Mr. Silva and Patient Zero: A Medical Social Network and Data Visualization Information System

Author(s):  
Patrícia C. T. Gonçalves ◽  
Ana S. Moura ◽  
M. Natália D. S. Cordeiro ◽  
Pedro Campos
Author(s):  
A. V. Voronin ◽  
G. N. Maltsev ◽  
M. Yu. Sokhen

Introduction:Data visualization quality is important for the work of a geographic information system operator, determining the conditions under which he or she makes decisions concerning the displayed data. Visual perception patterns associated with the golden ratio properties allow us to formulate a criterion for data visualization quality which would characterize the possibilities of the operator’s complex perception of the video data displayed on a control device screen in the form of an electronic card.Purpose:Substantiation of a data visualization quality criterion for geoinformation systems using the golden ratio properties, and the study of the conditions for providing good visualization quality for geodata and metadata on a video control device screen in accordance with the proposed criterion.Methods:A formal definition of the data visualization quality criterion in geoinformation systems using the coefficient of the screen area information coverage as an index whose optimal value corresponds to the mathematical definition of the golden ratio; and the study of the properties of this criterion. Results: Based on the conducted analysis of visual perception of video data and golden ratio properties during the data visualization, a criterion is proposed for data visualization quality, which uses the golden ratio properties and characterizes the possibilities of complex perception of video data in an electronic map form by a geographic information system operator. Iteration algorithms for choosing the video data display scale are developed, based on the visualization quality criterion and related to the golden ratio properties. These are the basic algorithm used for each geodata layer represented on the electronicmap, and an algorithm of successive analysis of various layers of the displayed geodata. The choice of a video data display scale in accordance with the developed algorithms can be preliminarily carried out by the system operator using the parameters of standard electronic maps and geodata/metadata sets typical for the current applied problem. We have studied how the scale of the geodata and metadata displayed on an electronic map affects their visualization quality on screens of various sizes. For the considered standard volumes of displayed geodata and metadata, the best visualization quality was achieved when they were displayed on a standard computer monitor, as opposed to a portable notebook or visualization screen.Practical relevance:The proposed criterion and the recommendations for choosing a screen size for the video monitoring device or the structures of the displayed geo-objects and metadata can be used in the design of geoinformation systems, or for preliminary choice of the displayed data structure by a geoinformation system operator.


2011 ◽  
pp. 1176-1190
Author(s):  
Jian Cai

Collaborative projects are relatively complex and, hence, are difficult to handle. Managing distributed knowledge among stakeholders in a systematic way is crucial to improving the collaboration productivity. This article provides a generic modeling approach that explicitly represents the perspectives of stakeholders and their evolution traversing a collaborative process. This approach provides a mechanism to analytically identify the interdependencies among stakeholders and to detect conflicts and reveal their intricate causes and effects. Collaboration is thus improved through efficient knowledge management. This article also introduces a Web-based information system that uses the perspective model and the social network analysis methodology to support knowledge management within collaboration.


Author(s):  
Shalin Hai-Jew

If human-created objects of art are historically contingent, then the emergence of (social) network art may be seen as a product of several trends: the broad self-expression and social sharing on Web 2.0; the application of network analysis and data visualization to understand big data, and an appreciation for online machine art. Social network art is a form of cyborg art: it melds data from both humans and machines; the sensibilities of humans and machines; and the pleasures and interests of people. This chapter will highlight some of the types of (social) network art that may be created with Network Overview, Discovery and Exploration for Excel (NodeXL Basic) and provide an overview of the process. The network graph artwork presented here were all built from datasets extracted from popular social media platforms (Twitter, Flickr, YouTube, Wikipedia, and others). This chapter proposes some early aesthetics for this type of electronic artwork.


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