scholarly journals Introduction: Walking in the Digital City

Streetnotes ◽  
2021 ◽  
Vol 27 (0) ◽  
Author(s):  
Blake Morris ◽  
Claudia Brazzale
Keyword(s):  
2018 ◽  
Vol 10 (1) ◽  
pp. 26-38
Author(s):  
Kevin Jacobs

The affective labour debate has become mainstream in communications studies. In this paper, I The affective labour debate has become mainstream in communications studies. In this paper, I suggest the Aesthetic Movement of the late 19th century as inspiration for how users can use Facebook with the knowledge that their data is being used for profit. I present Facebook usage as art, creating an analog with aesthete Oscar Wilde’s essay, “the critic as artist” (1891/2010), where he presents critics as artists. Other theorists, especially Walter Benjamin provide grounding for making the argument that Facebook usage is an artistic expression. I then turn to my inversion of Walter Pater’s “art for art’s sake”, the seminal idea of Aestheticism and propose Facebook for Facebook’s sake as a method for Facebook use. While more advanced remuneration concepts have yet to arrive with such force that they could provide the proper payment to users, Facebook for its own sake is a way to appreciate Facebook’s beauty in the meantime. Baudelaire and Debord’s psychogeographic theories provide methods for navigating cities that I apply to examine Facebook as a digital city. The central claim of this paper is the following: By using Facebook for Facebook’s sake, users take back some of the dignity taken away from them in the exploitation of free labour. Finally, I turn to critiques of Aestheticism and how contemporary software might provide insight into using Facebook in an ethical manner. Users will have to consider each action differently; how would liking something affect users’ artistic expression of themselves? In this way, while the affective labour debate continues, users can use Facebook for its own sake.


Author(s):  
Stefanie Evelyn ◽  
Sutrisnowati Machdijar

BSD City is an area that is planned to be a pioneer of the Integrated Smart Digital City, triggered by the population of BSD which is dominated by millennials and alpha generations who grow up following technological developments. Millennials have a high level of anxiety, stress and depression. To reduce high levels of stress art has an important role where art can change one's emotions and behavior, have a positive impact on stress management, reduce anxiety levels and improve mood. Digital technology has allowed art to go beyond existing boundaries, so that art in the present and in the future will be more dynamic, flexible in accordance with the character of the millennials generation. Therefore, this design aims to provide a forum for interaction between art and humans and among fellow human beings from various groups by utilizing technological advances to maximize the interactions that occur and foster creative thinking and self-expression through digital art. The design is done by survey method and shape grammar. A museum where visitors can explore digital art and interact directly with the artwork and express their emotions freely into a museum, is needed by the Millennials at this time. AbstrakKota BSD merupakan suatu kawasan yang direncanakan akan menjadi pionir Integrated Smart Digital City, dipicu oleh penduduk BSD yang didominasi oleh generasi milenial dan generasi alfa yang tumbuh dengan mengikuti perkembangan teknologi. Generasi  milenial memiliki  tingkat kecemasan, stress, dan depresi yang tinggi. Untuk mengurangi tingkat stress yang tinggi itu seni memiliki peran yang penting dimana seni dapat mengubah emosi dan perilaku seseorang, memberi dampak positif pada manajemen stress, mengurangi tingkat kecemasan dan meningkatkan mood.[1] Teknologi digital telah memungkinkan seni untuk melampaui batasan-batasan yang ada, sehingga seni di masa sekarang dan di masa yang akan datang menjadi lebih dinamis, fleksibel sesuai dengan karakter generasi millennials. Oleh karena itu, perancangan ini bertujuan untuk menyediakan wadah interaksi antara seni dengan manusia dan antara sesama  manusia dari berbagai golongan dengan memanfaatkan kemajuan teknologi untuk memaksimalkan interaksi yang terjadi serta menumbuhkan pemikiran kreatif dan ekspresi diri melalu seni digital. Perancangan dilakukan dengan metode survei dan shape grammar. Museum dimana pengunjung dapat mengeksplorasi seni digital dan berinteraksi langsung dengan karya seni tersebut serta mengekspresikan emosinya secara bebas menjadi museum yang dibutuhkan generasi milenial di masa ini.[1] Sabine C. Koch & Fuchs T, Embodied Arts Therapies, (Arts Psychother, 2011)


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