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2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Luce le Gorrec ◽  
Philip A. Knight ◽  
Auguste Caen

AbstractTechniques for learning vectorial representations of graphs (graph embeddings) have recently emerged as an effective approach to facilitate machine learning on graphs. Some of the most popular methods involve sophisticated features such as graph kernels or convolutional networks. In this work, we introduce two straightforward supervised learning algorithms based on small-size graphlet counts, combined with a dimension reduction step. The first relies on a classic feature extraction method powered by principal component analysis (PCA). The second is a feature selection procedure also based on PCA. Despite their conceptual simplicity, these embeddings are arguably more meaningful than some popular alternatives and at the same time are competitive with state-of-the-art methods. We illustrate this second point on a downstream classification task. We then use our algorithms in a novel setting, namely to conduct an analysis of author relationships in Wikipedia articles, for which we present an original dataset. Finally, we provide empirical evidence suggesting that our methods could also be adapted to unsupervised learning algorithms.


Automatic text summarization is a technique of generating short and accurate summary of a longer text document. Text summarization can be classified based on the number of input documents (single document and multi-document summarization) and based on the characteristics of the summary generated (extractive and abstractive summarization). Multi-document summarization is an automatic process of creating relevant, informative and concise summary from a cluster of related documents. This paper does a detailed survey on the existing literature on the various approaches for text summarization. Few of the most popular approaches such as graph based, cluster based and deep learning-based summarization techniques are discussed here along with the evaluation metrics, which can provide an insight to the future researchers.


2021 ◽  
Vol 2131 (3) ◽  
pp. 032008
Author(s):  
K E Kovalev ◽  
A V Novichikhin

Abstract The article describes tools of the railway control on intensive and low-density lines which is directed on the effectiveness increase of low-density line functioning, for the solution of perspective tasks of the railway network functioning and development. For the too realization the oriented graph with the Ford-Fulkerson algorithm which allows determining the maximum flow and the minimum cut for non-oriented graphs. Firstly as values of graph tops inverse values of the station rating and as graph edges inverse values of the railway line class are accepted. The use of this approach allows determining the maximum flow in the system and provides the clear view of relations of transportation capacities of railway lines and stations.


2021 ◽  
Author(s):  
Henry Powell ◽  
Mathias Winkel ◽  
Alexander V. Hopp ◽  
Helmut Linde

Abstract A variety of behaviors like spatial navigation or bodily motion can be formulated as graph traversal problems through cognitive maps. We present a neural network model which can solve such tasks and is compatible with a broad range of empirical findings about the mammalian neocortex and hippocampus. The neurons and synaptic connections in the model represent structures that can result from self-organization into a cognitive map via Hebbian learning, i.e. into a graph in which each neuron represents a point of some abstract task-relevant manifold and the recurrent connections encode a distance metric on the manifold. Graph traversal problems are solved by wave-like activation patterns which travel through the recurrent network and guide a localized peak of activity onto a path from some starting position to a target state.


Author(s):  
Juan Luis González-Santander

We propose a simple probability problem for undergraduate level. This problem involves different branches of Mathematics, such as Graph Theory, Linear Algebra or hypergeometric sums, hence it is quite suitable to be used as Problem-Based Learning. In addition, the problem allows several variations so that it may be proposed to different groups of students at the same time.


