Plane Object-Based High-Level Map Representation for SLAM

Author(s):  
Pavel Gritsenko ◽  
Igor Gritsenko ◽  
Askar Seidakhmet ◽  
Bogdan Kwolek
Keyword(s):  
Author(s):  
V. K. Murthy ◽  
E. V. Krishnamurthy

This article describes in brief the design of agent-based negotiation system in e-marketing. Such a negotiation scheme requires the construction of a suitable set of rules, called protocol, among the participating agents. The construction of the protocol is carried out in two stages: first expressing a program into an object-based rule system and then converting the rule applications into a set of agent-based transactions on a database of active objects represented using high-level data structures.


2021 ◽  
Vol 20 (2) ◽  
Author(s):  
Katarzyna Pawlewicz ◽  
Justyna Flasińska

The main goal of all territorial administration units, including municipalities, is to promote socioeconomic development. The implemented actions address a broad range of economic, social, spatial and environmental issues. Therefore, socioeconomic development is a complex and multi-dimensional concept that is difficult to evaluate in an unambiguous and objective manner. Statistical methods in object-based multidimensional modeling support such evaluations by considering numerous attributes/variables, which increases the efficiency of the analytical process. In this article, Hellwig’s development pattern method was applied to classify rural municipalities in Podkarpackie Voivodeship based on their socioeconomic development. Twenty-seven indicators were designed for the needs of the analysis with the use of Statistics Poland data for 2018. Based on the results, the municipalities were grouped into four classes with different levels of socioeconomic development. Class III was the largest group, and it was composed of 39 municipalities with a medium-low level of socioeconomic development. Class II was composed of a similar number of municipalities (38) with a medium-high level of socioeconomic development. The smallest groups were Class I containing 18 municipalities with a high level of socioeconomic development, and class IV containing 14 municipalities with a low level of development.


Author(s):  
Kiyoshi Fujimoto

Human vision recognizes the direction of a human, an animal, and objects in translational motion, even when they are displayed in a still position on a screen as filmed by a panning camera and with the background erased. Because there is no clue to relative motion between the object and the background, the recognition relies on a facing direction and/or movements of its internal parts like limbs. Such high-level object-based motion representation is capable of affecting lower-level motion perception. An ambiguous motion pattern is inserted to the screen behind the translating object. Then the pattern appears moving in a direction opposite to that which the object implies. This is called the backscroll illusion, and psychophysical studies were conducted to investigate phenomenal aspects with the hypothesis that the illusion reflects a strategy the visual system adopts in everyday circumstances. The backscroll illusion convincingly demonstrates that natural images contain visual illusions.


Author(s):  
V.K. Murthy ◽  
E.V. Krishnamurthy

This article describes in brief the design of agent-based negotiation system in e-marketing. Such a negotiation scheme requires the construction of a suitable set of rules, called protocol, among the participating agents. The construction of the protocol is carried out in two stages: first expressing a program into an object-based rule system and then converting the rule applications into a set of agent-based transactions on a database of active objects represented using high-level data structures.


2018 ◽  
Vol 5 (6) ◽  
pp. 172103 ◽  
Author(s):  
Kevin R. Brooks ◽  
Colin W. G. Clifford ◽  
Richard J. Stevenson ◽  
Jonathan Mond ◽  
Ian D. Stephen

Prolonged visual exposure, or ‘adaptation’, to thin (wide) bodies causes a perceptual aftereffect such that subsequently seen bodies appear wider (thinner) than they actually are. Here, we conducted two experiments investigating the effect of rotating the orientation of the test stimuli by 90° from that of the adaptor. Aftereffects were maximal when adapting and test bodies had the same orientation. When they differed, the axis of the perceived distortion changed with the orientation of the body. Experiment 1 demonstrated a 58% transfer of the aftereffect across orientations. Experiment 2 demonstrated an even greater degree of aftereffect transfer when the influence of low-level mechanisms was reduced further by using adaptation and test stimuli with different sizes. These results indicate that the body aftereffect is mediated primarily by high-level object-based processes, with low-level retinotopic mechanisms playing only a minor role. The influence of these low-level processes is further reduced when test stimuli differ in size from adaptation stimuli.


Author(s):  
Giulia D’Argenio ◽  
Alessandra Finisguerra ◽  
Cosimo Urgesi

AbstractProtracted exposure to specific stimuli causes biased visual aftereffects at both low- and high-level dimensions of a stimulus. Recently, it has been proposed that alterations of these aftereffects could play a role in body misperceptions. However, since previous studies have mainly addressed manipulations of body size, the relative contribution of low-level retinotopic and/or high-level object-based mechanisms is yet to be understood. In three experiments, we investigated visual aftereffects for body-gender perception, testing for the tuning of visual aftereffects across different characters and orientation. We found that exposure to a distinctively female (or male) body makes androgynous bodies appear as more masculine (or feminine) and that these aftereffects were not specific for the individual characteristics of the adapting body (Exp.1). Furthermore, exposure to only upright bodies (Exp.2) biased the perception of upright, but not of inverted bodies, while exposure to both upright and inverted bodies (Exp.3) biased perception for both. Finally, participants’ sensitivity to body aftereffects was lower in individuals with greater communication deficits and deeper internalization of a male gender role. Overall, our data reveals the orientation-, but not identity-tuning of body-gender aftereffects and points to the association between alterations of the malleability of body gender perception and social deficits.


Author(s):  
E. Grilli ◽  
F. Poux ◽  
F. Remondino

Abstract. The number of approaches available for semantic segmentation of point clouds has grown exponentially in recent years. The availability of numerous annotated datasets has resulted in the emergence of deep learning approaches with increasingly promising outcomes. Even if successful, the implementation of such algorithms requires operators with a high level of expertise, large quantities of annotated data and high-performance computers. On the contrary, the purpose of this study is to develop a fast, light and user-friendly classification approach valid from urban to indoor or heritage scenarios. To this aim, an unsupervised object-based clustering approach is used to assist and improve a feature-based classification approach based on a standard machine learning predictive model. Results achieved over four different large scenarios demonstrate the possibility to develop a reliable, accurate and flexible approach based on a limited number of features and very few annotated data.


Author(s):  
V. K. Murthy

This chapter describes how to design agent-based negotiation systems in e-marketing. Such a negotiation scheme requires the construction of a suitable set of rules, called a protocol, among the participating agents. The construction of the protocol is carried out in two stages: first expressing a program into an object-based rule system and then converting the rule applications into a set of agent-based transactions on a database of active objects represented using high-level data structures. We also describe how to detect the termination of the negotiation process based on Commission-Savings-Tally Algorithm. A simple example illustrates how a set of agents can participate in a negotiation protocol to find the shortest travel route on a map of cities represented as a directed weighted graph.


Author(s):  
V. K. Murthy

This chapter describes how to design agent-based negotiation systems in e-marketing. Such a negotiation scheme requires the construction of a suitable set of rules, called a protocol, among the participating agents. The construction of the protocol is carried out in two stages: first expressing a program into an object-based rule system and then converting the rule applications into a set of agent-based transactions on a database of active objects represented using high-level data structures. We also describe how to detect the termination of the negotiation process based on Commission-Savings-Tally Algorithm. A simple example illustrates how a set of agents can participate in a negotiation protocol to find the shortest travel route on a map of cities represented as a directed weighted graph.


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