scholarly journals SCIENCE TEACHING WITH AUGMENTED REALITY APPLICATIONS: STUDENT VIEWS ABOUT ‘SYSTEMS IN OUR BODY’ UNIT

2021 ◽  
Vol 9 (3) ◽  
pp. 13-23
Author(s):  
Gökhan SONTAY ◽  
Orhan KARAMUSTAFAOĞLU

Many mobile applications have emerged thanks to the technological developments that have taken place today. One of these applications is the augmented (virtual) reality application used on smartphones and tablets. Some augmented reality applications are being prepared using 4D-technology and transforming the virtual environment into real life. The present research is to investigate the views of the students about the use of augmented reality applications with 4D-technology related to the ‘Systems in Our Body’ unit in our 6th-grade science class. This study was conducted using phenomenological method in the scope of qualitative research. In this study, the participants consisted of nine students who volunteered to participate in this research. The data were obtained from semi-structured interviews. The data of the interviews with seven students were recorded on voice recorder and then the data were transferred to the text. The interview data of two students who did not want to record their interviews were written with pen-paper and transcripted. The analysis of the data was carried out by content analysis using the NVivo 9 program. The findings obtained in this research showed that the result of the augmented reality application was that the systems in our body unit is effective in better understanding, increasing the motivation of the students to science lessons and making the lessons fun.

Author(s):  
Mustafa Fidan

In recent years, teachers have started to integrate augmented reality (AR) technology as a potential learning tool into classroom activities. The main concern is the quality of the existing applications rather than brand-newness. Therefore, this chapter focuses on the components of a good educational AR application based on the experiences of teachers and to examine the current situation on the integration of AR to learning environments. Qualitative methodology was used in this study. The sample consisted of 24 teachers working in public schools in Turkey. The data were collected via semi-structured interviews and analyzed through the thematic analysis. The results showed that the components of a good AR application in education were gathered under four main themes: “analysis process,” “design process,” “teaching-learning process,” and “evaluation components.” Implications for the design and use of the AR applications in educational settings were also included in the study.


Author(s):  
José Inácio ◽  
João Ribeiro ◽  
Jaime Campos ◽  
Sara Silva ◽  
Victor Alves

In the surgical field, the patient's needs and requirements increasingly follow the newest technological developments. Nowadays it is still problematic to implement different types of technologies in operating environments due to the drawbacks that these can bring to their users and their longstanding learning process. A research was carried out with the objective of clarifying concepts and gathering some existing approaches to the solution of these problems as well as the respective technologies used. This chapter addresses a new concept of mobile applications for surgical planning using augmented reality technologies. The proposed solution aims to help the surgeon from the planning stage to the surgery intervention itself. In addition to some examples and practical demonstrations of the solution, its implementation process and system architecture are described and explained. Based on the developed prototype, the advantages of its use in a surgical context are discussed, being pointed out some improvements to be made.


2021 ◽  
Vol 8 (4) ◽  
pp. 1-14
Author(s):  
Gokhan Sontay ◽  
Orhan Karamustafaoğlu

As a result of recent technological developments, many mobile applications used in the educational environments have emerged. One of these applications is the augmented reality technology used in smartphones and tablets. Many augmented reality applications are now prepared with 4D-technology and are employed to transform virtual environments into real life situations. In this study, we examined the views of 6th-grade students about using augmented reality technology in teaching science. Designed as a phenomenological research from the qualitative research methods, this study was conducted with nine 6th-grade volunteer students studying in a secondary school in the district of Göynücek in Amasya Province during the 2017-2018 academic year. The data were collected through interviews, using a semi-structured form. We analyzed the data set, by applying descriptive analysis method using NVivo 9 program. Categories emerged from the student views. We modeled the qualitative data in terms of these categories. Based on the research findings it was concluded that the augmented reality activities carried out provided permanent learning about the systems in our body and increased positive attitudes and interests towards the lessons, according to the students' opinions. We concluded that the science teaching with the use of augmented reality technology will provide positive learning outcomes on students. Further, teachers should receive and be provided with professional development on augmented reality to be able to use it more efficiently. This study is expected to contribute to researchers and practitioners in the future.


