information systems design
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Author(s):  
Isto Huvila ◽  
Heidi Enwald ◽  
Kristina Eriksson‐Backa ◽  
Ying‐Hsang Liu ◽  
Noora Hirvonen

Tábula ◽  
2021 ◽  
pp. 265-284
Author(s):  
Danielle Alves Batista ◽  
Victoria L. Lemieux

Este artículo aborda la importancia de incluir el diseño de sistemas de información como una competencia necesaria para los profesionales del archivo y, además, como una etapa o dimensión en los modelos que explican la existencia de los documentos de archivo –el ciclo de vida y el continuo de los documentos archivísticos (continuum )– en ambientes tecnológicos emergentes como la Tecnología de Registros Distribuidos (TRD) (Distributed Ledger Tecnology - DLT ). Para examinar la incorporación del diseño de sistemas de información al plan de estudios archivístico, analizamos las propuestas curriculares en Canadá, Australia, USA y el Reino Unido. Al revisar el ciclo de vida y el continuum, estudiamos ambos modelos y proponemos, basados en la metodología de investigación del diseño, la incorporación del diseño de sistemas de información en ambos modelos, como una etapa o dimensión para la existencia de documentos de archivo. Concluimos que existe la necesidad de revisar ambos modelos y que hay, actualmente, una carencia de competencias de diseño de sistemas de información en el currículo archivístico, lo que puede representar una barrera en la creación, uso, conservación y preservación de documentos de archivo fidedignos en emergentes ambientes tecnológicos tales como DLT. This paper discusses the importance of including information systems design as a necessary skill for records professionals and also as a stage or dimension in the models explaining the records existence – the life cycle and the continuum – in emerging technologies environments such as DLT. To analyze the inclusion of information systems design as part of archival science curricula, we analyzed the curriculum guidelines in Canada, Australia, USA and the United Kingdom. To revisit the life cycle and continuum we analyzed both models and suggested, based on the design research methodology, the inclusion of information systems design in both models as a stage or dimension needed for the existence of authoritative records. We conclude that there is a need to revisit both models and include information systems design skills in the present archival science curricula in order to avoid barriers to the creation, use, maintenance and preservation of authoritative records in emerging technologies environments such as DLT.


Author(s):  
Nicolay Dudakov

Virtual reality technology (VR) is a comprehensive technology that allows you to immerse a person in an immersive virtual world using specialized devices (virtual reality helmets). Virtual reality provides a complete immersion in the computer environment surrounding the user and responding to his actions in a natural way, manipulating objects and programmable events in the virtual environment. Virtual reality constructs a new artificial world transmitted to man through his sensations: vision, hearing, touch and others. A person can interact with a 3D, computerized environment, as well as manipulate objects or perform specific tasks by gaining user experience. Virtual reality is an evolving technology for the transfer of user experience (User Experiment: UI) from person to person. Currently, at the stage of information systems design, the use of induced virtual environment technology in dynamic interaction systems leads to the need to analyze the effectiveness of visual perception and transfer to the human neocortex. Visual perception represents a fundamental scientific task and is studied in many areas of science: neurophysiology, psychophysics, psychology, computer graphics and virtual environment, computer vision, computer science theory.


2020 ◽  
Vol 32 (2) ◽  
Author(s):  
Stefan Gruner

This contribution provides the full text to the invited lecture which I gave at the Annual Seminar of the Southern African Chapter of the Association for Information Systems (AISSAC), September the 14th, 2020. In this contribution, which thoroughly elaborates some of my earlier thoughts on this topic, I argue science-philosophically that the quest for a so-called 'general theory of software engineering' (GTSE) is, all-in-all, not feasible. More positively I also argue that software 'engineering' (which includes information systems design) might well become a 'proper' engineering discipline via the development and appropriate application of a multitude of domain-specific micro theories, by which successful engineering disciplines are typically characterized. Since different meta-theoretical opinions can be found even about what is a 'micro theory', I also explicate which definition of the notion of 'micro theory' is most appropriate in (and for) this particular domain of discourse.


Data ◽  
2020 ◽  
Vol 5 (4) ◽  
pp. 108
Author(s):  
Shamil Magomedov ◽  
Dmirty Ilin ◽  
Anastasiya Silaeva ◽  
Evgeny Nikulchev

This paper presents the dataset and the results of the analysis of user reactions when filling out questionnaires. Based on the analysis of 1980 results of users’ responses to simple questionnaire questions, patterns in user reactions were revealed. Data analysis shows that a user is characterized by reactions when answering a variety of questions, reflecting the individual skills of the interface, reading speed, speed of choosing an answer, which can be used to supplement personal verification in information systems. The built-in reaction time does not significantly load the data volumes for logging and transferring and does not contain confidential information. The data would be of interest for further research by specialists in the field of psychology, information security, and information systems design.


2020 ◽  
Vol 21 ◽  
pp. 1402-1460
Author(s):  
Christian Janiesch ◽  
◽  
Christoph Rosenkranz ◽  
Ulrich Scholten ◽  
◽  
...  

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