scholarly journals Accessible Learning Management System (LMS) for Disabled People: Project Development Based on Accessibility Guidelines, Gamification, and Design Thinking Strategies

2021 ◽  
Author(s):  
Leonardo Enrico Schimmelpfeng ◽  
Vania Ribas Ulbricht

We live in a time of expansion and popularization of the processes of acquisition, retention, and sharing of knowledge in virtual media. Platforms geared towards digital learning now play a fundamental role in mediating knowledge processes. Many of them already use gamification with the use of game elements to increase engagement and stimulate the participants’ immersion and flow status. But in addition to the development of dynamic platforms that enhance learning, it is essential that they are accessible to disabled people, allowing gamification resources and interactions between participants to be used by any audience, including people with visual and hearing disabilities. From this premise, this research problematizes the need to think from the initial project on the accessibility tools of an LMS following the recommendations prepared by groups such as the World Wide Web Consortium (W3C) and Global Learning Consortium (GLC), including Web Accessibility Initiative - World Wide Web Consortium (WAI-W3C), IMS GLC - Accessibility Guidelines (IMS GLC-ACC) and Web Accessibility Initiative - Accessible Rich Internet Applications (WAI-ARIA). In addition to studies for the development of accessible LMS, this research also presents the use of gamification strategies and design thinking in the development process, also using the method called Design Science Research to define the steps, thus seeking to promote engagement and immersion of the team, stimulating practical experiences with the gamification process. For the result, the proposal for the development of accessible LMS based on gamification and design thinking strategies is presented, with explicit use in the phases of empathy, definition, and ideation.

Author(s):  
Néstor Apolo LÓPEZ-GONZÁLEZ ◽  
Beatriz Adriana GONZÁLEZ-BELTRÁN

The attributes of a software product such as usability and accessibility are crucial, they allow the user to reach his/her goals, and additionally they give a better user experience. The first of them, usability, is oriented to satisfy the needs of the user with average capabilities and the second, accessibility is related to the users with disabilities. There is a lot of work published about web accessibility but, it is not the same case for mobile accessibility. This paper focuses on mobile accessibility guidelines, its overall aim consists of a set of unified mobile accessibility guidelines, based on guidelines such as Android, the British Broadcasting Corporation (BBC) and the World Wide Web Consortium (W3C). The method consisted of: Examine and organize the existent guidelines; find elements/components and properties/attributes related to them; verify if the guideline applies to the mobile environment then, unify guidelines if there are two or more of them. The result of this work consists of a set of unified guidelines to develop a mobile accessibility guidelines standard.


First Monday ◽  
2015 ◽  
Author(s):  
Gerard Goggin

As the World Wide Web turns 25, it is an appropriate time to ask: where are we are now with disability and the Internet? A good place to look is in the burgeoning area of Internet and mobile technology. Accordingly, this paper explores the issues and prospect for disability and mobile Internet. It provides a brief history of the entwined nature of the rise of disability and the Internet, discusses the emergence of mobile Internets, and then turns to a discussion of mobile Web accessibility. It concludes by noting the limits of mobile Web accessibility, for its struggle to adopt an expanded concept of disability — but also because of growing complexity of mobile Internets.


Author(s):  
Media Anugerah Ayu ◽  
Mohamed Ahmed Elgharabawy

Previous researches have highlighted the importance of web accessibility of a website. Its importance has made the W3C (World Wide Web Consortium) come up with Web Content Accessibility Guidelines (WCAG) as a guideline for developing an accessible website. Amongst websites available in the web wide world, many of them are fall under the education institution website category. These education institution websites are mostly the first door that people will go to visit to get information about education services and courses provided by the institution. Thus, to be accessible is an essential issue for these websites. Another issue that gets much attention in the current competitive internet world is to be visible by popular search engines and ranked at their top lists. For higher learning institutions there is an online ranking that they like to be in the top list, i.e. Webometrics. This paper attempts to address those two issues of web accessibility and being at the top list. It presents a study that investigates whether web accessibility has a contributing effect to ranking position in Webometrics and popular search engines. The research covers websites from higher learning institutions and education domains. Three popular search engines are used in this research, i.e. Google, Yahoo! and Bing. The study produces interesting results that would be useful as a guide for higher learning institutions that want to improve their online ranking.


Author(s):  
Serhat Kurt

The World Wide Web (Web) has become an essential part of our daily life. Web accessibility remains an important issue because many people have limited access to the Web. It is essential to make this content accessible to all people. This chapter provides an overview of the importance of web accessibility. It explains the current status of the issue, accessibility guidelines and techniques to evaluate and achieve web accessibility. Useful resources and practical recommendations to increase accessibility are also included.


