scholarly journals A content analysis of weight stigmatization in popular television programming for adolescents

2014 ◽  
Vol 48 (6) ◽  
pp. 759-766 ◽  
Author(s):  
Marla E. Eisenberg ◽  
Ashley Carlson-McGuire ◽  
Sarah E. Gollust ◽  
Dianne Neumark-Sztainer
2016 ◽  
Vol 10 (4) ◽  
pp. 502-522 ◽  
Author(s):  
Noa Lavie

‘Reality’ television is a global and highly popular television phenomenon. Despite its public and academic critique as cultural ‘trash’, the genre enjoys great economic legitimacy. In recent years, other ‘trashy’ television genres, such as soap operas, have gained aesthetic-artistic legitimacy alongside their economic legitimacy. Taking a Bourdieusian approach and using the discourse about Israeli ‘reality’ shows as a case study, this article addresses the question of whether a similar process is evident in television critics’ attitudes towards reality television. Using quantitative and qualitative content analysis of reviews of ‘reality’ shows between 2003 and 2014, the article shows that the main question debated in such reviews is the genre’s morality rather than its aesthetic value: for Israeli critics, it is the moral attributes of these shows, not their aesthetic or artistic worth, which determine their ‘quality’.


Comunicar ◽  
2015 ◽  
Vol 23 (45) ◽  
pp. 169-177 ◽  
Author(s):  
Daniel Marti-Pellón ◽  
Pâmela Saunders

The online space is rich in playful experiences and can provide many pleasures and lessons to their younger users. However, it is true that children cannot always handle the advertising noise and other adverse effects resulting from excessive or inappropriate use of technology and particularly the game pages. This article aims to confirm the advertising pressure that affects children in Brazil and Spain when playing on Internet game pages. Measuring advertising pressure in online games by the theoretical and methodological framework for content analysis applied to the game pages visited by a group of Brazilian and Spanish children 9 to 11 years. This research showed that online games are occupied by a considerable amount of publicity, which repeatedly blocks access and disrupts key moments of young players with unwanted or not interesting messages. Like in television programming we must put more attention on quality and the amount of ads in online playing. So if there is a concern with the commercial content of children's programming on television similar reasons demand prompt and adequate attention to those games pages. Abusive ads damage advertiser’s reputation, affects gaming experiences and disturb the playtime. Game managers, advertisers, educators and families may use children opinions that are actually successful. El espacio online es rico en experiencias lúdicas y puede proporcionar muchos placeres y aprendizajes a sus usuarios más jóvenes. Sin embargo es cierto que los niños no siempre pueden manejar el ruido publicitario y otros efectos nocivos derivados del uso excesivo o inapropiado de la tecnología, y en particular de las webs de juegos. Este artículo tiene como objetivo confirmar la presión publicitaria que afecta a niños de Brasil y España cuando se entretienen en portales de Internet con juegos. Para medir la presión publicitaria en los juegos actuales se recurre al marco teórico y metodológico del análisis de contenido sobre una muestra de webs visitadas por un grupo de niños brasileños y españoles de 9 a 11 años. Esta investigación evidencia que los juegos on-line son obstruidos por una cantidad considerable de anuncios que repetidamente bloquean el acceso e interrumpen momentos claves con mensajes no deseados o sin interés para los pequeños jugadores. De la misma forma que hay una preocupación con el contenido comercial de las programaciones infantiles en la televisión, se espera una pronta y suficiente atención a aquellas webs de juegos que lesionan la imagen de los anunciantes, entorpecen la experiencia del juego y sobre todo afectan a quienes están formándose como ciudadanos antes que consumidores. Se comprueba que las opiniones de este grupo de usuarios son acertadas y relevantes para comunicadores, profesores y familiares.


1974 ◽  
Vol 4 (3) ◽  
pp. 281-293 ◽  
Author(s):  
William J. McEwen ◽  
Gerhard J. Hanneman

Complete evaluation of anti-drug abuse campaigns should examine not only the messages created, but the programming content which makes up the information environment for those receiving these messages. A content analysis of one major information source (prime time TV) indicates that drug-relevant information is being disseminated and should be taken into account in planning information strategies. Commercial appeals promoting chemical agent use and programming which largely neglects abuse potentials suggest cautions for the strategy planner and questions for media programmers.


2010 ◽  
Vol 41 (3) ◽  
pp. 147-154 ◽  
Author(s):  
Brian A. Primack ◽  
Dustin J. Wickett ◽  
Kevin L. Kraemer ◽  
Susan Zickmund

Moldoscopie ◽  
2021 ◽  
Author(s):  
Ludmila Rusnac ◽  

Gastronomic culture is becoming more and more evident in the media sphere. Taking different forms – aesthetic, imagistic, stylistic, informative-communicative, this kind of content is situated among the most rated programs that form the broadcasting of television stations, especially commercial ones. Culinary shows are among the most popular television programs to which the local public has access. The purpose of this research is to establish the structural-discursive particularities of culinary programs, as well as to realize a typology of these television formats. The gastronomic shows placed on the broadcast on the local and retransmitted television stations that have at least one gastronomic show on the grid were subjected to a content analysis.


2017 ◽  
Vol 16 (3) ◽  
pp. 104-116
Author(s):  
Stephen Gray ◽  
Alexandra Inglish ◽  
Tejinder Singh Sodhi ◽  
Tien-Tsung Lee

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