Marshmallows Toothpicks and Geodesic Domes

1977 ◽  
Vol 25 (3) ◽  
pp. 39-42
Author(s):  
M. Stoessel Wahl

Young children grow up in and Patterns for Domes adapt to a world of three-dimensional objects. Solids. however, are difficult to show on textbook pages and in chalkboard drawings, with the result that there is a tendency to limit early school geometric experiences to recognition of plane figures.

1983 ◽  
Vol 31 (2) ◽  
pp. 48-52
Author(s):  
Patricia F. Campbell

Young children's pre chool years are filled with three-dimensional objects as the children come to understand spatial and topological idea. These idea, such a nearness order or enclosure are based on the child's experiences and sensory impressions of shape and solids. However. too often early school experience with geometric concepts are limited to plane figure. This is because solid are difficult to represent on paper or the blackboard and young children have difficulty constructing model of three-dimensional figure with cardboard and paste. The “cut and paste” method of constructsion also produces permanent figures that are difficult to store.


2018 ◽  
Vol LXXVIII (5) ◽  
pp. 325-334
Author(s):  
Edyta Gruszczyk-Kolczyńska

In the article, I present the findings of scientific insight into issues that I call tablet children. I provide alarming data on the number of children aged 6 months and a little bit older who are given access to tablets and smartphones by adults. I quote the most important findings included in the theory of representation by Jerome S. Bruner to explain the following: – What makes babies and toddlers use tablets and smartphones in a remarkably efficient way; – Adverse differences in representations created by children based on experiences gathered in the world of real objects and in the virtual world; – Distortions in the outlines of mental representations formed by young children when they watch images on tablet and smartphone screens too frequently. Being given access to these devices is particularly dangerous for young children, who have not yet created the outlines of the representations of three-dimensional objects and three-dimensional qualities of space in their minds. Distortions in the outlines of representations are difficult to fix as subsequent experiences only complement and expand the existing representations. Since the existing representations take part in creating new representations, the new ones are not fully correct either. I also argue the need for serious research that should aim to determine the far-reaching results of tablets and smartphones being available to babies and young children. This will help to come to terms with these devices educationally and also to determine when and for how long they can be made available to children so that they are safe for children's mental development.


Algorithms ◽  
2021 ◽  
Vol 14 (3) ◽  
pp. 72
Author(s):  
Luca Tonti ◽  
Alessandro Patti

Collision between rigid three-dimensional objects is a very common modelling problem in a wide spectrum of scientific disciplines, including Computer Science and Physics. It spans from realistic animation of polyhedral shapes for computer vision to the description of thermodynamic and dynamic properties in simple and complex fluids. For instance, colloidal particles of especially exotic shapes are commonly modelled as hard-core objects, whose collision test is key to correctly determine their phase and aggregation behaviour. In this work, we propose the Oriented Cuboid Sphere Intersection (OCSI) algorithm to detect collisions between prolate or oblate cuboids and spheres. We investigate OCSI’s performance by bench-marking it against a number of algorithms commonly employed in computer graphics and colloidal science: Quick Rejection First (QRI), Quick Rejection Intertwined (QRF) and a vectorized version of the OBB-sphere collision detection algorithm that explicitly uses SIMD Streaming Extension (SSE) intrinsics, here referred to as SSE-intr. We observed that QRI and QRF significantly depend on the specific cuboid anisotropy and sphere radius, while SSE-intr and OCSI maintain their speed independently of the objects’ geometry. While OCSI and SSE-intr, both based on SIMD parallelization, show excellent and very similar performance, the former provides a more accessible coding and user-friendly implementation as it exploits OpenMP directives for automatic vectorization.


i-Perception ◽  
2020 ◽  
Vol 11 (6) ◽  
pp. 204166952098231
Author(s):  
Masakazu Ohara ◽  
Juno Kim ◽  
Kowa Koida

Perceiving the shape of three-dimensional objects is essential for interacting with them in daily life. If objects are constructed from different materials, can the human visual system accurately estimate their three-dimensional shape? We varied the thickness, motion, opacity, and specularity of globally convex objects rendered in a photorealistic environment. These objects were presented under either dynamic or static viewing condition. Observers rated the overall convexity of these objects along the depth axis. Our results show that observers perceived solid transparent objects as flatter than the same objects rendered with opaque reflectance properties. Regional variation in local root-mean-square image contrast was shown to provide information that is predictive of perceived surface convexity.


1993 ◽  
Vol 94 (1) ◽  
Author(s):  
Y. Matsakis ◽  
M. Lipshits ◽  
V. Gurfinkel ◽  
A. Berthoz

2007 ◽  
Vol 32 (10) ◽  
pp. 1229 ◽  
Author(s):  
Conor P. McElhinney ◽  
John B. McDonald ◽  
Albertina Castro ◽  
Yann Frauel ◽  
Bahram Javidi ◽  
...  

2001 ◽  
Author(s):  
Brian H. Dennis ◽  
George S. Dulikravich

Abstract A finite element method (FEM) formulation is presented for the prediction of unknown steady boundary conditions in heat conduction on multiply connected three-dimensional solid objects. The present FEM formulation is capable of determining temperatures and heat fluxes on the boundaries where such quantities are unknown or inaccessible, provided such quantities are sufficiently over-specified on other boundaries. Details of the discretization, linear system solution techniques, regularization, and sample results for 3-D problems are presented.


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