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2021 ◽  
Author(s):  
Sabeer Saeed ◽  
Asaf Varol

As automation is changing everything in today’s world, there is an urgent need for artificial intelligence, the basic component of today’s automation and innovation to have standards for software engineering for analysis and design before it is synthesized to avoid disaster. Artificial intelligence software can make development costs and time easier for programmers. There is a probability that society may reject artificial intelligence unless a trustworthy standard in software engineering is created to make them safe. For society to have more confidence in artificial intelligence applications or systems, researchers and practitioners in computing industry need to work not only on the cross-section of artificial intelligence and software engineering, but also on software theory that can serve as a universal framework for software development, most especially in artificial intelligence systems. This paper seeks to(a) encourage the development of standards in artificial intelligence that will immensely contribute to the development of software engineering industry considering the fact that artificial intelligence is one of the leading technologies driving innovation worldwide (b) Propose the need for professional bodies from philosophy, law, medicine, engineering, government, international community (such as NATO, UN), and science and technology bodies to develop a standardized framework on how AI can work in the future that can guarantee safety to the public among others. These standards will boost public confidence and guarantee acceptance of artificial intelligence applications or systems by both the end-users and the general public.


2021 ◽  
Vol 2066 (1) ◽  
pp. 012039
Author(s):  
Kun Huang

Abstract With the continuous growth of economy and the continuous development of society, once the computer came out, it has been rapidly developed and popularized, especially now, people’s life is more and more inseparable from the computer, and they have a serious dependence on the computer. Some industries even directly use the computer as the business pillar, once such industries leave the computing industry Therefore, the reliability of computer network is a very important topic. It is very important to improve the reliability of computer network. In order to explore the effect of genetic algorithm on improving the reliability of computer network, two experimental groups are set up in this paper. The experimental group adds genetic algorithm in its computer network operation, while the control group uses the traditional algorithm. Finally, the experimental results show that the accuracy and security of the computer network in the experimental group are higher than those in the control group. For example, the highest accuracy and security of the experimental group are 99.78% and 98.83% respectively, while the highest accuracy and security of the control group are 84.31% and 88.58%. These experimental data show that the genetic algorithm can play a positive effect on the security of computer network.


Author(s):  
Dermot Kerr ◽  
◽  
Sonya Coleman

Group projects are an important part of undergraduate computer science learning because of their role in developing working skills which are vital for professionals in the computing industry. While group projects offer many potential learning benefits there is no guarantee that the development of working skills will be achieved. In fact, group projects introduce their own stresses and strains for students due to the need to share the workload as fairly as possible, in how individual contributions are measured and recognised, the effect this has on individual performance, and ultimately how this contributes to the student’s success in the course. Group projects which are not designed, supervised and assessed in a way that promotes meaningful teamwork and collaboration can lead to failure. In this paper we demonstrate practical use of the WebPA system to allow students to perform self- and peer-assessment to effectively measure individual contributions within group projects. The impact of the tools in supporting and measuring performance is validated through quantitative student feedback where we demonstrate significant student engagement in the assessment process and student satisfaction in mark allocation.


2021 ◽  
Author(s):  
Jayn Verkerk

<p><b>Cloud computing provides ready access to data, anywhere, anytime through a one-click connection to centralised data storage. For the user the physicality of cloud computing is reduced to a browser icon. While highly convenient, users have concerns regarding privacy, security, and data surveillance, and don’t understand the technology. This suggests an imaginary of the cloud as benign, poetic and immaterial. </b></p><p>How does the metaphor of the cloud shape how users imagine cloud computing? This research investigates how users understand, perceive and imagine the hidden technology of cloud computing. Participatory design methodology was employed with groups of cloud computing users. Data was gathered using visual narrative methodology through a Cloud Drawing exercise and Follow-up interview. Stimulus Images of clouds in the arts and cloud computing industry further revealed how participants imagine the cloud. Findings informed a critical making methodology that addressed the immaterial nature of cloud computing through physical artefacts inspired by participant responses. </p><p>An exhibition of the artefacts provided a phenomenological encounter with diverse cloud narratives for new participants’ responses. An enclosed server cabinet exploring the first theme of Surveillance uses video, Pepper’s Ghost magic illusion, and smoke. Viewers observe an imaginary of mobile connection to the cloud that incorporates a panoptical vision from an all-seeing eye above. The second themed artefact, Factory, portrays a system-wide imaginary of cloud computing infrastructure through a network of fibre optic strands, and transparent user figurines. A third artefact, Noosphere, presents an imaginary of cloud computing as a technology that enables knowledge sharing and social connection. A networked bust containing an interactive element empowers the viewer to distribute light and knowledge horizontally. The artefacts have a dual purpose – a manifestation of the critical making process, and a means to gather further participant feedback. </p><p>Through critical making I intentionally used physical means to explore the digital technology of centralised cloud computing. Photographs and drawings provide documentation of the creative process, moving the research into a digital format. The digital capture of the work is recorded, while the physical experience through light, smoke and interactive elements is no longer possible. A final record of the artefacts and accompanying research will reside in digital form in the finite, digital shadow of the cloud, and in a physical book. </p><p>This research highlights the imbalance between users’ imaginaries of the cloud, the physical reality of the industry, and the metaphor it uses to advertise itself. While the growing cloud computing industry, with a market total of US$214 billion in 2019 alone, is driven by users’ streaming of video and music, it also enables data surveillance, and impacts on the environment (Gartner, n.d.). For cloud computing companies, including Google, Facebook and Amazon, the aim is delivery of a working product rather than a trusted one. My research seeks to address this imbalance through investigating users’ experience of the cloud. Through cloud artefacts that function as models of the cloud, this research provides a record of the human experience of the invisible digital cloud. </p>


