scholarly journals MUSIUM SENI DIGITAL

Author(s):  
Stefanie Evelyn ◽  
Sutrisnowati Machdijar

BSD City is an area that is planned to be a pioneer of the Integrated Smart Digital City, triggered by the population of BSD which is dominated by millennials and alpha generations who grow up following technological developments. Millennials have a high level of anxiety, stress and depression. To reduce high levels of stress art has an important role where art can change one's emotions and behavior, have a positive impact on stress management, reduce anxiety levels and improve mood. Digital technology has allowed art to go beyond existing boundaries, so that art in the present and in the future will be more dynamic, flexible in accordance with the character of the millennials generation. Therefore, this design aims to provide a forum for interaction between art and humans and among fellow human beings from various groups by utilizing technological advances to maximize the interactions that occur and foster creative thinking and self-expression through digital art. The design is done by survey method and shape grammar. A museum where visitors can explore digital art and interact directly with the artwork and express their emotions freely into a museum, is needed by the Millennials at this time. AbstrakKota BSD merupakan suatu kawasan yang direncanakan akan menjadi pionir Integrated Smart Digital City, dipicu oleh penduduk BSD yang didominasi oleh generasi milenial dan generasi alfa yang tumbuh dengan mengikuti perkembangan teknologi. Generasi  milenial memiliki  tingkat kecemasan, stress, dan depresi yang tinggi. Untuk mengurangi tingkat stress yang tinggi itu seni memiliki peran yang penting dimana seni dapat mengubah emosi dan perilaku seseorang, memberi dampak positif pada manajemen stress, mengurangi tingkat kecemasan dan meningkatkan mood.[1] Teknologi digital telah memungkinkan seni untuk melampaui batasan-batasan yang ada, sehingga seni di masa sekarang dan di masa yang akan datang menjadi lebih dinamis, fleksibel sesuai dengan karakter generasi millennials. Oleh karena itu, perancangan ini bertujuan untuk menyediakan wadah interaksi antara seni dengan manusia dan antara sesama  manusia dari berbagai golongan dengan memanfaatkan kemajuan teknologi untuk memaksimalkan interaksi yang terjadi serta menumbuhkan pemikiran kreatif dan ekspresi diri melalu seni digital. Perancangan dilakukan dengan metode survei dan shape grammar. Museum dimana pengunjung dapat mengeksplorasi seni digital dan berinteraksi langsung dengan karya seni tersebut serta mengekspresikan emosinya secara bebas menjadi museum yang dibutuhkan generasi milenial di masa ini.[1] Sabine C. Koch & Fuchs T, Embodied Arts Therapies, (Arts Psychother, 2011)

2019 ◽  
Vol 7 (1) ◽  
Author(s):  
. Mardi ◽  
M Sofwan Anwari ◽  
. Burhanuddin

Mangrove Surya Perdana Mandiri is a conservation forest area that has a positive impact on the environment and fauna habitat. The main purpose of planting or reforestation in the Surya Perdana Mandiri mangrove forest area is that there are concerns about the high level of abrasion and environmental damage, so mangrove planting in the coastal area, especially the Setapuk Besar Village, Singkawang North Subdistrict. Gastropods is a group of shelled invertebrates and has the main characteristic of using its legs to walk. Gastropoda is a group of animals from mollusc phyla that can live on the type of substrate from coarse to fine. This study aims to examine the diversity of gastropods in the Surya Perdana Mandiri mangrove forest in Setapuk Besar Village, Singkawang Utara Subdistrict. The research method used the survey method. Determination of the location of gastropod research was carried out based on Purposive sampling technique. The results of observations carried out were 8 species consisting of 5 families. Line 1 consists of 63 individuals in line 2 consisting of 86 individuals and line 3 consists of 74 with individual totals of 223. Diversity index of line 1 with value H ̅ = 0.52, line 2 with value H ̅ = 0.56 and path 3 with the value H ̅ = 0.62. Based on these values, species diversity (H ̅) in each research line is categorized as having low diversity.Keywords: Diversity, Gastropods, Surya Perdana Mandiri Mangrove


2018 ◽  
Vol 2 (4) ◽  
pp. 118
Author(s):  
Asep Sayfulloh ◽  
Setiaji Setiaji ◽  
Riswandi Ishak