Author(s):  
Sérgio Tenreiro de Magalhães

Digital platforms that support virtual worlds are becoming more complex and there is a growing fusion between real life and digital objects. Wireless technologies, screens' resolution and colours, 3D technologies, virtual and augmented reality can change the way a user experiences a virtual environment. This chapter explores input and output technologies for computing devices and discusses the technological developments that constitute requirements for the success of non-physical trance parties or, as some would prefer to call them, virtual trance parties.


Author(s):  
Samir Abou El-Seoud ◽  
Islam Taj-Eddin

this report will exhibit an outline of the basic features of Mobile Augmented Reality (MAR) and the key concepts of this technology in the Fashion Retail Industry. Several obstacles such as the necessity of putting on the garments to experience its actual view have been tackled by customers throughout the process of clothes shopping. The goal is to constringe these obstacles by creating an Augmented Reality based application that will directly solve these problems. The methodology was conducted by questioning shoppers about the different holdbacks faced during shopping. Solutions for the issues are expected to be achieved by developing an easily utilizable MAR application for targeted customers. The design of this paper involved the utilization of handed questionnaire and semi structured interviews with several store managers to gather sufficient about their sales strategy and proposing the solution of Augmented Reality utilization within the market. Augmented Reality Technology have a great potential to be utilized efficiently inside the fashion market as it will meritoriously improve the shopping experience of consumers across multiple fashion related industry channels.


2018 ◽  
Vol 7 (4.38) ◽  
pp. 1044
Author(s):  
Faieza Abdul Aziz ◽  
Eisa Alostad ◽  
Kamarul Arifin Ahmad ◽  
Shamsuddin Sulaiman ◽  
Ooi Chun Hoe

Augmented reality is the integration of digital information and user’s real life environment. It overlays virtual information on top of existing environment to user’s perception towards the reality. Technicians and engineers in automotive industry at workshops today have mountains of data and information for diagnostics and repair. The worker must search for the information, and then manually check to see if he can assess the problem and repair what is not functional. Worker must refer to a printed drawing of the testing body, with the inspection parts marked on this drawing. Augmented reality application is proposed to replace these conventional references to eliminate their disadvantages. The objectives of this paper are to develop an augmented reality applicationto and evaluate the effectiveness of augmented reality application developed. Vuforia, Blender and Unity were used to develop augmented reality application due to their easy to use features. The application developed will be tested by respondents to conduct inspection and maintenance process using both conventional references and augmented reality application developed. Survey will also be carried out to evaluate the acceptance level of locals towards augmented reality application as well. The technology has proven to be popular in the automotive industry.  


2020 ◽  
Author(s):  
R Ryan ◽  
G Ryan ◽  
MF Higgins

AbstractIntroductionThe scope and use of simulation in medical education and healthcare training has increased considerably over the past 20 years, as technology has advanced rapidly and increasing fidelity has become standard.This study aims to explore O&G trainees’ attitudes and beliefs regarding augmented reality (AR) and virtual reality (VR), and their attitudes towards their incorporation into relevant curricula.MethodsThis was a qualitative descriptive study using thematic analysis. An initial pilot focus group was followed by semi-structured interviews. Data was analysed using iterative content analysis. Relevant themes were identified during the focus ground and explored in greater detail during semi-structured interviews.ResultsNine trainees participated in total; one focus group and two individual interviews were conducted. Five key themes were identified: the value and importance of education, ‘what works’, the importance of a supportive educator and peer, the difference between simulation and real-life, and VR-associated hope.ConclusionsTrainees had little experience or knowledge of AR and VR simulation. They believe that simulation will be more important in future, and that it has potential for training. Further exposure and education involving AR and VR will be required for it to become an integral part of education and training.


Sign in / Sign up

Export Citation Format

Share Document