scholarly journals One mobile app – seven art museums. A case study of Kunstporten

2020 ◽  
Vol 29 (2) ◽  
pp. 67
Author(s):  
Joanna Iranowska

As digital media change our society, museums are trying to rethink their mission and benefit from the possibilities digital tools afford. First, this article provides a historical background for the development of mobile apps as digital interpretive media in Norwegian museums between 2005 and 2020. Second, it analyses a specific case – the app Kunstporten – one of the most interesting apps to have emerged in the Norwegian cultural sector in recent years. The app was developed between 2012–2013 by seven Norwegian art museums, and the first museum app in Norway targeted explicitly at children. This small case study is based on interviews with museum educators and digital walkthroughs exploring the affordances (Gibson 1978) of Kunsporten. The article seeks to answer two questions: what have education departments learned from introducing this digital interpretive media? And why is the app more successful in some museums than others?

Data ◽  
2021 ◽  
Vol 6 (10) ◽  
pp. 106
Author(s):  
Chrisa Tsinaraki ◽  
Irena Mitton ◽  
Marco Minghini ◽  
Marina Micheli ◽  
Alexander Kotsev ◽  
...  

The COVID-19 pandemic led to a multi-faceted global crisis, which triggered the diverse and quickly emerging use of old and new digital tools. We have developed a multi-channel approach for the monitoring and analysis of a subset of such tools, the COVID-19 related mobile applications (apps). Our approach builds on the information available in the two most prominent app stores (i.e., Google Play for Android-powered devices and Apple’s App Store for iOS-powered devices), as well as on relevant tweets and digital media outlets. The dataset presented here is one of the outcomes of this approach, uses the content of the app stores and enriches it, providing aggregated information about 837 mobile apps published across the world to fight the COVID-19 crisis. This information includes: (a) information available in the mobile app stores between 20 April 2020 and 2 August 2020; (b) complementary information obtained from manual analysis performed until mid-September 2020; and (c) status information about app availability on 28 February 2021, when we last collected data from the mobile app stores. We highlight our findings with a series of descriptives, which depict both the activities in the app stores and the qualitative information that was revealed by the manual analysis.


2021 ◽  
Author(s):  
◽  
Elyse Dalabakis

<p>This project focuses on Dimitris Dragatakis (1914–2001), his legacy, and Concerto for Viola in the twenty-first century. The research examines the following overarching questions within interlaced scholarly and creative components of the dissertation:   How can we use twenty-first-century digital tools to promote Dimitris Dragatakis, one of Greece’s most important modern composers, to advance his legacy including, importantly, his Concerto for Viola, and to assist future scholars and performers in accessing information about his life and music?  This dissertation discusses the digital tools and processes used to advance the legacy of Dimitris Dragatakis and to promote his Concerto for Viola. These tools and processes include creating and publishing the Dragatakis Archive Digital Database website, recording interviews with the Dragatakis family and leading Dragatakis scholar, and using his Concerto for Viola (1992) as a digital case study. The digital case study demonstrates how twenty-first-century performers, scholars, and archivists might approach advancing the works of lesser-known composers through digital media. In this case study, a new viola and piano performance edition and percussion chamber music performance edition are offered, a new digital orchestra score along with complete orchestral parts is made available, interview material with the violist who premiered the work has been recorded, and the recently unearthed premiere performance recording of the work from the Dragatakis archive has been included in an interactive video created by the researcher. This project also aims to provide a model for future performers and scholars to use to assist future projects beyond this topic.</p>


Author(s):  
Brett Oppegaard

Researchers generally have not been able to keep up with the rapid pace of mobile app innovation in many ways. One of those holes is with typology. Not being able to clearly describe mobile app artifacts, as a way to start a discussion about them, is a key factor holding researchers back. This chapter splinters off a promising but relatively underdeveloped genre of mobile apps, the locative ones that juxtapose interactive digital media with particular physical environments, for closer examination and better labeling. This piece quickly provides theoretical, historical, and contextual overviews to help situate locative apps as a genre of importance. It then provides informal frameworks, as thought exercises, for examining and understanding apps through a locative perspective. Two cases, also led by the author, will then be taken through this process to illustrate what can be learned from it, followed by reflections and suggestions for related future areas of inquiry.


