scholarly journals Virtual reality–based mindfulness training, sensory activation and mental assessment in dementia care

2020 ◽  
Vol 16 (S7) ◽  
Author(s):  
Lucas Paletta ◽  
Sandra Schüssler ◽  
Silvia Erika Kober ◽  
Elke Zweytik ◽  
Josef Steiner ◽  
...  
2006 ◽  
Vol 14 (7S_Part_17) ◽  
pp. P934-P935
Author(s):  
Carrie Shaw ◽  
Erin Washington ◽  
Cyrus C. Alavi ◽  
Angela Ray ◽  
Keisha D. Carden ◽  
...  

2021 ◽  
pp. 1-11
Author(s):  
Jennifer Stargatt ◽  
Sunil Bhar ◽  
Tanya Petrovich ◽  
Jahar Bhowmik ◽  
David Sykes ◽  
...  

Background: There is support for the effectiveness of virtual reality (VR) technology in dementia education. However, it is not yet known if VR is a useful tool for improving empathy and understanding of dementia care environments among dementia care workers. Objective: This study compared learning outcomes of VR versus non-VR (control) workshops for dementia care workers of different ages and English-speaking backgrounds. Methods: Dementia care workers enrolled in workshops on dementia care principles. Once participants were enrolled, workshops were assigned at random to deliver non-VR or VR-based education. Participants (N = 114, 91.8%female, mean age = 46.4; SD = 13.2; n = 60VR condition, 54control condition) completed self-report measures of empathy towards people living with dementia, understanding of dementia care environments, dementia knowledge, and attitudes towards dementia at pre- and post-workshop. Results: Significant pre-post main effects were observed for empathy, understanding of dementia care environments, and attitudes. Interaction effects were not found; improvements in outcomes were similar between conditions. However, interaction effects were observed for subgroups. Empathy improved significantly more in the VR condition for older participants. Understanding of dementia care environments improved more in the VR condition for younger and non-English-speaking background participants. Conclusion: Using VR may not augment teaching outcomes for all learners. VR may differentially assist leaners of different ages and English-speaking backgrounds. More research is needed to understand for which variables and for whom VR is a useful teaching tool.


2021 ◽  
Vol 17 (S11) ◽  
Author(s):  
Johanna S. Balas ◽  
Emily Broman Phelps ◽  
Carrie Shaw ◽  
Erin Washington ◽  
Crystal M Glover ◽  
...  

2022 ◽  
pp. 115-140
Author(s):  
Tiago Coelho

Dementia is characterized by significant cognitive deterioration, behavioral and psychological symptoms, and expanding disability. The well-being of people with dementia is influenced by the support provided by caregivers and health professionals. Especially in the past two decades, advancements in digital technology have helped reshape the way care and treatment are delivered. The main goal of the chapter is to describe technological solutions aimed at supporting the independence and safe participation of people with dementia in meaningful activities, as well as promoting their involvement in engaging experiences that seek to delay cognitive decline and diminish behavioral and psychological symptoms. These technologies include distributed systems, robotics, wearable devices, application software, and virtual reality.


2020 ◽  
Vol 18 (9) ◽  
pp. 2075-2081
Author(s):  
Miyae Yamakawa ◽  
Huei-Chuan Sung ◽  
Patraporn Tungpunkom

2021 ◽  
Author(s):  
Jingni MA ◽  
Jinmei Yang ◽  
Dongrong Zhao ◽  
Naihong Xu

BACKGROUND The concepts of mindfulness and meditation have been present within psychology for decades, and mindfulness-based interventions have been effective in mental-health improvement. They have also been widely deployed internationally. Nonetheless, typical mindfulness-based interventions last at least eight weeks. They also require support from professional trainers, and these factors obstruct the generalisation of the paradigm. In recent years, digital techniques, such as virtual reality (VR) methodologies, have been employed in tandem with more traditional psychological interventions. Conversely, few systematic reviews have attempted to synthesise the evidence regarding the effectiveness of VR-based mindfulness training on the improvement of mindfulness levels, or indeed, other mental-health outcomes. OBJECTIVE The aim of this study is thus to conduct a systematic review to provide synthesised evidence for the extent, if any, to which VR-based mindfulness training can improve mental health outcomes, and notably mindfulness levels, amongst adults. In addition, this review seeks to summarise the various designed VR scenarios, as well as those elements around VR that may assist people in practising mindfulness and meditation. METHODS The search for eligible studies for inclusion was conducted via the following databases: the Applied Social Science Index & Abstract (ASSIA), PsychINFO, Medline, EMBASE, and the Web-of-Science Core Collection. Only experimental studies were eligible for inclusion, and specifically, those that compared the effectiveness of mindfulness training using immersive VR (on the one hand) with a control condition. The latter necessarily included conventional mindfulness training without the involvement of either VR or two-dimensional VR. This search generated 2,523 articles published between 2016 and 2022, and of these, 106 were assessed for eligibility. This review ultimately included six studies, with a collective total of 757 participants. In fact, the findings confirmed the efficacy of VR-based mindfulness, although study limitations and implications for future research must also be considered. RESULTS This search generated 2,523 articles published between 2016 and 2022, and of these, 106 were assessed for eligibility. This review ultimately included six studies, with a collective total of 757 participants. In fact, the findings confirmed the efficacy of VR-based mindfulness, although study limitations and implications for future research must also be considered. CONCLUSIONS Empirically, VR-based mindfulness training has been shown to be more effective than conventional treatment. More specifically, VR-based mindfulness training not only improves levels of mindfulness as a state; it is also shown to reduce anxiety, improve sleep quality and generate mood improvement. VR-based mindfulness training frequently contains natural ‘environmentally relevant' elements, such as forest, grassland, caves, sea, etc. This review suggests that using VR to assist mindfulness training is an effective, time-efficient way to improve mental health conditions within the adult population. Further directions and limitations will be discussed below. CLINICALTRIAL Not applicable.


2021 ◽  
Vol 20 ◽  
pp. 160940692199530
Author(s):  
Aisling Flynn ◽  
David Healy ◽  
Catherine Houghton ◽  
Dympna Casey

Background: Technology is increasingly being used in dementia care as a means of non-pharmacological intervention. One such technology, Virtual Reality (VR) has shown to be a promising vehicle to deliver interventions for people living with dementia. The views of people living with dementia and key stakeholders must be considered to inform future research. There is a lack consensus regarding VR design considerations for this population which makes it difficult for researchers and practitioners to develop meaningful VR spaces. Methods: This qualitative evidence synthesis (QES) protocol aims to explore key stakeholders’ experiences and perceptions of VR for older adults living with dementia. A systematic search will be conducted across six electronic databases. Forward and backward citation searching, and hand searching will identify additional articles. Two authors will independently complete title and abstract, and full text screening. Quality appraisal will be conducted using the CASP qualitative checklist. Included studies will be analyzed using a thematic synthesis approach. The GRADE-CERQual will assess the researcher’s confidence in the findings. Discussion: This QES will constitute part of a larger project which aims to develop a VR social connecting space for older adults living with dementia. The findings will also add to the existing body of literature exploring VR in dementia care contexts. It is anticipated that this review will add to the momentum toward holistic design practices, resulting in usable and acceptable VR spaces for older adults living with dementia.


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