video multicast
Recently Published Documents


TOTAL DOCUMENTS

319
(FIVE YEARS 20)

H-INDEX

24
(FIVE YEARS 2)

2021 ◽  
Author(s):  
M. Anedda ◽  
M. Fadda ◽  
D.D. Giusto ◽  
M. Murroni
Keyword(s):  

2021 ◽  
Vol 2021 ◽  
pp. 1-19
Author(s):  
Jounsup Park

360-degree video content provides a rich and immersive multimedia experience to viewers by allowing viewers to the video from any angle. However, 360-degree videos require much higher bandwidth to be delivered over mobile networks compared to conventional videos. Multicasting of the videos is one of the solutions to efficiently utilize the limited bandwidth since many viewers share the wireless spectrum resource for popular videos, such as sports events or musical concerts. LTE eMBMS assigns the videos to the video sessions, and multiple viewers can subscribe to the same video allocated to the video sessions. Moreover, the tiling of the 360-degree video makes it possible to control the regional quality of the video. The tiles that are likely to be seen by many viewers should have higher quality than other tiles to satisfy more viewers. In this paper, we proposed the Multi-Session Multicast (MSM) system to optimally allocate the wireless resources to tiles with different qualities to maximize the expected user experience. The experimental results show that the proposed MSM system provides higher quality videos to viewers using limited wireless resources.


2021 ◽  
Author(s):  
Cong Liu ◽  
Wei Fei ◽  
Sheng Hu ◽  
Minghu Wu ◽  
Meng Liu

IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Kamran Zahoor ◽  
Kashif Bilal ◽  
Aiman Erbad ◽  
Amr Mohamed ◽  
Mohsen Guizani

Author(s):  
Jianmei Dai ◽  
Guosen Yue ◽  
Shiwen Mao ◽  
Danpu Liu

Author(s):  
Xinchang Zhang ◽  
Yinglong Wang ◽  
Meihong Yang ◽  
Guanggang Geng

2020 ◽  
Vol 26 (7) ◽  
pp. 5047-5061 ◽  
Author(s):  
Ahmed Boujnoui ◽  
Luis Orozco Barbosa ◽  
Abdelkrim Haqiq

IEEE Network ◽  
2020 ◽  
Vol 34 (3) ◽  
pp. 270-276
Author(s):  
Kamran Zahoor ◽  
Kashif Bilal ◽  
Aiman Erbad ◽  
Amr Mohamed
Keyword(s):  

Sensors ◽  
2020 ◽  
Vol 20 (8) ◽  
pp. 2254 ◽  
Author(s):  
Lei Wang ◽  
Yulong Li ◽  
Bo Pan ◽  
Qiuwei Wu ◽  
Jun Yin ◽  
...  

Device-to-Device (D2D) communication is one of the critical technologies for the fifth-generation network, which allows devices to communicate directly with each other while increasing transmission rate, but this communication is vulnerable to interference. When video transmission is carried out in an environment with interference, problems such as high packet loss rate, poor quality of the video, and blurred screen may exist. These problems can be effectively solved by redundant coding operations at the source node, but the extra coding operation imposes a heavy computational burden on the source node. In order to alleviate the computational overhead of the source node, reduce transmission delay, and guarantee transmission quality, this paper proposes an efficient video multicast transmission scheme based on Random Linear Network Coding (RLNC) in D2D networks. In the scheme, the receiving devices in the transmission participate in the process of generating repair packets that are used to remedy the loss of encoded packets during transmission. The source node multicasts the encoded video file. The receiving nodes re-encode the received data packets with RLNC and then send them to the network again. The nearby nodes can decode the original data through the encoded or re-encoded data packets. The performance of the proposed scheme is evaluated through both simulation and real experiments. The experimental results show that compared with the traditional RLNC scheme, this scheme could balance the computation overhead of the mobile devices and reduce the encoding and decoding delay by about 8%. When the packet loss rate is high, the proposed scheme can obtain better video quality than the traditional replication-based scheme.


Sign in / Sign up

Export Citation Format

Share Document