An attempt of SfM photogrammetry to narrow and dark underground building heritage

Author(s):  
Chiaki Oguchi ◽  
Kisara Shimizu ◽  
Yasuhiko Tamura ◽  
Yuichi Hayakawa ◽  
Takuro Ogura

<p>The 3D models creating by SfM (Structure-from-Motion) photogrammetry became one of the important and convenient methods for any kinds of objects on geomorphology, geoheritage, or geoarchaeological fields. These objects are landforms, monuments, buildings, relics and so on. In order to evaluate these objects, it is necessary to collect morphological characteristics, and then proceeding to decide investigating points or areas of these materials.</p><p>The progress of this methods developed significantly, however, there have been still remained difficulties depending on the objects. For example, it is difficult to create 3D models that the object is too flat, too dark, and/or any restricts of combination of target size and focusing distances. The present study attempts to these difficulties by targeting to narrow and dark underground space. The investigating object is an archaeological man-made cave, called Taya Cave, in central Japan. It was excavated in 13 century originally and used as study areas for Buddhists by making Buddhism bas-reliefs. The cave has a total length of 570 m underground passage with a three-layer structure. The cave also has several domes connected by narrow paths. The present study tried to make a 3D model of this complicated, dark and narrow cave by SfM photogrammetry. In order to concur to make 3D models for the whole area of the cave, it is useful making chunks; separating several areas of simple morphology and then compiled. When facing narrow path, it is better to take photographs not by perpendicularly but by inclinedly. Furthermore, it is important to use strong light with attach to camera. After obtained the image data of the whole cave, the accuracy of the created model was evaluated. The results were that the accuracy of horizontal distances are higher than that of vertical distances. </p>

2002 ◽  
Vol 02 (02) ◽  
pp. 287-307 ◽  
Author(s):  
YONG LIU ◽  
CHENG-KE WU ◽  
HUNG-TAT TSUI

This paper presents an approach for reconstructing a realistic 3D model of a building from its uncalibrated video sequences taken by a hand-held camera. The novelty of this approach lies in the integration of some prior scene knowledge in the different stages of the Structure From Motion problem (SFM). First, the coplanarity of buildings is considered in the calculation of the fundamental matrices to deal with the critical configurations. Second, the line parallelism and plane orthogonality are transformed to the constraints on the absolute quadric during camera auto-calibration. This makes some critical cases solvable and the reconstruction more Euclidean. The approach is implemented and validated using simulated data and real image data. The experimental results at the end of the paper show the effectiveness of our approach.


2019 ◽  
Vol 10 (20) ◽  
pp. 70
Author(s):  
Gabriela Lorenzo ◽  
Luciano Lopez ◽  
Reinaldo A. Moralejo ◽  
Luis M. Del Papa

<p>Photogrammetry has recently been incorporated into archaeological research, replacing much more expensive techniques while still generating high resolution results. This technique converts two dimensional (2D) images into three-dimensional (3D) models, allowing for the complex analysis of geometric and spatial information. It has become one of the most used methods for the 3D recording of cultural heritage objects. Among its possible archaeological uses are: digitally documenting an archaeological dig at low cost, aiding the decision-making process (Dellepiane et al., 2013); spatial surveying of archaeological sites; 3D model generation of archaeological objects and digitisation of archaeological collections (Adami et al., 2018; Aparicio Resco et al., 2014; Cots et al., 2018; Iturbe et al., 2018; Moyano, 2017).</p><p>The objective of this paper is to show the applicability of 3D models based on SfM (Structure from Motion) photogrammetry for archaeofauna analyses. We created 3D models of four camelid (Lama glama) bone elements (skull, radius-ulna, metatarsus and proximal phalange), aiming to demonstrate the advantages of 3D models over 2D osteological guides, which are usually used to perform anatomical and systematic determination of specimens.</p><p>Photographs were taken with a 16 Megapixel Nikon D5100 DSLR camera mounted on a tripod, with the distance to the object ranging between 1 and 3 m and using a 50mm fixed lens. Each bone element was placed on a 1 m tall stool, with a green, high contrast background. Photographs were shot at regular intervals of 10-15º, moving in a circle. Sets of around 30 pictures were taken from three circumferences at vertical angles of 0º, 45º and 60º. In addition, some detailed and overhead shots were taken from the dorsal and ventral sides of each bone element. Each set of dorsal and ventral photos was imported to Agisoft Photoscan Professional. A workflow (Fig. 4) of alignment, tie point matching, high resolution 3D dense point cloud construction, and creation of a triangular mesh covered with a photographic texture was performed. Finally the dorsal and ventral models were aligned and merged and the 3D model was accurately scaled. In order to determine accuracy of the models, linear measurements were performed and compared to a digital gauge measurement of the physical bones, obtaining a difference of less than 0.5 mm.</p><p>Furthermore, five archaeological specimens were selected to compare our 3D models with the most commonly used 2D camelid atlas (Pacheco Torres et al., 1986; Sierpe, 2015). In the particular case of archaeofaunal analyses, where anatomical and systematic determination of the specimens is the key, digital photogrammetry has proven to be more effective than traditional 2D documentation methods. This is due to the fact that 2D osteological guides based on drawings or pictures lack the necessary viewing angles to perform an adequate and complete diagnosis of the specimens. Using new technology can deliver better results, producing more comprehensive information of the bone element, with great detail and geometrical precision and not limited to pictures or drawings at particular angles. In this paper we can see how 3D modelling with SfM-MVS (Structure from Motion-Multi View Stereo) allows the observation of an element from multiple angles. The possibility of zooming and rotating the models (Figs. 6g, 6h, 7d, 8c) improves the determination of the archaeological specimens.</p><p>Information on how the 3D model was produced is essential. A metadata file must include data on each bone element (anatomical and taxonomic) plus information on photographic quantity and quality. This file must also contain the software used to produce the model and the parameters and resolution of each step of the workflow (number of 3D points, mesh vertices, texture resolution and quantification of the error of the model). In short, 3D models are excellent tools for osteological guides.</p>


