idea evaluation
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2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Wenjun Jia ◽  
Frederic von Wegner ◽  
Mengting Zhao ◽  
Yong Zeng

AbstractDesign is a ubiquitous, complex, and open-ended creation behaviour that triggers creativity. The brain dynamics underlying design is unclear, since a design process consists of many basic cognitive behaviours, such as problem understanding, idea generation, idea analysis, idea evaluation, and idea evolution. In this present study, we simulated the design process in a loosely controlled setting, aiming to quantify the design-related cognitive workload and control, identify EEG-defined large-scale brain networks, and uncover their temporal dynamics. The effectiveness of this loosely controlled setting was tested through comparing the results with validated findings available in the literature. Task-related power (TRP) analysis of delta, theta, alpha and beta frequency bands revealed that idea generation was associated with the highest cognitive workload and lowest cognitive control, compared to other design activities in the experiment, including problem understanding, idea evaluation, and self-rating. EEG microstate analysis supported this finding as microstate class C, being negatively associated with the cognitive control network, was the most prevalent in idea generation. Furthermore, EEG microstate sequence analysis demonstrated that idea generation was consistently associated with the shortest temporal correlation times concerning finite entropy rate, autoinformation function, and Hurst exponent. This finding suggests that during idea generation the interplay of functional brain networks is less restricted and the brain has more degrees of freedom in choosing the next network configuration than during other design activities. Taken together, the TRP and EEG microstate results lead to the conclusion that idea generation is associated with the highest cognitive workload and lowest cognitive control during open-ended creation task.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Suya Hu ◽  
Di Xu

PurposeWith the rapid development of web-based ideation platforms, firms are increasingly reaching outside their boundaries to obtain ideas, which makes idea evaluation tricky and ineffective. Numerous studies have investigated the antecedents of idea quality, but few have focused on the fragmented and contradictory conclusions these studies have drawn. Thus, the purpose of this paper is to disentangle conflicting findings regarding factors affecting idea quality.Design/methodology/approachA total of 41 independent samples from 40 articles published between 2009 and 2020 were retrieved and encoded to conduct a meta-analysis. By using Comprehensive Meta-analysis 3.0 (CMA 3.0) software, the relationship between identified influencing factors and idea quality, and the moderating effects of potential variables were investigated.FindingsFactors affecting idea quality were summarized and divided into three categories: idea-related factors, ideator-related factors and platform-related factors. The results indicated that all proposed factors (idea length, supporting evidence, past success, past submissions, past comments, votes received and comments received) had significant positive effects on idea quality. Moreover, the measurement of idea quality and idea type was the causative factor for the inconsistent findings, whereas the moderating effect of platform type was not significant.Originality/valueThis study systematically synthesized the existing research on the factors influencing idea quality and helped to reconcile the mixed results. The findings serve to enrich current knowledge of idea evaluation in the online context, which could have important implications for both scholars and practitioners.


Author(s):  
Kim van Broekhoven ◽  
Barbara Belfi ◽  
Lex Borghans ◽  
Philipp Seegers

Author(s):  
Şenay DEMİREL ◽  
Süha Erdem YABAŞ ◽  
Çağlar ÜÇLER ◽  
Sait ŞENER ◽  
Metin Recep ZAFER

2021 ◽  
Vol 2021 (1) ◽  
pp. 10439
Author(s):  
Linus Dahlander ◽  
Arne Thomas ◽  
Martin Wallin ◽  
Rebecka Cedering Ångström

2021 ◽  
Vol 13 (9) ◽  
pp. 5227
Author(s):  
Ting Liao ◽  
Erin F. MacDonald

Although three pillars of sustainable design—social desirability, economic competitiveness, and environmental friendliness—are all important, they are not necessarily equally accessible or salient during the design process. This paper applies a collage priming method to activate designers’ mindsets regarding sustainability pillars prior to conceptual design exercises, and to facilitate early-stage sustainable design. The study tests if collage priming (1) improves ideation outcome in terms of the sustainability pillars, interpreted as user desirability, cost, and environmental impact, and (2) encourages designers to further explore others’ ideas during idea evaluation. For (1), collage priming related to environmental aspect is shown to assist designers with generating more relevant ideas regarding environmental impact and more feasible ideas as compared to the control. The priming is not effective in helping designers generate ideas related to user desirability or cost, potentially because designers lack readily accessible information to be activated by priming. For (2), the collage priming related to user desirability is shown to encourage further exploration when exposed to (simulated) others’ ideas. The study shows the effectiveness of collage priming in improving environmental impact in conceptual design; it also demonstrates the existing challenges of addressing user desirability and cost.


2021 ◽  
pp. 72-86
Author(s):  
Vignesh R. Murugavel ◽  
Roni Reiter-Palmon

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