depth first search
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Information ◽  
2021 ◽  
Vol 12 (12) ◽  
pp. 517
Author(s):  
Rakib Hossen ◽  
Md Whaiduzzaman ◽  
Mohammed Nasir Uddin ◽  
Md. Jahidul Islam ◽  
Nuruzzaman Faruqui ◽  
...  

The Internet of Things (IoT) has seen a surge in mobile devices with the market and technical expansion. IoT networks provide end-to-end connectivity while keeping minimal latency. To reduce delays, efficient data delivery schemes are required for dispersed fog-IoT network orchestrations. We use a Spark-based big data processing scheme (BDPS) to accelerate the distributed database (RDD) delay efficient technique in the fogs for a decentralized heterogeneous network architecture to reinforce suitable data allocations via IoTs. We propose BDPS based on Spark-RDD in fog-IoT overlay architecture to address the performance issues across the network orchestration. We evaluate data processing delays from fog-IoT integrated parts using a depth-first-search-based shortest path node finding configuration, which outperforms the existing shortest path algorithms in terms of algorithmic (i.e., depth-first search) efficiency, including the Bellman–Ford (BF) algorithm, Floyd–Warshall (FW) algorithm, Dijkstra algorithm (DA), and Apache Hadoop (AH) algorithm. The BDPS exhibits low latency in packet deliveries as well as low network overhead uplink activity through a map-reduced resilient data distribution mechanism, better than in BF, DA, FW, and AH. The overall BDPS scheme supports efficient data delivery across the fog-IoT orchestration, outperforming faster node execution while proving effective results, compared to DA, BF, FW and AH, respectively.


2021 ◽  
Author(s):  
Pei-Zhu Zheng ◽  
Ti-Jian Li ◽  
Handing Xia ◽  
Mengjun Feng ◽  
Meng Liu ◽  
...  

2021 ◽  
Author(s):  
Rocío Mercado ◽  
Esben Bjerrum ◽  
Ola Engkvist

Here we explore the impact of different graph traversal algorithms on molecular graph generation. We do this by training a graph-based deep molecular generative model to build structures using a node order determined via either a breadth- or depth-first search algorithm. What we observe is that using a breadth-first traversal leads to better coverage of training data features compared to a depth-first traversal. We have quantified these differences using a variety of metrics on a dataset of natural products. These metrics include: percent validity, molecular coverage, and molecular shape. We also observe that using either a breadth- or depth-first traversal it is possible to over-train the generative models, at which point the results with the graph traversal algorithm are identical


2021 ◽  
Author(s):  
Matjaž Krnc ◽  
Nevena Pivač

Graph searching is one of the simplest and most widely used tools in graph algorithms. Every graph search method is defined using some partic-ular selection rule, and the analysis of the corre-sponding vertex orderings can aid greatly in de-vising algorithms, writing proofs of correctness, or recognition of various graph families. We study graphs where the sets of vertex order-ings produced by two di˙erent search methods coincide. We characterise such graph families for ten pairs from the best-known set of graph searches: Breadth First Search (BFS), Depth First Search (DFS), Lexicographic Breadth First Search (LexBFS) and Lexicographic Depth First Search (LexDFS), and Maximal Neighborhood Search (MNS).


2021 ◽  
Vol 41 (3) ◽  
pp. 1224-1241
Author(s):  
Shivaji D. Pawar ◽  
Kamal Kr. Sharma ◽  
Suhas G. Sapate ◽  
Geetanjali Y. Yadav

2021 ◽  
Vol 95 (7) ◽  
pp. 1386-1393
Author(s):  
S. L. Khursan ◽  
A. S. Ismagilova ◽  
F. T. Ziganshina ◽  
A. I. Akhmet’yanova

2021 ◽  
Vol 7 (6) ◽  
Author(s):  
R. Zainullina

The subject of the research is one of the ways of updating modern training systems for solving problems of graph theory, namely, automatic generation of graphs. This approach will reduce the load on the training system database and generate tasks for the user in real-time without updating the bank of tasks. In the course of the work, the advantages and disadvantages of this approach were identified. The most suitable method for the implementation of the research was chosen to represent graphs in electronic computers. The requirements for generated graphs and possible ways of implementing these requirements are identified and substantiated. Namely: in the implemented program, simple connected undirected graphs will be generated. We considered an important detail in working with graphs — graph traversal using the “Depth (width) search” algorithm, which in this task is used to check the graph for connectivity. The result of the work is presented — a software implementation of the graph generation algorithm in the C# programming language. In it, graphs are represented by an adjacency list, generated randomly, and checked for connectivity using the DFS (Depth First Search) function. DFS is a software implementation of the Depth First Search algorithm.


Author(s):  
Al Refai Mohammed N. ◽  
Jamhawi Zeyad

<p><span id="docs-internal-guid-06e4528a-7fff-0e38-150e-f136d6f22d84"><span>Memory consumption, of opened and closed lists in graph searching algorithms, affect in finding the solution. Using frontier boundary will reduce the memory usage for a closed list, and improve graph size expansion. The blind algorithms, depth-first frontier Searches, and breadth-first frontier Searches were used to compare the memory usage in slide tile puzzles as an example of the cyclic graph. This paper aims to prove that breadth-first frontier search is better than depth-first frontier search in memory usage. Both opened and closed lists in the cyclic graph are used. The level number and nodes count at each level for slide tile puzzles are changed when starting from different empty tile location. Eventually, the unorganized spiral path in depth-first search appears clearly through moving inside the graph to find goals.</span></span></p>


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