scholarly journals A THEORETICAL FRAMEWORK FOR MULTI-SCALE DOCUMENTATION OF DECORATED SURFACE

Author(s):  
M. Reina Ortiz ◽  
A. Weigert ◽  
A. Dhanda ◽  
C. Yang ◽  
K. Smith ◽  
...  

<p><strong>Abstract.</strong> Wall paintings are a unique case of decorated surfaces because of its direct relation to the supporting structure. This paper points out the importance of considering the conservation of wall paintings from its fourth-dimensionality&amp;ndash;surface (2D), depth (3D), and time (4D) &amp;ndash; and taking into account three different scales&amp;ndash;surface, building, and territory. The relationship between these three scales becomes significant with a case study of three temples: Loka-hteik-pan, Myin-pya-gu, and Kubyauk-nge, in the context of Old Bagan (Myanmar), where more than 2,500 temples with valuable wall paintings exist. To that end, firstly, different documentation techniques and management methods are reviewed for each of the scales proposed; secondly, a multi-scale documentation project, mostly unexplored within the context of wall paintings, is developed using BIM and GIS. Ultimately, the case study in Old Bagan proposes a comprehensive methodology to document and manage wall paintings that belong to a large group of heritage assets considering its four-dimensionality at multiple scales, addressing the interoperability at a basic level between: (1) surface and building, (2) building and territory, and (3) surface and territory. The objective is to create data exchange among different platforms and users, generating a collaborative instrument that evolves with the participation of different specialists.</p>

2020 ◽  
Author(s):  
Quan-Hoang Vuong ◽  
Manh-Toan Ho ◽  
Minh-Hoang Nguyen ◽  
Thanh-Hang Pham ◽  
Ho Hoang Anh ◽  
...  

Currently, gaming is the world’s favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New Horizons (ACNH)—a real-time life-simulation game—as a unique case study of how video games can affect humans' environmental perceptions. A dataset of 584 observations from a survey of ACNH players and the Hamiltonian MCMC technique has enabled us to explore the relationship between in-game behaviors and perceptions. The findings indicate a probabilistic trend towards exploiting the in-game environment despite players' perceptions, suggesting that the simplification of commercial game design may overlook opportunities to engage players in pro-environmental activities.


2019 ◽  
Vol 11 (10) ◽  
pp. 2942 ◽  
Author(s):  
Megan K. Blake

This research considers the relationship between neoliberalism, poverty and food insecurity and how this impacts on the ability of a community to self-organise and become resilient. Specifically, it examines shocks imposed by the implementation of austerity policy and neoliberal welfare reform and the longer term individualisation that gives rise to greater vulnerability to such shocks and how community organisations encourage different levels of resilience in the face of this. Original findings from case study and qualitative analysis are twofold. Firstly, food insecurity effects are not only hunger and poor health experienced at the individual scale, but they also extend into places through the loss of social networks, erosion of community spaces, denigration of local foodscapes and collective de-skilling that limits the community resources needed for self-organising. Secondly, the ways in which food support is provided in communities has implications for how communities can regain the resources they need to be able to enact resilience in the face of trouble and difficulty. As such, the research demonstrates that self-organising is more than free-time activity; in these conditions, the capacity to self-organise is a vital community asset that is necessary for building resilience and social sustainability. As such, policy responses to poverty should take a multi-scale approach.


2017 ◽  
Vol 9 (1) ◽  
Author(s):  
Tuba Zahra ◽  
Uttam Paudel ◽  
Yuichi S. Hayakawa ◽  
Takashi Oguchi

AbstractExtraction of knickpoints or knickzones from a Digital Elevation Model (DEM) has gained immense significance owing to the increasing implications of knickzones on landform development. However, existing methods for knickzone extraction tend to be subjective or require time-intensive data processing. This paper describes the proposed Knickzone Extraction Tool (KET), a new raster-based Python script deployed in the form of an ArcGIS toolset that automates the process of knickzone extraction and is both fast and more user-friendly. The KET is based on multi-scale analysis of slope gradients along a river course, where any locally steep segment (knickzone) can be extracted as an anomalously high local gradient. We also conducted a comparative analysis of the KET and other contemporary knickzone identification techniques. The relationship between knickzone distribution and its morphometric characteristics are also examined through a case study of a mountainous watershed in Japan.


2019 ◽  
Vol 72 (1) ◽  
pp. 85-122 ◽  
Author(s):  
Johannes M M Chan

Abstract Hong Kong provides a unique case study on the roles and functions of the judiciary within an authoritarian or semi-authoritarian sovereign. Under the unique constitutional arrangement in Hong Kong, a liberal common law judiciary in a highly sophisticated modern metropolis is encapsulated within a Socialist-Leninist sovereign regime that ideologically rejects separation of powers, independence of the judiciary and values of individual liberalism. Notwithstanding the sharp ideological differences and the greatly asymmetrical distribution of social, economic and political powers in this One Country, Two Systems constitutional model, it is argued that the relationship between the courts and the authoritarian sovereign power is and has been complex and dynamic. The Hong Kong courts have been able to create their institutional space by establishing an impressive liberal constitutional common law, but that constitutional space is shrinking as the over-zealous sovereign is increasingly assertive of its views on matters that it perceives to be affecting state interests. By examining a series of controversial decisions, this paper argues that there are reasons that the courts could, with creativity and sensitivity, maintain a delicate and balanced relationship with the sovereign without succumbing to the political pressure, but that the greatest threat of independence of the judiciary comes from within the judiciary in internalizing the values of the socialist state.


2018 ◽  
Vol 10 (7) ◽  
pp. 1006 ◽  
Author(s):  
Qin Yang ◽  
Yinghai Ke ◽  
Dongyi Zhang ◽  
Beibei Chen ◽  
Huili Gong ◽  
...  

2014 ◽  
pp. 141-161
Author(s):  
K. Heintzman

Pornography reappropriated by feminist and queer pornographers is being reimagined as a site of activist productions, be it through the reshaping of desire or engaging with wider discussions of representational politics. Here, I take up Shine Louise Houston’s feature length film, The Wild Search, as a unique case study for addressing the relationship between debates of identity politics and queer activist practice.


2020 ◽  
Author(s):  
Quan-Hoang Vuong ◽  
Manh-Toan Ho ◽  
Minh-Hoang Nguyen ◽  
Thanh-Hang Pham ◽  
Ho Hoang Anh ◽  
...  

Currently, gaming is the world’s favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New Horizons (ACNH)—a real-time life-simulation game—as a unique case study of how video games can affect humans' environmental perceptions. A dataset of 584 observations from a survey of ACNH players and the Hamiltonian MCMC technique has enabled us to explore the relationship between in-game behaviors and perceptions. The findings indicate a probabilistic trend towards exploiting the in-game environment despite players' perceptions, suggesting that the simplification of commercial game design may overlook opportunities to engage players in pro-environmental activities.


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