User Psychology in Interaction Design: The Role of Design Ontologies

2008 ◽  
pp. 69-86 ◽  
Author(s):  
Pertti Saariluoma ◽  
Hanna Parkkola ◽  
Anne Honkaranta ◽  
Mauri Leppänen ◽  
Juha Lamminen
Keyword(s):  
2019 ◽  
Vol 6 (1) ◽  
pp. 47-63 ◽  
Author(s):  
Bettina Nissen ◽  
Ella Tallyn ◽  
Kate Symons

Abstract New digital technologies such as Blockchain and smart contracting are rapidly changing the face of value exchange, and present new opportunities and challenges for designers. Designers and data specialists are at the forefront of exploring new ways of exchanging value, using Blockchain, cryptocurrencies, smart contracting and the direct exchanges between things made possible by the Internet of Things (Tallyn et al. 2018; Pschetz et al. 2019). For researchers and designers in areas of Human Computer Interaction (HCI) and Interaction Design to better understand and explore the implications of these emerging and future technologies as Distributed Autonomous Organisations (DAOs) we delivered a workshop at the ACM conference Designing Interactive Systems (DIS) in Edinburgh in 2017 (Nissen et al. 2017). The workshop aimed to use the lens of DAOs to introduce the principle that products and services may soon be owned and managed collectively and not by one person or authority, thus challenging traditional concepts of ownership and power. This workshop builds on established HCI research exploring the role of technology in financial interactions and designing for the rapidly changing world of technology and value exchange (Kaye et al. 2014; Malmborg et al. 2015; Millen et al. 2015; Vines et al. 2014). Beyond this, the HCI community has started to explore these technologies beyond issues of finance, money and collaborative practice, focusing on the implications of these emerging but rapidly ascending distributed systems in more applied contexts (Elsden et al. 2018a). By bringing together designers and researchers with different experiences and knowledge of distributed systems, the aim of this workshop was two-fold. First, to further understand, develop and critique these new forms of distributed power and ownership and second, to practically explore how to design interactive products and services that enable, challenge or disrupt existing and emerging models.


Author(s):  
Virginia W. Kupritz

This chapter examines the important role of space in communication. Design scholars have long recognized the importance of context, but few have gone further than to acknowledge that space has a communicative dimension. While design research has investigated certain aspects of communication (especially some of the symbolic properties) in organizations, it has not examined the full spectrum of symbolic and physical properties of space that affect interpersonal, group and organizational communication needs. The physical setting communicates messages through its symbolic properties. Just as importantly, it supports or impedes our ability to use visual, auditory, tactile/haptic, and olfactory cues through its physical properties that help convey and interpret messages in social interaction. Design solutions that effectively utilize symbolic and physical properties of space to accommodate interpersonal, group and organizational communication needs support organizational strategies to maximize worker opportunity to perform in today's workplace.


Author(s):  
Greg A. Jamieson ◽  
Jonas Andersson ◽  
Ann Bisantz ◽  
Asaf Degani ◽  
Morten Lind

Human-automation interaction in complex systems is common, yet design for this interaction is often conducted without explicit consideration of the role of the human operator. Fortunately, there are a number of modeling frameworks proposed for supporting this design activity. However, the frameworks are often adapted from other purposes, usually applied to a limited range of problems, sometimes not fully described in the open literature, and rarely critically reviewed in a manner acceptable to proponents and critics alike. The present paper introduces a panel session wherein these proponents (and reportedly one or two critics) can engage one another on several agreed questions about such frameworks. The goal is to aid non-aligned practitioners in choosing between alternative frameworks for their human-automation interaction design challenges.


Author(s):  
Andrew Wodehouse ◽  
Jonathon Marks

This research explores emotional response to gesture in order to inform future product interaction design. After describing the emergence and likely role of full-body interfaces with devices and systems, the importance of emotional reaction to the necessary movements and gestures is outlined. A gestural vocabulary for the control of a web page is then presented, along with a semantic differential questionnaire for its evaluation. An experiment is described where users undertook a series of web navigation tasks using the gestural vocabulary, then recorded their reaction to the experience. A number of insights were drawn on the context, precision, distinction, repetition and scale of gestures when used to control or activate a product. These insights will be of help in interaction design, and provide a basis for further development of the gestural vocabulary.


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