Author(s):  
Simon Harper ◽  
Yeliz Yesilada

Web accessibility conjures the vision of designers, technologists, and researchers valiantly making the World–Wide–Web (Web) open to disabled users. While this maybe true in part, the reality is a little different. Indeed, Web accessibility is actually about correcting our past mistakes by making the current Web fulfill the original Web vision of access for all. It just so happens that in the process of trying to re-engineer these corrections, that have for the most part ignored, we may solve a number of ‘larger–scale’ usability issues faced by every Web user. Indeed, by understanding disabled–user’s interaction we enhance our understanding of all users operating in constrained modalities where the user is disabled by both environment and technology. It is for this reason that Web accessibility is a natural preface to wider Web usability and universal accessibility, it is also why ‘main–stream’ technologist take it so seriously and understand its cross-over benefits.


2002 ◽  
Vol 33 (2) ◽  
pp. 3-7
Author(s):  
Paul D. Clawson ◽  
Amy L. Skinner

The accessibility of the ten most frequently visited career-sites was investigated. The career sites were chosen based on the number of unique visitors that accessed the sites over a period of one month. The criteria for accessibility included the guidelines established by the World Wide Web Consortium's Web Accessibility Initiative and were measured using Bobby 3.2 software by CAST. The results indicate that none of the Careers sites met accessibility criteria established by the World Wide Web Consortium.


i-com ◽  
2004 ◽  
Vol 3 (3/2004) ◽  
pp. 9-14 ◽  
Author(s):  
Harald Weber ◽  
Markus E. Mund ◽  
Frank Leidermann ◽  
Klaus J. Zink

ZusammenfassungDer Beitrag dokumentiert den aktuellen Diskussionsstand zum Themenbereich Barrierefreiheit, bezogen auf die Nutzung von Web-Angeboten. Ausgehend einerseits von gesetzlichen Vorgaben, andererseits von einem modifizierten Verständnis von Usability, wird das Konzept Barrierefreiheit, wie es zur Zeit primär durch die Web Accessibility Initiative (WAI) des World Wide Web Konsortiums (W3C) geprägt ist, auch bzgl. Vollständigkeit und Weiterentwicklungsbedarf beleuchtet.


2019 ◽  
Author(s):  
Marcelo Sales Valerio

Um dos grandes desafios para a correta aplicação das boas práticas de acessibilidade em projetos digitais (sites e aplicativos) continua sendo o não entendimento e adequação da WCAG (Web Content Accessibility Guidelines) publicadas e mantidas pelo W3C (World Wide Web). Este artigo aborda uma ferramenta capaz de tornar mais simples o aprendizado da WCAG, através de uma aplicação prática individual ou em grupo possibilitando a discussão, esclarecimento e fixação do aprendizado. A ferramenta em questão resume cada um dos 78 critérios de sucesso atualmente existentes na WCAG, em formato de cartões manipuláveis. Denominado de "Acessibilidade Toolkit" [1], é também a primeira abordagem no mundo criada neste formato para representação simplificada do tema.


Author(s):  
Matthew Allen

Web 2.0 has been a dominant concept in recent discussion and development of Internet applications, businesses and uses. Dating from 2004, the term Web 2.0 is variously understood as new forms of website development and delivery technology, changing uses of the Internet to emphasise sociability over consumption, new understandings of the possible financial exploitation of the web, and more broadly, a new way of thinking about the Internet as a whole. However, Web 2.0 is, conceptually, both more and less than these various understandings and we can only grasp why it has become such a key term in contemporary usage by appreciating two key discursive foundations for this term. Firstly, much Web 2.0 thinking is a re-expression of long-held ideas about the Internet and the web. Secondly, at the particular time when Web 2.0 was made popular, net technology policy makers and financial analysts were primarily enthused by the possibilities of broadband networks for improved and more profitable versions of the well-established businesses of telephony and audio-visual entertainment, and had to some extent consigned novel, web-based services to a lesser role, following the dot.com crash. Thus, as I argue in this paper, Web 2.0 can be understood as a key intervention, from within the dot.com / new media business sector, recovering from the crash, that re-asserts the equal legitimacy of the use of networked computing, over high-speed lines, for computing-oriented activities, and not just video on demand and voice over IP. In short, in the first years of this century, discussions about the future of the Internet had become dominated by arguments for increased broadband access, substantially concerned with providing more traditional video and voice services in new ways. The World Wide Web was seen as relatively unimportant for this purpose, even though it was part of the so-called 'triple play' of voice and data services. At this time, first in the hands of Tim O'Reilly and then from others who took up his position, Web 2.0 became a catchy simple term under which to mount a campaign for the renaissance of the World Wide Web as a quite distinct, yet equally important, form of media and communications. So, Web 2.0 provides evidence that, while there is a convergence of all forms of media and communications towards similar data traffic over the Internet, there remain diverging views over the nature, control and use of the Internet, views that express the degree to which corporate players imagine themselves to be 'media', 'telephony' or 'computing' in primary orientation.


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