Author(s):  
K. Park ◽  
S. Ham ◽  
I. Lee

Abstract. The city of Seoul has selected Sewoon market building and its surrounding district as part of the urban regeneration zone, and currently has been promoting the project. To monitor results of the project regularly, the city has been trying to utilize a 3 dimension model of the area. In the case of buildings placed in narrow alleyways in the district, however, it is limited to generate 3D model of the buildings due to some factors. Therefore, in this study, a 3D model of façade of the building was created, using a RTK drone and action camera only. First method is to estimate of location of conjugate points using Structure from Motion, after setting conjugate points between images of the drone. Second method is to georeference action camera images by setting drone images as the reference images itself without the process of estimating location of the conjugate points. As a result of preliminary experiments to verify the two methods, the error of each method did not exceed a maximum of 0.030 m. Based on the result, we created 3D models of façade of the building in the alleyway, which is located at the intersection of Donhwamoon-ro 2 gil and Jong-ro 24 gil, and calculated absolute distance between the models. And the comparison showed that the difference was about 0.010 m on average.


2020 ◽  
Vol 61 (1) ◽  
pp. 1-10
Author(s):  
Nguyen Viet Nghia ◽  

Using photo data of unmanned aerial vehicle (UAV) for building 3D models has been widely used in recent years. However, building a 3D model for deep open - pit coal mines with the mean height difference between surface and bottom of mines to over 500 m, there has not been researched mentioned. The paper deals with the assessment possibility of developing 3D models for deep open - pit mines from UAV image data. To accomplish this goal, DJI's Inspire 2 flying device is used to take the photo at Coc Sau coal mine. The flying area is 4 km2, the flight altitude compared to the takeoff point on the mine surface is 250 m, the overlaying coverage is both horizontal and vertical is 70%. The average errors of the horizontal and height elements of the reference points photo correlates are 0.011 m, 0.017 m, 0.016 m, 0.049 m, and 0.051 m. The maximum error on the X-axis is - 0,025 m, and the Y-axis is 0.028 m, the maximum horizontal error is 0.034 m, the maximum error on the Z-axis is 0.095 m, and the position error is 0.095 m. These results show that the 3D model established from photographic data by Inspire 2 device has satisfied the requirements of the accuracy of establishing the mining terrain map 1: 1000 scale.


Author(s):  
Massimiliano Pepe ◽  
Domenica Costantino

The aim of this paper is to identify a suitable methodology to realize, in an easy and quick way, 3D models of complex structures. To achieve this aim, the first step is to build the 3D model of the scene under investigation using photogrammetric modelling. This task was carried out by the use of algorithms based on Structure from Motion (SfM) - Multi View Stereo (MVS) approaches and using camera-generated images supplied in the UAS (Unmanned Aerial system). Once built the 3D point cloud of the structure under investigation, the geometry of each element was reconstructed with 3D profile reconstruction using Rhinoceros software and a few plug-ins developed in this software. Indeed, this paper shows, through a case study of a masonry bridge of special architectural and historic value built in the middle of 1800s and located in the south of Italy, the potential of the method developed in order to manage a maintenance or restoration project.


Author(s):  
Annika Niemann ◽  
Samuel Voß ◽  
Riikka Tulamo ◽  
Simon Weigand ◽  
Bernhard Preim ◽  
...  