Author(s):  
Nicola Dibben

This article appears in the Oxford Handbook of Sound and Image in Digital Media edited by Carol Vernallis, Amy Herzog, and John Richardson. Digitalization has brought profound changes to the way people make and experience music. This essay examines the implications of the mobile app format for audiovisual aesthetics through a case study of Björk’s Biophilia (2011). A number of consequences and opportunities of this new format are identified: new aesthetic and pedagogical implications of music visualization, immersive versus “distributed” modes of listening, interactivity and multisensory experience of music, and the creation of a curated artistic vision that counters the fragmentation and lack of multimedia experience associated with prevalent practices of music consumption via MP3 download. The essay ends by considering the relationship to interactive video, computer games, and the physical music artefact, arguing that mobile music apps are (re)introducing interactivity and multimodality into the experience of recorded music.


2020 ◽  
Author(s):  
Lawrence Zeegen

The Fundamentals of Illustration is a comprehensive and practical introduction to the field for illustration for graphic arts students, as well as for those who commission illustration. Now on its third edition, this title covers all areas of illustration; from what illustrators do, through selling your work across various media. Each chapter contains a case study, exercises and a brief for students to follow. New to this edition is expanded coverage of digital media and digital tools such as Wacom tablets, apps and the use of social media as a source for displaying and obtaining work. A companion website includes templates, exercises and projects as well as links to YouTube videos on illustration techniques.


Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Ahlam Fuad ◽  
Maha Al-Yahya

Mobile app stores provide an extremely rich source of information on app descriptions, characteristics, and usage, and analyzing these data provides insights and a deeper understanding of the nature of apps. However, manual analysis of this vast amount of information on mobile apps is not a simple and straightforward task; it is costly in terms of human effort and time. Computational methods such as topic modeling can provide an efficient and satisfactory approach to mobile app information analysis. Topic modeling is a type of statistical modeling technique for discovering abstract topics that occur in a set of documents. This study explores the relationship between features of Arabic apps and investigates how well the current predefined Google Play app categories represent the type and genre of Arabic mobile apps. Based on the textual app description analysis, we aim to design and develop a sustainable classification system using the Latent Dirichlet Allocation (LDA) method of topic modeling in order to cover the Arabic apps classification in Google Play app store. Our study supports the hypothesis that the textual app descriptions are effective in suggesting new categories for Arabic mobile apps in Google Play app store. Also, the results indicated that the current classification on Google Play app store is not suitable for our case study “Arabic apps,” as well as it is not sustainable, as it can not cover the new app types including Arabic apps. This study offers an important contribution to Arabic app analysis and design, to improve app search and exploration in several domains such as business, marketing, and technical development. Furthermore, it provides insights for the future of Arabic app research and provides guidance for the development of an Arabic app dashboard that will support users on how to select an app based on their specific needs.


2016 ◽  
Vol 28 (12) ◽  
pp. 2721-2747 ◽  
Author(s):  
Manuel Rivera ◽  
Robertico Croes ◽  
YunYing Zhong

