An adaptive information retrieval environment for collaborative architectural design work

2004 ◽  
Author(s):  
C. W Wong
2017 ◽  
Vol 51 (2) ◽  
pp. 106-115
Author(s):  
Richard K. Belew

Author(s):  
Roberto Willrich ◽  
Rafael de Moura Speroni ◽  
Christopher Viana Lima ◽  
André Luiz de Oliveira Diaz ◽  
Sérgio Murilo Penedo

Author(s):  
Max Chevalier ◽  
Christine Julien ◽  
Chantal Soulé-Dupuy

Searching information can be realized thanks to specific tools called Information Retrieval Systems IRS (also called “search engines”). To provide more accurate results to users, most of such systems offer personalization features. To do this, each system models a user in order to adapt search results that will be displayed. In a multi-application context (e.g., when using several search engines for a unique query), personalization techniques can be considered as limited because the user model (also called profile) is incomplete since it does not exploit actions/queries coming from other search engines. So, sharing user models between several search engines is a challenge in order to provide more efficient personalization techniques. A semantic architecture for user profile interoperability is proposed to reach this goal. This architecture is also important because it can be used in many other contexts to share various resources models, for instance a document model, between applications. It is also ensuring the possibility for every system to keep its own representation of each resource while providing a solution to easily share it.


2003 ◽  
Vol 1 (1) ◽  
pp. 72-91 ◽  
Author(s):  
Achten Henri H.

Architects and architectural students are exploring new ways of design using Computer Aided Architectural Design software. This exploration is seldom backed up from a design methodological viewpoint. In this paper, a design methodological framework for reflection on innovate design processes by architects that has been used in an educational setting is introduced. The framework leads to highly specific, weak design methods, that clarify the use of the computer in the design process. The framework allows students to grasp new developments, use them in their own design work, and to better reflect on their own position relative to CAAD and architectural design.


2017 ◽  
Vol 41 (1) ◽  
pp. 9-21
Author(s):  
Domenico Giuseppe CHIZZONITI

This research paper relates to a number of works by Josef Gočár, a Bohemian architect who was active in a time period between “Cubist” vanguardism and “Rationalist” modernism. The theme regards the search for a general method which evaluates the key elements of the structure of space in architectural design. The main asset of architectural composition has traditionally been the close association between the syntactic order of the elements and a semantic perception of space. The aim of this essay is to explore the relation between the role of the experimental design regarding the multiple and changeable architectural experience and the creative process of architectural work. The methodological experience hereby demonstrated refers to a specific case study that belongs to the scientific research carried out by Gočár and his researchers’ group at the Prague Fine Arts Academy (AVU). His work is hereby re-interpreted in an effort to explore the experiential contribution to the architectural design discipline, and the figurative aspect, by reexamining various characteristics of his practical experience as an architect involved in the civic priorities of the city, from the scale of urban settlement to the individual design work.


2014 ◽  
Vol 644-650 ◽  
pp. 1745-1748
Author(s):  
Ying Min Tang

Three-dimensional modeling is a key technology in many fields of research and application. In recent years, the application of three-dimensional architectural design visualization is widely used worldwide, which makes significant progress in terms of data models, visualization, 3D topological relations research. Due to the complexity of the own spatial structure of architectural design, by using virtual reality technology and combination of the surface characteristics of the entity modeling and structural modeling, the idea and implementation process of architectural design three-dimensional virtual model algorithm are described in detail. This article discusses the whole process of integrated CAD system's basic design, architecture and implementation techniques. This system has features of high integration, strong applicability, high reliability, able to complete the whole process of architectural design work, with a wide range of application prospects.


2021 ◽  
Author(s):  
◽  
Mitchell Jones

<p>Future habitation of earth is an ever-increasing concern, with the proliferation of problems such as overpopulation, climate change, nonviable waste disposable methods and over-consumption of natural resources. These issues are influencing some contemporary entrepreneurs to consider ways of moving away from earth, to new habitations in space where we can survive if the earth becomes uninhabitable. Amazon CEO Jeff Bezo is currently engaging technicians and engineers to design plans for a city in space. But architectural design theory, in addition to engineering, must play a fundamental role in such a project, if it is to meet the social, cultural and political needs of its inhabitants.  People on earth benefit significantly from the ability to engage with the natural environment. But in outer space, this is not a condition that normally would be considered viable. In a space city, by default the traditional notion of an outside landscape setting needs to occur inside. This imperative becomes one of the principal reasons why this thesis looks at biophilia as a direction for the design research experiments, since biophilic systems at a large scale can provide a sense of an ‘outside’ landscape even ‘within’ the architecture of the design research. This thesis advances this concept further by proposing that the occupants can live within such a system, rather than peripheral to it, enabling the occupants to become a fundamental part of a working system.  With the intention of exploring design concepts for a city in space, the first aim of the thesis is to consider how to incorporate a ‘natural environment’ into people’s lives, even within an ‘architectural’ context where no access to a traditional natural environment is available. The first thesis aim is to achieve this by integrating biophilic systems throughout the design, thereby providing an environmental landscape within which people can interact, within an internalised architectural construct. The second aim of the thesis is to consider how to apply sustainability to an entire city. By designing an entire city as an integrated set of biophilic ‘systems’, the thesis proposes that each component of the new urban environment becomes participatory – and they become fundamental parts of that system. The overall system can be conceived in relation to sub-systems, systems working on macro and micro levels, relating to the full range of urban to human scales. The third aim of the thesis is to consider how the architectural identity of a future city would be defined if the multicultural future city is not associated with any traditional site, culture, or architectural heritage. The thesis proposes that if the new city is designed as an overall set of biophilic systems, then the typological identity of the new architecture / new city could arise from the biophilic systems’ environmental as well as mechanical components–integrated with the related habitational systems. In this way, the architectural identity of the ‘new city’ is conceived as systems-based, rather than arising from historical architectural precedents that are no longer applicable in a fully enclosed city in space.  This thesis asks the question: how can pressing issues such as global scarcity and severe environmental transformation be strategically represented to the public through politically motivated ‘speculative’ architecture? Using Factory Fifteen, a visual studio that works in architectural communication, combined with design work described in Chris Abbot’s novel Xavier of the World as a provocative generator of a speculative design as well as a driver for the site and programme, the architecture of a city in space is used to illustrate a new interpretation of physical, social, economic, cultural and political parameters for 21st century architecture.</p>


Sign in / Sign up

Export Citation Format

Share Document