Author(s):  
Lu Zhou ◽  
Sixin CHEN ◽  
Yi-Qing Ni ◽  
Liu Jiang

Abstract Ultrasonic guided waves (UGWs) have been extensively utilized in nondestructive testing (NDT) and structural health monitoring (SHM) for detection and real-time monitoring of structural defects. By implementing multiple piezoelectric sensors onto a plane of the target structure to form a sensor network, damages within the sensing range can be detected or even visualized through a pitch-catch configuration. On the other hand, deep learning (DL) techniques have recently been widely used to aid UGW-based SHM when the waveform is over complicated to extract a specific mode of interest due to irregular structure or boundary reflections. However, not too much research work has been conducted to thoroughly combine sensor networks with DL. Existing research using DL approaches is mainly used to train and interpret waveforms from isolated sensor pairs. The topological structure of sensor layout and sensor-damagerelative positions are hardly considered in the data-driven process. Motivated by these concerns, this study offers a first-of-its-kindperspective to interpret UGW data collected from a sensor network by mapping the physical sensor-damage layout into a graph, in which sensors and potential damages serve as graph vertices bearing heterogenous properties upon coming to UGWs and the process of UGW transmission between sensors are encapsulated as wavelike messagepassing between the vertices. A novel physics-informedend-to-end GNN model, named as WaveNet, was exquisitely and meticulously developed. By utilizing wave information and topological structure, WaveNet enables inference of multiple damages in terms of severity and location with satisfactory accuracy, even when the waveforms are chaotic and the sensor arrangement is different at the training and testing stages. More importantly, beyond the SHM scenario, the present study is expected to enlighten new thinking on interconnecting physical wave propagation with virtual messaging passing in neural networks.


Author(s):  
А. Mukasheva

The purpose of this article is to study one of the methods of social networks analysis – text sentiment analysis. Today, social media has become a big data base that social network analysis is used for various purposes – from setting up targeted advertising for a cosmetics store to preventing riots at the state level. There are various methods for analyzing social networks such as graph method, text sentiment analysis, audio, and video object analysis. Among them, sentiment analysis is widely used for political, social, consumer research, and also for cybersecurity. Since the analysis of the sentiment of the text involves the analysis of the emotional opinions expressed in the text, the first step is to define the term opinion. An opinion can be simple, that is, a positive, negative or neutral emotion towards a particular object or its aspect. Comparison is also an opinion, but devoid of emotional connotation. To work with simple opinions, the first task of text sentiment analysis is to classify the text. There are three levels of classifications: classification at the text level, at the level of a sentence, and at the aspect level of the object. After classifying the text at the desired level, the next task is to extract structured data from unstructured information. The problem can be solved using the five-tuple method. One of the important elements of a tuple is the aspect in which an opinion is usually expressed. Next, aspect-based sentiment analysis is applied, which involves identifying aspects of the desired object and assessing the polarity of mood for each aspect. This task is divided into two sub-tasks such as aspect extraction and aspect classification. Sentiment analysis has limitations such as the definition of sarcasm and difficulty of working with abbreviated words.


2021 ◽  
Author(s):  
Yao Ma ◽  
Xiaorui Liu ◽  
Tong Zhao ◽  
Yozen Liu ◽  
Jiliang Tang ◽  
...  

Author(s):  
Yue Wang ◽  
Yiming Jiang ◽  
Julong Lan

Machine learning and deep learning methods have been widely used in network intrusion detection, most of which are supervised intrusion detection methods, which need to train a lot of marked data. However, in some cases, a small amount of exception data is hidden in a large amount of exception data, making methods that require a large amount of the same markup data to learn features invalid. In order to solve this problem, this paper proposes an innovative method of small sample network intrusion detection. The innovation point is that network data is modeled as graph structure to effectively mine the correlation features between data samples, and by comparing the distance similarity, the triplet network structure is used to detect anomalies. The triplet network is composed of triplet graph convolutional neural network which shares the same parameters and is trained by providing triplet samples to the network. Experiments on network traffic datasets CSE-CIC-IDS2018 and UNSW-NB15 as well as system status monitoring datasets verify the effectiveness of the proposed method in network intrusion detection of small samples.


Author(s):  
Thiago Castanheira Retes de Sousa ◽  
Rafael Lima de Carvalho

Artificial Intelligence has always been used in designing of automated agents for playing games such as Chess, Go, Defense of the Ancients 2, Snake Game, billiard and many others. In this work, we present the development and performance evaluation of an automated bot that mimics a real life player for the RPG Game Tibia. The automated bot is built using a combination of AI techniques such as graph search algorithm A* and computer vision tools like template matching. Using four algorithms to get global position of player in game, handle its health and mana, target monsters and walk through the game, we managed to develop a fully automated Tibia bot based in raw input image. We evaluated the performance of the agent in three different scenarios, collecting and analyzing metrics such as XP Gain, Supplies Usage and Balance. The simulation results shows that the developed bot is capable of producing competitive results according to in-game metrics when compared to human players.


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