2021 ◽  
Author(s):  
Jane Verkerk

<p><b>Cloud computing provides ready access to data, anywhere, anytime through a one-click connection to centralised data storage. For the user the physicality of cloud computing is reduced to a browser icon. While highly convenient, users have concerns regarding privacy, security, and data surveillance, and don’t understand the technology. This suggests an imaginary of the cloud as benign, poetic and immaterial. </b></p><p>How does the metaphor of the cloud shape how users imagine cloud computing? This research investigates how users understand, perceive and imagine the hidden technology of cloud computing. Participatory design methodology was employed with groups of cloud computing users. Data was gathered using visual narrative methodology through a Cloud Drawing exercise and Follow-up interview. Stimulus Images of clouds in the arts and cloud computing industry further revealed how participants imagine the cloud. Findings informed a critical making methodology that addressed the immaterial nature of cloud computing through physical artefacts inspired by participant responses. </p><p>An exhibition of the artefacts provided a phenomenological encounter with diverse cloud narratives for new participants’ responses. An enclosed server cabinet exploring the first theme of Surveillance uses video, Pepper’s Ghost magic illusion, and smoke. Viewers observe an imaginary of mobile connection to the cloud that incorporates a panoptical vision from an all-seeing eye above. The second themed artefact, Factory, portrays a system-wide imaginary of cloud computing infrastructure through a network of fibre optic strands, and transparent user figurines. A third artefact, Noosphere, presents an imaginary of cloud computing as a technology that enables knowledge sharing and social connection. A networked bust containing an interactive element empowers the viewer to distribute light and knowledge horizontally. The artefacts have a dual purpose – a manifestation of the critical making process, and a means to gather further participant feedback. </p><p>Through critical making I intentionally used physical means to explore the digital technology of centralised cloud computing. Photographs and drawings provide documentation of the creative process, moving the research into a digital format. The digital capture of the work is recorded, while the physical experience through light, smoke and interactive elements is no longer possible. A final record of the artefacts and accompanying research will reside in digital form in the finite, digital shadow of the cloud, and in a physical book. </p><p>This research highlights the imbalance between users’ imaginaries of the cloud, the physical reality of the industry, and the metaphor it uses to advertise itself. While the growing cloud computing industry, with a market total of US$214 billion in 2019 alone, is driven by users’ streaming of video and music, it also enables data surveillance, and impacts on the environment (Gartner, n.d.). For cloud computing companies, including Google, Facebook and Amazon, the aim is delivery of a working product rather than a trusted one. My research seeks to address this imbalance through investigating users’ experience of the cloud. Through cloud artefacts that function as models of the cloud, this research provides a record of the human experience of the invisible digital cloud. </p>


2021 ◽  
Author(s):  
Jane Verkerk

<p><b>Cloud computing provides ready access to data, anywhere, anytime through a one-click connection to centralised data storage. For the user the physicality of cloud computing is reduced to a browser icon. While highly convenient, users have concerns regarding privacy, security, and data surveillance, and don’t understand the technology. This suggests an imaginary of the cloud as benign, poetic and immaterial. </b></p><p>How does the metaphor of the cloud shape how users imagine cloud computing? This research investigates how users understand, perceive and imagine the hidden technology of cloud computing. Participatory design methodology was employed with groups of cloud computing users. Data was gathered using visual narrative methodology through a Cloud Drawing exercise and Follow-up interview. Stimulus Images of clouds in the arts and cloud computing industry further revealed how participants imagine the cloud. Findings informed a critical making methodology that addressed the immaterial nature of cloud computing through physical artefacts inspired by participant responses. </p><p>An exhibition of the artefacts provided a phenomenological encounter with diverse cloud narratives for new participants’ responses. An enclosed server cabinet exploring the first theme of Surveillance uses video, Pepper’s Ghost magic illusion, and smoke. Viewers observe an imaginary of mobile connection to the cloud that incorporates a panoptical vision from an all-seeing eye above. The second themed artefact, Factory, portrays a system-wide imaginary of cloud computing infrastructure through a network of fibre optic strands, and transparent user figurines. A third artefact, Noosphere, presents an imaginary of cloud computing as a technology that enables knowledge sharing and social connection. A networked bust containing an interactive element empowers the viewer to distribute light and knowledge horizontally. The artefacts have a dual purpose – a manifestation of the critical making process, and a means to gather further participant feedback. </p><p>Through critical making I intentionally used physical means to explore the digital technology of centralised cloud computing. Photographs and drawings provide documentation of the creative process, moving the research into a digital format. The digital capture of the work is recorded, while the physical experience through light, smoke and interactive elements is no longer possible. A final record of the artefacts and accompanying research will reside in digital form in the finite, digital shadow of the cloud, and in a physical book. </p><p>This research highlights the imbalance between users’ imaginaries of the cloud, the physical reality of the industry, and the metaphor it uses to advertise itself. While the growing cloud computing industry, with a market total of US$214 billion in 2019 alone, is driven by users’ streaming of video and music, it also enables data surveillance, and impacts on the environment (Gartner, n.d.). For cloud computing companies, including Google, Facebook and Amazon, the aim is delivery of a working product rather than a trusted one. My research seeks to address this imbalance through investigating users’ experience of the cloud. Through cloud artefacts that function as models of the cloud, this research provides a record of the human experience of the invisible digital cloud. </p>


