A Study on the Characteristics Influencing Youth’s Problematic Gaming Behaviors

2021 ◽  
Vol 36 (4) ◽  
pp. 47-67
Author(s):  
Dongil Kim ◽  
Yeyoung Woo ◽  
Chanhoon Park ◽  
Subin Son
Keyword(s):  
2020 ◽  
Vol 160 ◽  
pp. 109921 ◽  
Author(s):  
Maria Di Blasi ◽  
Alessandro Giardina ◽  
Gianluca Lo Coco ◽  
Cecilia Giordano ◽  
Joel Billieux ◽  
...  

2019 ◽  
Vol 10 ◽  
pp. 100225
Author(s):  
Veli-Matti Karhulahti ◽  
Raine Koskimaa
Keyword(s):  

Author(s):  
Nikole Wing Ka Kwok ◽  
Angeline Khoo

This study explores the factors that contribute to problematic gaming among players of Massively Multiplayer Online Role Playing Games (MMOs for short), in particular, the game World of Warcraft. It examines motivations based on the Self Determination Theory (SDT) and motivations based on Yee’s player orientations. A total of 128 gamers participated in the online survey. Results showed that achievement and immersion player orientations are correlated with extrinsic motivation in terms of external, introjected and identified regulations, as well as intrinsic motivation. Social orientation is only correlated with identified regulation and intrinsic motivation. Problematic gaming is also correlated with all types of extrinsic motivation, and intrinsic motivation, as well as with achievement and immersion player orientations but not with social player orientation. Achievement orientation and introjected regulation both positively predicted problematic gaming, while identified regulation negatively predicted it.


2016 ◽  
Vol 61 ◽  
pp. 8-15 ◽  
Author(s):  
Sofia Vadlin ◽  
Cecilia Åslund ◽  
Charlotta Hellström ◽  
Kent W. Nilsson

Author(s):  
Alessandro Giardina ◽  
Vladan Starcevic ◽  
Daniel L. King ◽  
Adriano Schimmenti ◽  
Maria Di Blasi ◽  
...  

AbstractEscapism motivations and related processes (e.g., avoidance, dissociation, relaxation, and emotion dysregulation) have been identified as risk factors for problematic gaming. However, the escapism construct has often been poorly conceptualized and operationalized in assessment instruments. In their systematic review, Melodia et al. (2020) proposed that conceptualizing escapism as an avoidant coping strategy could provide a sound basis for further study of problematic gaming. In this commentary, we critically examine some terminological and conceptual issues in relation to escapism to guide future research.


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