Technological developments increased the more days as the development of modernization. Development of technology brought both positive and negative effects for some people. If we can learn the technological progress with both the technological advances that will have a positive impact, for example on education, not only the delivery of content using oral or written way but has been able to use audio-visual media. Technology can provide new lessons in the world of education by explaining how learning the national anthem of the primary level, not least those who are less eager to learn about the national anthem, so many children now do not know about the national anthem and the struggle of the heroes. The design was created using waterfall method is the method by analyzing, design, implementation, testing and operation of the hope of obtaining new knowledge as well as the information using Adobe Flash Professional CS6. One example application in this animation is learning the national anthem for a primary education is packed with interactive animations and audio visual so hopefully learning with interactive animations optimizing students' understanding of the national anthem, the animation is accompanied by an attractive image makes learning national songs more interesting and interactive.


IKESMA ◽  
2019 ◽  
Vol 15 (1) ◽  
pp. 12
Author(s):  
Jeni Martiyanti Fitriana

The high rate of drug abuse in Indonesia has spread to high school adolescents. 183 million people consume marijuana, 35 million opioids, 37 million amphetamines and drug stimuli, 22 million ecstasy, 18 million opiates, 17 million kokai (BNN, 2017). East Java is one of the provinces where the population is at risk of experiencing drug abuse. Surabaya occupies a position as a metrapolitan city which has a high level of modernity both from technology and infrastructure. The high level of population and technological advances have made this region vulnerable to drug abuse. The role of the School is to develop capabilities and shape dignified national character and civilization in order to educate the life of the nation and the state aimed at developing potential students to become human beings who believe and fear God Almighty, noble, healthy, knowledgeable, capable, creative , be independent, and become a democratic and responsible citizen. For this reason, schools have an important role related to the prevention of drug abuse. Based on the data and policies obtained, the researchers aimed to identify the atmosphere development strategy in schools in an effort to prevent drug abuse in schools. This research was conducted using in-depth interviews with 14 informants who held positions as teachers. The research conducted will later use the WHO 1984 Health Promotion Strategy approach by using atmosphere development variables. The results of the study stated that the community development activities carried out in North Surabaya's high schools were in the form of peer counselors, teaching and learning activities, inspection, urine tests and counseling facilities.


Author(s):  
Pragati Garg

While creating the creation, God filled the beauty of the universe with unlimited beauty. It also contains beauty as well as spirituality. Art has been expressing the sentiments of human beings from the creation of the universe itself. Man has been expressing his feelings since time immemorial. As human senses developed, art also matured. All the forms provided by nature and the bizarre emotions and rasas evoked in our minds by the artists through different shelters or bases are embodied with the help of various Karan-implements. Epoch changes with inexorable change, and along with it, traditions, styles, language, forms all change, but the tangible form of soul and heart never changes. Just as colors were valued by the creation of life, colors have remained their dominion ever since. He changed but his main source did not change. The artist has made the plan of this original form the subject, and today he has set the paintbrush of the expressions expressing emotions on the threshold of renewal, which is presented to us in the form of digital art. Prior to the 18th century, there were scientific inventions that changed the nature of art itself, a variety of technological developments that gave the traditional art of modern art a renewal. What is today known as digital art, it is known by many names such as computer art, multimedia art and new media art, under which the colors used in traditional form are presented in a new form by digital technology. Do, which greatly affects the viewer. ईश्वर ने सृष्टि की संरचना करते समय सृष्टि के कण-कण में असीमित सौन्दर्य भर दिया। इसमें सौन्दर्य के साथ-साथ प्राणतत्व भी निहित है। कला मनुष्य के भावों को सृष्टि के सृजन से ही व्यक्त करती आयी है। आदिकाल से मनुष्य अपनी भावनाओं की अभिव्यक्ति करता आया है। जैसे-जैसे मानवीय संवेदना विकसित होती गयी, कला भी परिपक्व होती गई। प्रकृति द्वारा प्रदत्त सारे रूप और उन रूपों द्वारा हमारे मन में उद्बुद्ध विचित्र भाव एवम् रसों का कलाकार भिन्न-भिन्न आश्रयों या आधारों के माध्यम से विभिन्न करण-उपकरणों की सहायता से मूर्त करते हैं। निष्ठुर परिवर्तन के साथ युग बदलता है और उसके साथ-साथ परम्परायें, शैलियाँ, भाषा, रूप सभी परिवर्तित हो जाते हैं परन्तु आत्मा और हृदय का मूर्त स्वरूप कभी नहीं बदलता। जिस प्रकार रंगों का महत्व जीवन के सृजन से हुआ, तब से रंग अपना प्रभुत्व बनाये हुये हैं। उसका परिवर्तन तो हुआ परन्तु उसका मुख्य स्त्रोत नहीं बदला। कलाकार इसी मूल रूप की योजना को विषय बनाकर आज वह भावों को व्यक्त करने वाले तूलिका घातों को नवीनीकरण की ऐसा दहलीज पर खड़ा कर दिया है, जो डिजिटल आर्ट के रूप में हमारे समक्ष प्रस्तुत है। 18वीं शताब्दी से पहले वैज्ञानिकी अविष्कार हुये जिन्होंनें कला के स्वरूप को ही बदल दिया, कई प्रकार के तकनीकि विकास किये जिन्होंने परम्परागत चलते आ रहे कला को एक नवीनीकरण का स्वरूप दिया। जिसे आज डिजिटल आर्ट के नाम से जाना जाता है, इसे अनेक नामों से जाना जाता है जैसे- कम्प्यूटर आर्ट, मल्टीमीडिया आर्ट व न्यू मीडिया आर्ट कहा जाता है, जिसके अन्तर्गत हम परम्परागत रूप में प्रयुक्त रंगों को डिजिटल तकनीक द्वारा एक नये रूप में प्रस्तुत करते हैं, जो दर्शक को बहुत प्रभावित करता है।


