Methods and Applications for Advancing Distance Education Technologies
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Published By IGI Global

9781605663425, 9781605663432

Author(s):  
Gwo-Jen Hwang ◽  
Ting-Ting Wu ◽  
Yen-Jung Chen

The prosperous development of wireless communication and sensor technologies has attracted the attention of researchers from both computer and education fields. Various investigations have been made for applying the new technologies to education purposes, such that more active and adaptive learning activities can be conducted in the real world. Nowadays, ubiquitous learning (u-learning) has become a popular trend of education all over the world, and hence it is worth reviewing the potential issues concerning the use of u-computing technologies in education, which could be helpful to the researchers who are interested in the investigation of mobile and ubiquitous learning.


Author(s):  
Brian Stewart ◽  
Derek Briton ◽  
Mike Gismondi ◽  
Bob Heller ◽  
Dietmar Kennepohl ◽  
...  

Athabasca University—Canada’s Open University evaluated learning management systems (LMS) for use by the university. Evaluative criteria were developed in order to ensure that different platforms were tested against weighted criteria representing the needs of the university. Three LMSs (WebCt, LotusNotes, and Moodle) were selected for the evaluation. Moodle was chosen with 11 first place ratings and with only one third place rating. Lotus Notes was second with five first place ratings. Moodle garnered 40% of the total weighted score with Lotus Notes getting 32%, and WebCT 29%. The first place preferences within individual criteria show the following: WebCT 6; LotusNotes 7; and Moodle 58.


Author(s):  
Frederick W.B. Li ◽  
Rynson W.H. Lau ◽  
Taku Komura ◽  
Meng Wang ◽  
Becky Siu

Human motion animation has been one of the major research topics in the field of computer graphics for decades. Techniques developed in this area help present human motions in various applications. This is crucial for enhancing the realism as well as promoting the user interest in the applications. To carry this merit to e-learning applications, we have developed efficient techniques for delivering human motion information over the Internet to collaborating e-learning users and revealing the motion information in the client machines with different rendering capability. Our method offers a mechanism to extract human motion data at various levels of detail (LoD). We also propose a set of importance factors to allow an e-learning system to determine the LoD of the human motion for rendering as well as transmission, according to the importance of the motion and the available network bandwidth. At the end of the paper, we demonstrate the effectiveness of the new method with some experimental results.


Author(s):  
Giuliana Dettori ◽  
Paola Forcheri ◽  
Maria Grazia Ierardi

Learning Objects (LOs) are increasingly considered potentially helpful to improve teachers’ work and to spread innovation in the school system. Their technological roots, however, often make them scarcely appealing to the teachers. A key issue to tackle in order to boost their diffusion is to make them closer to actual teacher’s work by emphasising pedagogical aspects. To this end, the authors propose a typology of LOs that allows teachers to highlight differences in the pedagogical approach embedded in their productions, hence sharing not only content but also educational competence. Moreover, in order to allow re-user teachers to explicit and share the pedagogical experience gained while re-using some material, they suggest endowing repositories with ad hoc facilities, such as comments and itineraries related to the repository’s LOs. Comments would allow people to share narrations of experiences of use, while learning itineraries would point out logical connections of various kinds among small groups of LOs, hence helping the users overcome the content fragmentation induced by the granularity of LOs. These proposals are described and exemplified by drawing from our training experience.


Author(s):  
Judy C.R. Tseng ◽  
Wen-Ling Tsai ◽  
Gwo-Jen Hwang ◽  
Po-Han Wu

In developing traditional learning materials, quality is the key issue to be considered. However, for high technical e-training courses, not only the quality of the learning materials but also the efficiency of developing the courses needs to be taken into consideration. It is a challenging issue for experienced engineers to develop up-to-date e-training courses for inexperienced engineers before further new technologies are proposed. To cope with these problems, a concept relationship-oriented approach is proposed in this paper. A system for developing e-training courses has been implemented based on the novel approach. Experimental results showed that the novel approach can significantly shorten the time needed for developing e-training courses, such that engineers can receive up-to-date technologies in time.


Author(s):  
S. Grunwald ◽  
B. Hoover ◽  
G.L. Bruland

In this chapter the authors describe the implementation of an emerging virtual learning environment to teach GIS and spatial sciences to distance education graduate students. They discuss the benefits and constraints of our mixed architecture with the main focus on the innovative hybrid architecture of the virtual GIS computer laboratory. Criteria that were used to develop the virtual learning environment entailed the following: (i) Facilitating student-instructor, student-computer, and student-student interactivity using a mix of synchronous and asynchronous communication tools; (ii) Developing an interactive online learning environment in which students have access to a suite of passive and active multi-media tools; and (iii) Allowing student access to a mixed web-facilitated / hybrid architecture that stimulates their cognitive geographic skills and provides hands-on experience in using GIS.


Author(s):  
Ali Dashti ◽  
Maytham Safar

Distance education created new challenges regarding the delivery of large size isochronous continuous streaming media (SM) objects. In this paper, we consider the design of a framework for customized SM presentations, where each presentation consists of a number of SM objects that should be retrieved and displayed to the user in a coherent fashion. We describe a retrieval optimizer (Prime) that captures the flexibilities and requirements imposed by the user query, user profile, and session profile. Then, it determines how this query script should be imposed against the continuous media (CM) server to reduce contention. We also provide a cost model to evaluate each proposed plan. Finally, we explain the role of memory buffering in alleviating the server bandwidth fragmentation problem. Our preliminary experimental results show the feasibility and effectiveness of our proposed model and techniques in generating near optimal retrieval.


Author(s):  
William K. Cheung ◽  
Anders I. Mørch ◽  
Kelvin C. Wong ◽  
Cynthia Lee ◽  
Jiming Liu ◽  
...  

In this article we investigate the use of latent semantic analysis (LSA), critiquing systems, and knowledge building to support computer-based teaching of English composition. We have built and tested an English composition critiquing system that makes use of LSA to analyze student essays and compute feedback by comparing their essays with teacher’s model essays. LSA values are input to a critiquing component to provide a user interface for the students. A software agent can also use the critic feedback to coordinate a collaborative knowledge-building session with multiple users (students and teachers). Shared feedback provides seed questions that can trigger discussion and extended reflection about the next phase of writing. We present the first version of a prototype we have built and report the results from three experiments. We end the paper by describing our plans for future work.


Author(s):  
WenYing Guo

Selecting appropriate learning services for a learner from a large number of heterogeneous knowledge sources is a complex and challenging task. This chapter illustrates and discusses how Semantic Web technologies can be applied to e-learning system to help learner in selecting appropriate learning course or retrieving relevant information. It firstly presents the main features of e-learning scenario and the ontology on which it is based; then illustrates the scenario ontology with the training domain and the application domain. Finally, it presents Semantic Querying and Semantic Mapping approach.


Author(s):  
Filomena Ferrucci ◽  
Giuseppe Scanniello ◽  
Genoveffa Tortora

In this chapter the authors present E-World, an e-learning platform able to manage and trace adaptive learning processes which are designed and created by means of a visual language based tool. To address the goal to have a platform easily extensible with new services, they have designed it selecting a software architecture based on the use of Web Services and a suitable Middleware component. To trace adaptive learning processes E-World also integrates as Web Service a suitable implementation of a Run- Time Environment compliant with the Sharable Content Object Reference Model (SCORM) standard. Their proposal also supports the “anytime and anywhere” learning paradigm as it enables learners to enjoy linear or adaptive processes using any device equipped with a standard Web browser. In the chapter they also report on the experiment we have carried out to assess the usability of the proposed e-learning platform.


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