scholarly journals “Nizhegorodskaya” (Ryazanskaya) transport hub in Moscow

2021 ◽  
pp. 63-71
Author(s):  
Timur Bashkaev
Keyword(s):  

The article features the architectural solution and purpose of the Nizhegorodskaya transport and interchange hub, as well as the importance of interaction between the leading design teams of different profiles. It describes the symbolic and artistic component of the project and its implementation.

2012 ◽  
Author(s):  
Scott Ryan ◽  
◽  
Megan Dove-Steinkamp ◽  
Suzanne Nobrega ◽  
Lize Tibirica ◽  
...  

2018 ◽  
Author(s):  
Francesca MATTIOLI ◽  
◽  
Silvia Deborah FERRARIS ◽  
Venere FERRARO ◽  
Lucia Rosa Elena RAMPINO
Keyword(s):  

2021 ◽  
Vol 1 ◽  
pp. 1529-1536
Author(s):  
Mohammad Reza Dastmalchi ◽  
Bimal Balakrishnan ◽  
Danielle Oprean

AbstractTeam collaboration is a critical necessity of the modern-day engineering design profession. This is no surprise given that teams typically possess more task-relevant skills and knowledge than individuals (Levine & Choi, 2004). Advancements in digital media provide new opportunities for collaboration across the design lifecycle. However, early stages of the design process still pose challenges to digitally mediated design collaboration due to greater representational abstraction and the presence of multiple modalities for design ideation. Usually, design teams spend a substantial amount of time generating a broad set of ideas that can lead them to a wide range of design solutions during the ideation phase. However, sooner or later, teams should narrow down their vision for a final solution. What factors influence team members to eliminate or select an idea? Our study is an attempt to demonstrate some examples of this challenge. By drawing on research in team cognition, particularly the concept of transactive memory system (TMS) we studied a design teams' communication and media use during the ideation phase. The goal was to see if media type and communication modes can predict a team's decisions on selecting and eliminating ideas.


Author(s):  
Sultan Alyahya ◽  
Ohoud Almughram

Abstract The integration of user-centered design (UCD) activities into agile information systems development has become more popular recently. Despite the fact that there are many ways the merging of UCD activities into agile development can be carried out, it has been widely recognized that coordinating design activities with development activities is one of the most common problems, especially in distributed environments where designers, developers and users are spread over several sites. The main approach to coordinate UCD activities with distributed agile development is the use of informal methods (e.g. communication through using video conference tools). In addition to the temporal, geographical and socio-cultural barriers associated with this type of methods, a major limitation is a lack of awareness of how UCD activities and development activities affect each other. Furthermore, some agile project management tools are integrated with design platforms but fail to provide the necessary coordination that helps team members understand how the design and development activities affect their daily work. This research aims to support the effective management of integrating UCD activities into distributed agile development by (i) identifying the key activity dependencies between UX design teams and development teams during distributed UCD/agile development and (ii) designing a computer-based system to provide coordination support through managing these activity dependencies. In order to achieve these objectives, two case studies are carried out. Our findings revealed 10 main dependencies between UCD design teams and development teams as shown by six types of activity. In addition, the participatory design approach shows that developing a computer-based system to manage seven of these selected dependencies is achievable.


2021 ◽  
Vol 1 ◽  
pp. 2277-2286
Author(s):  
Sandeep Krishnakumar ◽  
Carlye Lauff ◽  
Christopher McComb ◽  
Catherine Berdanier ◽  
Jessica Menold

AbstractPrototypes are critical design artifacts, and recent studies have established the ability of prototypes to facilitate communication. However, prior work suggests that novice designers often fail to perceive prototypes as effective communication tools, and struggle to rationalize design decisions made during prototyping tasks. To understand the interactions between communication and prototypes, design pitches from 40 undergraduate engineering design teams were collected and qualitatively analysed. Our findings suggest that students used prototypes to explain and persuade, aligning with prior studies of design practitioners. The results also suggest that students tend to use prototypes to justify design decisions and adverse outcomes. Future work will seek to understand novice designers’ use of prototypes as communication tools in further depth. Ultimately, this work will inform the creation of pedagogical strategies to provide students with the skills needed to effectively communicate design solutions and intent.


2021 ◽  
Vol 1 ◽  
pp. 3431-3440
Author(s):  
Camilla Arndt Hansen ◽  
Nuno Miguel Martins Pacheco ◽  
Ali Gürcan Özkil ◽  
Markus Zimmermann

AbstractPrototyping is essential for fuzzy front-end product development. The prototyping process answers questions about critical assumptions and supports design decisions, but it is often unstructured and context-dependent. Previously, we showed how to guide novice designers in early development stages with prototyping milestones. Here, we studied the prototyping success perceived by novice design teams. This was done in two steps: (1) teams were asked to assign each prototype to a milestone, a specific purpose, a fidelity level, and a human-centered design lens, and then evaluate the success using a predefined set of criteria. (2) Teams were interviewed about the success of the prototyping process, this time using self-chosen criteria. Results related to (1) show that teams perceived prototyping activities with respect to desirability and problem validation significantly less successful than prototyping activities towards feasibility and solution validation. Results related to (2) show that teams mostly chose success criteria related to how well prototypes supported communication, decision making, learning, and tangibility. This insight may be used to give priorities to further improvement of methods and guidance in these areas.


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