2016 ◽  
Vol 11 (1) ◽  
pp. 17-30 ◽  
Author(s):  
K J Anson ◽  
Thalia Avin

Tourism is a social phenomenon, driven by the natural urge of human beings to experience new places, cuisines, and destinations. The tourism industry being an established industry is considered as a vehicle for economic development. It is amongst the top ten sectors in India as it attracts a high level of foreign direct investment (FDI).The tourism industry has contributed a lot to the economy by attracting a large number of both foreign and domestic tourists travelling for professional as well as holiday purposes. This results in increased foreign exchange income and greater employment opportunities that stimulate the growth of tourism industry as well the overall economic growth.This research is mainly directed towards finding out the contribution of tourism sector towards the GDP of the country and giving suggestions on ways to improve it further. The possibilities of improvement and increase of foreign cash inflow is a crucial part of tourism sector towards contributions to the economy. The researcher has used correlation and regression to establish the relationship as well as the influence of the tourism sector towards GDP and has found a positive impact, and this has been evident in all the countries. But if we compare the GDP contribution of the tourism sector from a world perspective, Indian tourism sector has not contributed enough to GDP. World average contribution from tourism sector towards GDP is 9.8%,but India’s contribution towards GDP is 6.7%. This shows that there is huge opportunity in Indian tourism sector, and this huge opportunity has to be capitalized through government policies and reforms.


2020 ◽  
Vol 12 (11) ◽  
pp. 4552 ◽  
Author(s):  
Georges Zissis

Human beings’ poor night vision and primitive fear of the dark are reflected in an imperative need to use artificial light to illuminate their environment. Outdoor illumination undoubtedly contributes to the enhancement of practical opportunities for social and economic developments. Considered as a necessity, a means of security, and an attraction or valorization, city lighting growth has been literally exponential in the last half century. Beyond the financial and energy resources that it absorbs, the artificial lighting of urban spaces overflows its objective by polluting our nights to the point that, in our modern megacities, the stars disappear. Apart from the fact that stars are no longer visible, the scientific community is increasingly interested in the direct and indirect impacts of artificial lighting on biodiversity. In parallel, some studies have shown recently that stray light may have direct or indirect effects on human health and mood. The scope of this Special Issue, dedicated to the memory of Prof. Abraham Haim and Dr. Thomas Posch, is to put together a series of high-level papers treating light pollution in a holistic manner that goes from technological advances to policies, passing through impacts on biotopes and human health. Beyond its evident scientific interest, this Special Issue is also contributing to awareness raising, aimed at decision- and policy-makers.