Abstract Purpose For the evaluation and rupture risk assessment of intracranial aneurysms, clinical, morphological and hemodynamic parameters are analyzed. The reliability of intracranial hemodynamic simulations strongly depends on the underlying models. Due to the missing information about the intracranial vessel wall, the patient-specific wall thickness is often neglected as well as the specific physiological and pathological properties of the vessel wall. Methods In this work, we present a model for structural simulations with patient-specific wall thickness including different tissue types based on postmortem histologic image data. Images of histologic 2D slices from intracranial aneurysms were manually segmented in nine tissue classes. After virtual inflation, they were combined into 3D models. This approach yields multiple 3D models of the inner and outer wall and different tissue parts as a prerequisite for subsequent simulations. Result We presented a pipeline to generate 3D models of aneurysms with respect to the different tissue textures occurring in the wall. First experiments show that including the variance of the tissue in the structural simulation affect the simulation result. Especially at the interfaces between neighboring tissue classes, the larger influence of stiffer components on the stability equilibrium became obvious. Conclusion The presented approach enables the creation of a geometric model with differentiated wall tissue. This information can be used for different applications, like hemodynamic simulations, to increase the modeling accuracy.


2021 ◽  
Vol 11 (14) ◽  
pp. 6300
Author(s):  
Igor Smolyar ◽  
Daniel Smolyar

Patterns found among both living systems, such as fish scales, bones, and tree rings, and non-living systems, such as terrestrial and extraterrestrial dunes, microstructures of alloys, and geological seismic profiles, are comprised of anisotropic layers of different thicknesses and lengths. These layered patterns form a record of internal and external factors that regulate pattern formation in their various systems, making it potentially possible to recognize events in the formation history of these systems. In our previous work, we developed an empirical model (EM) of anisotropic layered patterns using an N-partite graph, denoted as G(N), and a Boolean function to formalize the layer structure. The concept of isotropic and anisotropic layers was presented and described in terms of the G(N) and Boolean function. The central element of the present work is the justification that arbitrary binary patterns are made up of such layers. It has been shown that within the frame of the proposed model, it is the isotropic and anisotropic layers themselves that are the building blocks of binary layered and arbitrary patterns; pixels play no role. This is why the EM can be used to describe the morphological characteristics of such patterns. We present the parameters disorder of layer structure, disorder of layer size, and pattern complexity to describe the degree of deviation of the structure and size of an arbitrary anisotropic pattern being studied from the structure and size of a layered isotropic analog. Experiments with arbitrary patterns, such as regular geometric figures, convex and concave polygons, contour maps, the shape of island coastlines, river meanders, historic texts, and artistic drawings are presented to illustrate the spectrum of problems that it may be possible to solve by applying the EM. The differences and similarities between the proposed and existing morphological characteristics of patterns has been discussed, as well as the pros and cons of the suggested method.


2021 ◽  
Author(s):  
Madalyn Massey

Structure-from-Motion (SfM) is a photogrammetry process that creates 3D models from overlapping 2D images. This protocol focuses on its application related to geological and geophysical samples. The samples includes fossil, hand samples and rocks. This is a recommended practice to be used later for the publication on United States Geological Survey website.


Author(s):  
M. Abdelaziz ◽  
M. Elsayed

<p><strong>Abstract.</strong> Underwater photogrammetry in archaeology in Egypt is a completely new experience applied for the first time on the submerged archaeological site of the lighthouse of Alexandria situated on the eastern extremity of the ancient island of Pharos at the foot of Qaitbay Fort at a depth of 2 to 9 metres. In 2009/2010, the CEAlex launched a 3D photogrammetry data-gathering programme for the virtual reassembly of broken artefacts. In 2013 and the beginning of 2014, with the support of the Honor Frost Foundation, methods were developed and refined to acquire manual photographic data of the entire underwater site of Qaitbay using a DSLR camera, simple and low cost materials to obtain a digital surface model (DSM) of the submerged site of the lighthouse, and also to create 3D models of the objects themselves, such as statues, bases of statues and architectural elements. In this paper we present the methodology used for underwater data acquisition, data processing and modelling in order to generate a DSM of the submerged site of Alexandria’s ancient lighthouse. Until 2016, only about 7200&amp;thinsp;m<sup>2</sup> of the submerged site, which exceeds more than 13000&amp;thinsp;m<sup>2</sup>, was covered. One of our main objectives in this project is to georeference the site since this would allow for a very precise 3D model and for correcting the orientation of the site as regards the real-world space.</p>


Author(s):  
D. Einaudi ◽  
A. Spreafico ◽  
F. Chiabrando ◽  
C. Della Coletta

Abstract. Rebuilding the past of cultural heritage through digitization, archiving and visualization by means of digital technology is becoming an emerging issue to ensure the transmission of physical and digital documentation to future generations as evidence of culture, but also to enable present generation to enlarge, facilitate and cross relate data and information in new ways. In this global effort, the digital 3D documentation of no longer existing cultural heritage can be essential for the understanding of past events and nowadays, various digital techniques and tools are developing for multiple purposes.In the present research the entire workflow, starting from archive documentation collection and digitization to the 3D models metrically controlled creation and online sharing, is considered. The technical issues to obtain a detail 3D model are examined stressing limits and potentiality of 3D reconstruction of disappeared heritage and its visualization exploiting three complexes belonging to 1911 Turin World’s Fair.


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