2021 ◽  
Author(s):  
Józef Bohdan Lewoc ◽  
Eduard Babulak ◽  
Swieta Cukier ◽  
Erich Leitgeb ◽  
Mieczysław Rozent

LD 6 is our “Generalized Colleague”, a Leading Designer specialized in computer and communication system hardware, and pioneering/emerging/novel ICT application projects, in particular those intended for computer control systems, especially for the electric power industry. He assumed that the pioneers of the computing industry, of the best results in computer hardware, software and application projects should have the best results in defining and investigating the technological as well as off-technology (not technological aspects) of the computer development around the world. The Ld 6 is the nickname of the Leading Designer who devised an ICT book (Book 1) to disclose the impacts of the technological and off-technology aspects upon the ICT development in the countries similar to Hungary and Poland that were the most successful East Europe (Comecon) Countries developing ICT by their own and meeting the requirements of the general human culture, i.e. the ICT honest design and development. The history of writing the Book and publishing it is the subject matter of our paper (This paper). The publishing process of our Book was, generally and unfortunately, similar to rather popular of the ICT rather technology transfer process when the citizens of the technology beneficiary countries are treated similarly to the Ld 6, the basic complex hero of this paper.


2021 ◽  
Author(s):  
Jane Verkerk

<p><b>Cloud computing provides ready access to data, anywhere, anytime through a one-click connection to centralised data storage. For the user the physicality of cloud computing is reduced to a browser icon. While highly convenient, users have concerns regarding privacy, security, and data surveillance, and don’t understand the technology. This suggests an imaginary of the cloud as benign, poetic and immaterial. </b></p><p>How does the metaphor of the cloud shape how users imagine cloud computing? This research investigates how users understand, perceive and imagine the hidden technology of cloud computing. Participatory design methodology was employed with groups of cloud computing users. Data was gathered using visual narrative methodology through a Cloud Drawing exercise and Follow-up interview. Stimulus Images of clouds in the arts and cloud computing industry further revealed how participants imagine the cloud. Findings informed a critical making methodology that addressed the immaterial nature of cloud computing through physical artefacts inspired by participant responses. </p><p>An exhibition of the artefacts provided a phenomenological encounter with diverse cloud narratives for new participants’ responses. An enclosed server cabinet exploring the first theme of Surveillance uses video, Pepper’s Ghost magic illusion, and smoke. Viewers observe an imaginary of mobile connection to the cloud that incorporates a panoptical vision from an all-seeing eye above. The second themed artefact, Factory, portrays a system-wide imaginary of cloud computing infrastructure through a network of fibre optic strands, and transparent user figurines. A third artefact, Noosphere, presents an imaginary of cloud computing as a technology that enables knowledge sharing and social connection. A networked bust containing an interactive element empowers the viewer to distribute light and knowledge horizontally. The artefacts have a dual purpose – a manifestation of the critical making process, and a means to gather further participant feedback. </p><p>Through critical making I intentionally used physical means to explore the digital technology of centralised cloud computing. Photographs and drawings provide documentation of the creative process, moving the research into a digital format. The digital capture of the work is recorded, while the physical experience through light, smoke and interactive elements is no longer possible. A final record of the artefacts and accompanying research will reside in digital form in the finite, digital shadow of the cloud, and in a physical book. </p><p>This research highlights the imbalance between users’ imaginaries of the cloud, the physical reality of the industry, and the metaphor it uses to advertise itself. While the growing cloud computing industry, with a market total of US$214 billion in 2019 alone, is driven by users’ streaming of video and music, it also enables data surveillance, and impacts on the environment (Gartner, n.d.). For cloud computing companies, including Google, Facebook and Amazon, the aim is delivery of a working product rather than a trusted one. My research seeks to address this imbalance through investigating users’ experience of the cloud. Through cloud artefacts that function as models of the cloud, this research provides a record of the human experience of the invisible digital cloud. </p>


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