Rahimi ◽  
Samira Mouri

This study aimed to explore the impact of computer-assisted language learning on Iranian EFL students’ vocabulary learning. Participants of the study were 76 students – 29 males and 47 females – learning English as a foreign language in Parto, Sadr, Poyesh and Andishe Institutes in Ahvaz who were selected after taking the Nelson English Language Test as a proficiency test. They were randomly divided into two groups. One group was taken as control and the other as experimental group. Both groups participated in the teacher-made test of vocabulary, Vocabulary Levels Test (VLT), and Word-Associates Test (WAT) as pre-test. During class sessions the control group was taught the vocabulary, in the conventional way, through the printed textbook while the experimental group taught by the software version of the same book. Three ANCOVAs were run to compare the performance of experimental and control groups after the treatment period. The results of the ANCOVAs revealed that using vocabulary learning software was more effective than using printed book on vocabulary learning, vocabulary breadth, and vocabulary depth of the participants. The results of the present study could help EFL course book designers, foreign language institutes, educational planners, material developers, teachers, and learners to provide a better context for EFL learning. Keywords: computer-assisted instruction, computer-assisted language learning, information communication technology, vocabulary breadth, vocabulary teaching software.  


Author(s):  
Yustinus Calvin Gai Mali

This paper discusses three main projects and their related activities that students do in a Computer Assisted Language Learning (CALL) classroom at English Language Education Study Program, Dunia University Indonesia. The practical discussions in this paper will be an interest of English as a Foreign Language (EFL) teachers in Indonesia who look for practical ideas to teach the use of CALL in EFL classrooms, feel interested in integrating CALL into their classroom practices, and wish to explore ideas about how their students can benefit from technology. At the end of the paper, I address voices to support the use of CALL in teaching and learning in Indonesia.  


2021 ◽  
Vol 4 ◽  
pp. 14-32
Author(s):  
Sabrina Priego ◽  
Meei-Ling Liaw

Previous literature in the area of computer assisted language learning in Second/Foreign Language (L2/FL) education has highlighted the benefits of using virtual environments for learning the target language and culture (e.g. Blyth, 2018; Lloyd, Rogerson, & Stead, 2017; Shih, 2015). In addition, a number of researchers have demonstrated that one of the important attributes of virtual environments for language learning is the affordances of physical and social presence (e.g. Cho, Yim, & Paik, 2015; McKerlich, Riis, Anderson, & Eastman, 2011; Peterson, 2011; Wang, Lawless-Reljic, Davies, & Callaghan, 2011). However, to our knowledge, no previous studies have investigated the affordances of virtual environments from the makers’ point of view. In this present study, 22 Canadian pre-service teachers used a 360 degree camera and Virtual Reality (VR) software to construct VR environments that were used as cultural virtual tours. They then invited 24 Taiwanese students to interact with them in their created immersive environments. Analyses of the pre-service teachers’ final written reflections showed that most of them reported that they experienced a sense of physical and social presence in their self-created VR environments and that they enjoyed participating in the VR project. However, various factors, such as the design of the task, technical difficulties with the VR equipment, and limits of the social VR network were also found to have negatively influenced their satisfaction with the VR experience. Findings from this study might inform other L2/FL teachers who design VR environments and integrate social VR in their classes. Suggestions for future research are also provided.


2021 ◽  
Vol 7 (1) ◽  
pp. 3-18
Author(s):  
Dara Tafazoli ◽  
María-Elena Gómez-Parra ◽  
Cristina A. Huertas-Abril

The application of technology in teacher education has received significant attention recently. It would be, somehow, impossible to deny the necessity of integrating technology in language education. The deficiency and illiteracy in delivering technology-based practices into instruction are assumed as key challenges of teachers in 21st-century education. This study aimed to explore the current level of Computer-Assisted Language Learning (CALL) literacy of language teachers in Iran and Spain. Moreover, the relationships between CALL literacy and their nationality are investigated. The study was based on a sample of 318 language teachers in Iran and Spain. Data collection was carried out through an online questionnaire. To make a sound decision, the researchers agreed to utilize the Delphi method so that appropriate experts were chosen in order to ensure a valid study. In the data analysis phase, descriptive, t-test, and one-way ANOVA analyses were performed to answer the research questions. The findings of the study revealed that there is no difference between the participants’ CALL literacy of language teachers in terms of their nationality. Finally, pedagogical implications and recommendations for further research are presented.


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