2020 ◽  
Vol 9 (3) ◽  
Author(s):  
Eryneta Nurul Hasanah ◽  
Nani Muftihah ◽  
Abdul Azis ◽  
Cucuk Wawan Budiyanto

Children of elementary school-age are experiencing obstacles with Javanese vocabulary now. The priority of learning Javanese has declined among children and parents. This is because their attention has shifted to technological developments that have an impact on the high level of gadget usage. This study aimed to: (1) developing Go-Bung (Golek Tembung) as an Android-based application; (2) explain the urgency of Javanese language vocabulary introduction in children; and (3) identify the impact of using the Go-Bung application. The research method used was mixed method. The results obtained were: (1) there were four stages of application development including scenario design, modeling, production, and testing; (2) the importance of introducing Javanese vocabulary to children to revive a sense of cultural love and conserve their culture; and (3) the use of the Go-Bung application had a positive impact on children, parents, and Javanese language teachers. This application can support better quality human resources.Keywords: android application; children; Javanese vocabulary


2021 ◽  
Vol 10 (77) ◽  

Technological developments in today's world, which has made significant breakthroughs towards digitalization thanks to the electronics and computer revolution, are in many areas from science to art; it gives us new opportunities for research, application and experience. Virtual Reality (VR) technology is one of these advanced technological advances that offer new possibilities to dozens of areas. VR technology completely cuts off communication with the outside world (with concrete reality) and offers its user the new reality claim through the representation of virtuality ( numeracy). Today, virtual reality applications have started to be used in many different areas from education to entertainment sector. The concept of art, which has the desire and potential to make use of the technological possibilities of its period as much as possible throughout history, has not been indifferent to the accelerated and increasing development of VR technology. In particular, digital art has started to benefit from the great potential offered by VR technology, where it captures a new application area and a new experience management, in terms of art production and presentation. This article, written in the light of the information mentioned, is a research study on the possibilities that VR technology offers to today's digitalized art. Within the scope of the study, current infouts are made through examples of artistic application on the field mentioned and focus on the potential for use of SG technology in the artistic production process and the contributions it brings to the field of art. Keywords: Virtual reality, digital art, cyber space, technology and art


2021 ◽  
Author(s):  
Aulia Fathya Mahdiyyah ◽  
Fajrin Izzatul Ummah ◽  
Wadi’ah Azzah Zhafira ◽  
Aulia Dhefany Effendy ◽  
Moses Glorino Rumambo Pandin

Technology has a tremendous impact on human life. The positive impact is that it makes it easier for humans to transact with the emergence of e-wallet in the midst of human life. In addition, there are negative impacts from technological developments, namely the shift in human and technological mentality as well as influencing consumptive lifestyles. Technological developments must be followed by an understanding of the philosophy of science in order to realize one's limitations and not be trapped in it and to avoid intellectual arrogance. This study aims to determine the effect of e-wallet on the consumptive lifestyle of Generation Z, especially English department students at Airlangga University. The formulation of the problem in this study is how is the effect of e-wallet on the consumptive lifestyle of English department students at Airlangga University?. The research method used is the survey method and the interview method. The results show that e-wallet has an important role in people's lives, and e-wallet has an influence on the consumptive lifestyle of Airlangga university students. Most of the respondents use an e-wallet for shopping and use it more than 5 times a month. Respondents like to use e-wallet because it can provide several advantages, easy to use, practical, have lots of promos and benefits are given, and safe. Many respondents believe in the e-wallet facility.


Author(s):  
Georgi Derluguian

The author develops ideas about the origin of social inequality during the evolution of human societies and reflects on the possibilities of its overcoming. What makes human beings different from other primates is a high level of egalitarianism and altruism, which contributed to more successful adaptability of human collectives at early stages of the development of society. The transition to agriculture, coupled with substantially increasing population density, was marked by the emergence and institutionalisation of social inequality based on the inequality of tangible assets and symbolic wealth. Then, new institutions of warfare came into existence, and they were aimed at conquering and enslaving the neighbours engaged in productive labour. While exercising control over nature, people also established and strengthened their power over other people. Chiefdom as a new type of polity came into being. Elementary forms of power (political, economic and ideological) served as a basis for the formation of early states. The societies in those states were characterised by social inequality and cruelties, including slavery, mass violence and numerous victims. Nowadays, the old elementary forms of power that are inherent in personalistic chiefdom are still functioning along with modern institutions of public and private bureaucracy. This constitutes the key contradiction of our time, which is the juxtaposition of individual despotic power and public infrastructural one. However, society is evolving towards an ever more efficient combination of social initiatives with the sustainability and viability of large-scale organisations.


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