Design for Reuse: HDL Based Graphic Design Entry for Parametrizable and Configurable Modules (A Case Study)

Author(s):  
Anna Boszko
Design Issues ◽  
2021 ◽  
Vol 37 (1) ◽  
pp. 26-41
Author(s):  
Chiara Barbieri ◽  
Davide Fornari

The article employs Walter Ballmer's experience as a Swiss graphic designer working in Milan in the second half of the twentieth century as a case study to think about national design discourses outside national borders, show their constructed nature, and explore their impact on individual lives and careers. Drawing on primary sources collected in the archive and through interviews, it maps out the socio-cultural network that gave meaning to Swiss graphic design and questions how this was perceived, understood, and performed in a specific time and place by Ballmer, his assistants, the broader graphic design community, and his clients.


2019 ◽  
Vol 6 (2) ◽  
pp. 636
Author(s):  
Onto Kusumo ◽  
Dewi Cahyani Puspitasari

This study aimed to understand the emergence of the creative class in the context of youth villager. This study used a case study approach by taking the case of the emergence of graphic designers at Kaliabu Village, Magelang Regency. This study used the theory of Creative Class and Youth to explain the dynamics of the emergence of the creative class in Kaliabu. Opportunities in the form of professional graphic designers who comes in line with the current socio-economic changes currently utilized by the younger generation Kaliabu. These changes are related to the economic system based on information technology, progress and financial services industry, the emergence of the company with a flexible system, global supply chains, as well as the process of globalization. These things are external factors that allow graphic designers in Kaliabu Village to carry out cross-country service transactions in online graphic design marketplaces such as 99design.The external change then responded with passion of high exploration by youths Kaliabu. The success of one of the residents in Kaliabu by winning the online design contest fortunately inspire other youths. The learning process occurs among Kaliabu youth. Ultimately in 2012 in the village of Kaliabu already has two hundred young people who become a graphic designer. They are embodied in a community called as Rewo-Rewo. Their function as provider of graphic design and the relations on aspects of talent, technology, and tolerance explaining they are parts of the creative classes. The conclusion of this study showed that the rise of the creative class in the form of hundreds of graphic designers in Kaliabu is a result of the dynamics of youth Kaliabu in response to socio-economic changes. The graphic design of the logo brought economic benefits to them.


2020 ◽  
Vol 2 (2) ◽  
pp. 246-255
Author(s):  
Angelina Agnes ◽  
Agustinus Fritz Wijaya

In the current era of globalization, IS and IT are utilized to be able to compete and increase company productivity. Information system strategic planning is one of the keys in achieving the target expected by the company. NUSATOVEL PT has implemented an information system, but there are still some parts that have not implemented the information system. The information system strategy planning model uses the Ward and Peppard method with SWOT analysis, Value Chain analysis, and Mc Farlan's Strategic Grid. By using this method various factors that affect the company, both internal and external are analyzed to get a formula that is the basis for preparing a new IS / IT strategy in the form of an IS / IT portfolio, which can then be used as a strategic plan. Research using this method makes strategic planning for IS / IT that can provide recommendations or solutions to the development and implementation of IS / IT that is more effective and efficient for the company. The proposed information system strategy, namely Graphic Design SI, Customer Relations Manager SI, SI Services, can be implemented within the next 3 (three) years.


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