Evaluation of Interactive Children Book Design

Author(s):  
Zsófia Ruttkay ◽  
Judit Bényei ◽  
Zsolt Sárközi
Keyword(s):  
Author(s):  
Aislu R. Abdulkhakova

In this article the national origins of Tatar children’s book art formation and the influence of Russian traditions of book design are considered. The history of Tatar children’s book design art development in the Soviet period covers the field briefly. The author succeeded in eliciting some facts in the field of children’s book design in the local archival and printed sources, and these facts are produced in the article. The names of some graphic artists are mentioned.


2020 ◽  
Vol 4 (3) ◽  
pp. 240
Author(s):  
Lintang Kironoratri

This research aims to develop local wisdom based child poetry compilation books as complementary learning of Indonesian language lessons at primary schools. The applied method was research and development with these following stages: (1) finding out the potentials and problems, (2) collecting the data, (3) designing the product, (4) validating the design, (5) revising the design, (6) trying out the product, and (7) revising the product. The applied instruments were (1) the data of local wisdom based child poetry compilation book necessity for a higher level of primary schools, (2) the validation result data of the book prototype judged by the experts, and (3) the result of the product trial run. The planning stage of this child's poetry book was applied to support the Indonesian language course learning in primary schools. It consists of concepts and the child poetry book design. By referring the obtained data, based on the necessity questionnaire, 90% of the teachers stated that they needed the child’s poetry book. Meanwhile, the experts’ validation results deemed this book valid. In the trial run of the product, the last stage of this research showed that 85% of the teachers stated this child's poetry book had met the learning material necessity.


Author(s):  
Michael Barrett

In 2018, interviewing Peter Haythornthwaite for a small contribution to the book, ‘Design Generation’1 (by Michael Smythe; published in support of an Objectspace exhibition of the industrial designer’s work), the designer ventured on to the subject of beauty and its importance to his design process. It seems fitting to start here with that idea, because while beauty’s role in design is little discussed today, Haythornthwaite saw how objects of beauty make everyday use a delight.


Authorship ◽  
2012 ◽  
Vol 2 (1) ◽  
Author(s):  
Sarah Bonciarelli

The objective of this article is to analyze how or in what ways the most advanced visual experiments centred on “the book” as an object in the period between 1900 and 1930 in Italy, in particular in relation to the development of middlebrow literature. The article’s hypothesis is that the revolution brought about by Futurism soon touched on literature intended for a middlebrow reading public, attracted and interested by the paratextual presentation of the book and its physical aspects. This article focuses in particular on changes in page layout and on lettering games in paratextuality, to give a precise idea of how strong the thrust of Futurism was and how book design affected the visual culture of the beginning of the twentieth century in Italy.


2018 ◽  
Vol 1 (3) ◽  
pp. 508
Author(s):  
CLARA RIYANTI TERESA

Indonesia is an archipelago with a variety of cultures, one of which is the traditional clothing. According to the Indonesian elementary school curriculum in 2013, the contents about Indonesian Traditional Clothing are taught in grade four elementary school. The writer gathered the fact that only a few children who are interested in Indonesian Traditional Clothing because the learning media is very minimal and unattractive. The improvements of technology especially on smartphone can be the best way to apply the more attractive education for children. This design aims to introduce Indonesian Traditional Clothing in interesting and innovative ways to improve children’s interest. It also uses attractive media in books and takes advantage of the children’s smartphone to teach the material of Indonesian Traditional Clothing. Through this design, the book still serves as the main medium of learning; to attract children to learn about Indonesia clothing can be delivered effectively. The method used to collect data are literatures study and interview, then experiments in drawing the traditional costumes using the preferable illustration style. The final stag is to create an interactive book that integrates with smartphone applications to convey information about Indonesian Traditional Clothing children. The book is completed with interesting visual and peek-a-boo interactive that can be connected to a smartphone application as a supporting medium with audio features. Through this book design, children can get to know and be interested in Indonesian Traditional Clothing, so it can be known from the early age. Keywords: book; children; Indonesian traditional clothing; interactive


LOGOS ◽  
1994 ◽  
Vol 5 (1) ◽  
pp. 42-48 ◽  
Author(s):  
Douglas Williamson
Keyword(s):  

2021 ◽  
Vol 4 (1) ◽  
Author(s):  
Ade Kartika Effendi ◽  
Aji Windu Viatra ◽  
Husni Mubarat

Doodle is an activity that anyone can do it. This scribbling/doodling activity is often referred to as doodle. Lots of people who knowingly or unknowingly ever made a doodle. Doodle can be a beautiful work of art and bring the benefits to those who diligently it. But there is a problem for the doodle maker, it’s the artwork that usually does not have character. That's because lack of information and knowledge about Doodle. Books about doodles are widely circulating in the market, but the problem is the Information & Knowlegde of Doodle Books stiil not available yet. Therefore an Illustration Book Design “Just Do(odle) it!” was created which aims to introduce and provide information and knowledge about doodle for the wider society.


Sign in / Sign up

Export Citation Format

Share Document