Toward an Adaptive and Adaptable Architecture to Support Ubiquitous Learning Activities

Author(s):  
Janosch Zbick ◽  
Bahtijar Vogel ◽  
Daniel Spikol ◽  
Marc Jansen ◽  
Marcelo Milrad
Author(s):  
Gwo-Jen Hwang ◽  
Ting-Ting Wu ◽  
Yen-Jung Chen

The prosperous development of wireless communication and sensor technologies has attracted the attention of researchers from both computer and education fields. Various investigations have been made for applying the new technologies to education purposes, such that more active and adaptive learning activities can be conducted in the real world. Nowadays, ubiquitous learning (u-learning) has become a popular trend of education all over the world, and hence it is worth reviewing the potential issues concerning the use of u-computing technologies in education, which could be helpful to the researchers who are interested in the investigation of mobile and ubiquitous learning.


2013 ◽  
Vol 11 (1) ◽  
pp. 14-30 ◽  
Author(s):  
Bin Hou ◽  
Hiroaki Ogata ◽  
Toma Kunita ◽  
Mengmeng Li ◽  
Noriko Uosaki

The authors’ research defines a ubiquitous learning log (ULLO) as a digital record of what a learner has learned in the daily life using ubiquitous technologies. In their previous works, the authors proposed a model named LORE (Log – Organize – Recall – Evaluate) to describe the learning process of ULLO and developed a system named SCROLL to implement this model. This paper focuses on Log among 4 factors in LORE and proposed a passive way to log ULLOs. They use SenseCam to capture a learner’s learning activities and propose a system named PACALL to support reflection of what s/he has seen. This system filters bad photos that taken by SenseCam and helps learner find learning content. The author use this system in language learning and help learners learn the foreign name of objects around.


Author(s):  
Gwo-Jen Hwang ◽  
Ting-Ting Wu ◽  
Yen-Jung Chen

The prosperous development of wireless communication and sensor technologies has attracted the attention of researchers from both computer and education fields. Various investigations have been made for applying the new technologies to education purposes, such that more active and adaptive learning activities can be conducted in the real world. Nowadays, ubiquitous learning (u-learning) has become a popular trend of education all over the world, and hence it is worth reviewing the potential issues concerning the use of u-computing technologies in education, which could be helpful to the researchers who are interested in the investigation of mobile and ubiquitous learning.


Author(s):  
Pi Hsia Hung ◽  
Gwo Jen Hwang ◽  
I Hua Lin ◽  
I Hsiang Su

Author(s):  
Amel Bouzeghoub ◽  
Serge Garlatti ◽  
Kien Ngoc Do ◽  
Cuong Pham-Nguyen

The chapter is organized as follows: the authors introduce some issues of technology-enhanced learning systems and define mobile, pervasive and ubiquitous learning and some closely related features: context, adaptation, situated learning, working and learning activities. Secondly, work-based learning features are described. Thirdly, situation-based and activity-based learning strategies are presented. Finally, the P-LearNet project is used to illustrate the proposal, and the conclusion summarizes the chapter and shows how and at which level this framework can be reused.


2016 ◽  
Vol 14 (3) ◽  
pp. 1-20 ◽  
Author(s):  
Erdenesaikhan Lkhagvasuren ◽  
Kenji Matsuura ◽  
Kousuke Mouri ◽  
Hiroaki Ogata

Mobile and ubiquitous technologies have been applied to a wide range of learning fields such as science, social science, history and language learning. Many researchers have been investigating the development of ubiquitous learning environments; nevertheless, to date, there have not been enough research works related to the reflection, analysis and traces of learners' activities in the history of ubiquitous learning environment. Therefore this paper presents a research on the design and development of a dashboard function which proposes new opportunity for ubiquitous learning. The dashboard captures, analyzes and visualizes traces of learning activities in order to promote awareness and enables learners to reflect on their own activity and helps to recall what they have learned. An initial evaluation has been conducted with 14 international students. Results indicate that the dashboard is a useful tool for self-reflection on activities and recall what learners have learned by repeated quizzes.


2009 ◽  
pp. 1330-1333
Author(s):  
Gwo-Jen Hwang ◽  
Ting-Ting Wu ◽  
Yen-Jung Chen

The prosperous development of wireless communication and sensor technologies has attracted the attention of researchers from both computer and education fields. Various investigations have been made for applying the new technologies to education purposes, such that more active and adaptive learning activities can be conducted in the real world. Nowadays, ubiquitous learning (u-learning) has become a popular trend of education all over the world, and hence it is worth reviewing the potential issues concerning the use of u-computing technologies in education, which could be helpful to the researchers who are interested in the investigation of mobile and ubiquitous learning.


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