Purpose This paper aims to examine and identify important attributes for mobile applications (apps) that might dictate tourist preferences for the apps on a small island destination. Guided by the Task Technology Fit (TTF) theory, the study considers the tasks performed, technology characteristics and individuals’ characteristics in determining the mobile apps attribute set. Design/methodology/approach This study uses a conjoint methodology within a case study approach framework. The conjoint analysis allows for assessing preferences from different consumers regarding the objective characteristics of products or services that facilitate the optimal design of product development. Optimal product development is a challenge for destinations, as they strive to achieve and sustain optimal market positions. Mobile apps may empower destinations in this endeavor. The case study approach imparts a context-dependent knowledge that facilitates a more nuanced understanding of consumer preference of use. Findings The results of the conjoint analysis suggest a strategic mapping of the most important attributes including type of content information, coupons and location awareness in defining apps product development. Within each attribute, the study also identifies the significant characteristics of a mobile application that are preferred by tourists. This ranking exists irrespective of familiarity with the destination (first-time and repeat visitors). Research limitations/implications The implication is that revealed preferences anchored in conjoint analysis provide a powerful approach to optimize product development in a small island destination. From a practical perspective, the findings suggest that the developments of a mobile app for a destination must concentrate on fostering spending and consider the app as a new marketing channel. From a theoretical point of view, the current study highlights the usefulness of using the conjoint analysis and the TTF theory as an overarching framework in mapping a multi-attribute decision-making space that influences tourist judgment and preference of use. The conjoint method applied in the study enables researchers to clearly identify a combination of various mobile app attributes that are most influential on tourists’ choice and preference of use. The guiding framework, TTF theory, allows the conjoint product designs to go beyond the technology characteristics to include tasks performed by tourists and their individual characteristics. Originality/value This study is the first to apply a conjoint analysis within the TTF theoretical framework in the context of a small island destination when assessing tourists’ use preferences toward mobile applications, while at the same time investigating whether any differences exist between first-time and repeat visitors. The study demonstrates that complementing the nature of the task (traveling) with context-specific interface and interactive features is an important area of inquiry that can benefit from adopting conjoint analysis.


2017 ◽  
Vol 117 (2) ◽  
pp. 425-438 ◽  
Author(s):  
Qianling Chen ◽  
Min Zhang ◽  
Xiande Zhao

Purpose Big data produced by mobile apps contains valuable knowledge about customers and markets and have been viewed as productive resources. The purpose of this paper is to propose a multiple methods approach to elicit intelligence and value from big data by analysing the customer behaviour in mobile app usage. Design/methodology/approach The big data analytical approach is developed using three data mining techniques: RFM(recency, frequency, monetary) analysis, link analysis, and association rule learning. The authors then conduct a case study to apply this approach to analyse the transaction data extracted from a mobile app. Findings This approach can identify high value and mass customers, and understand their patterns and preferences in using the functions of the mobile app. Such knowledge enables the developer to capture the behaviour of large pools of customers and to improve products and services by mixing and matching the functions and offering personalised promotions and marketing information. Originality/value The approach used in this study balances complexity with usability, thus facilitating corporate use of big data in making product improvement and customisation decisions. The approach allows developers to gain insights into customer behaviour and function usage preferences by analysing big data. The identified associations between functions can also help developers improve existing, and design new, products and services to satisfy customers’ unfulfilled requirements.


2021 ◽  
Author(s):  
◽  
Elyse Dalabakis

<p>This project focuses on Dimitris Dragatakis (1914–2001), his legacy, and Concerto for Viola in the twenty-first century. The research examines the following overarching questions within interlaced scholarly and creative components of the dissertation:   How can we use twenty-first-century digital tools to promote Dimitris Dragatakis, one of Greece’s most important modern composers, to advance his legacy including, importantly, his Concerto for Viola, and to assist future scholars and performers in accessing information about his life and music?  This dissertation discusses the digital tools and processes used to advance the legacy of Dimitris Dragatakis and to promote his Concerto for Viola. These tools and processes include creating and publishing the Dragatakis Archive Digital Database website, recording interviews with the Dragatakis family and leading Dragatakis scholar, and using his Concerto for Viola (1992) as a digital case study. The digital case study demonstrates how twenty-first-century performers, scholars, and archivists might approach advancing the works of lesser-known composers through digital media. In this case study, a new viola and piano performance edition and percussion chamber music performance edition are offered, a new digital orchestra score along with complete orchestral parts is made available, interview material with the violist who premiered the work has been recorded, and the recently unearthed premiere performance recording of the work from the Dragatakis archive has been included in an interactive video created by the researcher. This project also aims to provide a model for future performers and scholars to use to assist future projects beyond this topic.</p>


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