ubiquitous learning environment
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2021 ◽  
Author(s):  
He Jiang ◽  
Xiaoru Li ◽  
Rajendra Prasad Mahapatra ◽  
Parthasarathy Poovendran

Author(s):  
I Kadek Suartama ◽  
Punaji Setyosari ◽  
Sulthoni Sulthoni ◽  
Saida Ulfa

The digitalization of society, changes in the structure of education, and increasingly rapid resources have accelerated the development of an open learning environment. The application of electronic learning and mobile learning raises several new problems such as alienating students from the real world, the difficulty of students focusing on learning goals, giving students opportunities to spend their learning time with entertainment, to the problem of increasing the cognitive load of students. Ubiquitous learning, as a continuation of the evolution of electronic learning and mobile learning, offers more than just the latest educational ideas or methods, where this system can accommodate students and their learning styles by providing adequate information anytime and anywhere based on their characteristics, needs, and desire to improve academic performance and productivity. The purpose of this study is to 1) develop the ubiquitous learning environment including the ubiquitous learning portal built with the Moodle LMS, and  the ubiquitous learning course in the Instructional Media course 2) find out the feasibility of the ubiquitous learning environment that has been developed. This study used the R&D for Education model implementing some stages including analysis, design, development, and evaluation. All stages have been completed to make a portal and ubiquitous learning course in the Instructional Media course that meet the eligibility criteria as a source/instructional media and has feasibility to use in learning.


Author(s):  
Muhammad Ashar ◽  
Harits Ar Rosyid ◽  
Agusta Rahmat Taufani ◽  
Khaidir Rahman Nasir

Smart learning emphasizes the educational needs of students learning to grow smarter as a result of an intelligent environment. Universities should have the right strategy through the utilization of limited resources, especially with regard to human resources. Objective research offers the benefits of learning in the form of influence over these resources are limited and focused on the use of online learning to support learning through class room facility improvements with a medium of learning through virtual environments and utilize technology and multimedia content adaftive cameras in some areas. The research method using descriptive experimental method in the fifth stage of design and product development of mobile applications in the form of a waterfall model through a needs analysis devices and digital facilities


Author(s):  
Ramashego Shila Mphahlele

The ubiquitous learning environment (ULE) is both an ontological and epistemological problem. For most scholars, ULE provides an interoperable, pervasive, and seamless learning architecture to connect, integrate, and share three major dimensions of learning resources: learning collaborators, learning contents, and learning services. Furthermore, ULE is described as an educational paradigm that mainly uses technology for curriculum delivery. Through reflection and exploration, this chapter argues that online learning support has a symbiotic relationship with ULE because the student, at some point, should move beyond the “text” level into concepts and conceptual organization schemes (ontologies). In line with this viewpoint, this chapter problematizes the gap created by real-world and digital-world resources—and argues that online learning support for teaching and learning processes have not yet emulated ULE as an important pedagogical resource.


2019 ◽  
Vol 4 (1) ◽  
pp. 84-94
Author(s):  
Wirawan Yogiyatno

Indonesia's Internet users mostly are high school students. This is an opportunity for education activists to provide learning system that can be accessed anytime and anywhere just similar to regular websites on Internet. Learning environment that is accessible anytime and anywhere is built based on ubiquitous computing. Republic of Korea is a country that has a program to develop ubiquitous city, which one of its service is ubiquitous learning environment. In this study, a literature study about ubiquitous computing, ubiquitous learning environment, its characterics and components, also its possibility to implement on Indonesian schools was conducted. This study shows that ubiquitous learning environment development, with its components are a server providing learning management system software, hotspot access points, smartphones that have an application installed to access the learning management system, and radio frequency identification system, can be done in any education unit that has supporting factors for those components.


2019 ◽  
pp. 29-39
Author(s):  
Antonia Mireles-Medina ◽  
Ma. del Refugio Molina-Wong ◽  
Vernice Abila-Aguilar ◽  
María Juana Mota-García

A commitment of Higher Education Institutions, is to provide the labor market graduates who besides having engineering knowledge, also possess the skills and attitudes necessary to achieve an integration in work teams. On the other hand, in the university sphere the measurement of the academic performance of some subjects is directly related to the aptitudes to solve in a collaborative way the practical problems, that is to say, with "know-how". Our contribution consists in the creation of a ubiquitous learning environment, which, based on a series of multimodal interfaces developed for an Environment Intelligence Environment and context sensitive applications, aims to influence the teaching-learning process through a laboratory collaborative practice. The objective of the proposal is to generate and implement strategies for the evaluation of attitudes and aptitudes in the field of Ubiquitous Learning, as well as to provide the student with a conducive space to generating knowledge and encouraging the development of cognitive skills. For this purpose, it is necessary to discuss the strategies that will be used to evaluate attitudes and aptitudes of a work-team members.


2019 ◽  
Vol IV (II) ◽  
pp. 115-125
Author(s):  
Zubia Noreen ◽  
Muhammad Ajmal ◽  
Arshad Awan

This study was aimed to measure the impact of authentic learning on the satisfaction, knowledge and skills of the learners in context-aware ubiquitous learning environment. For this purpose an E-module based on authentic learning activities was developed. This was a single group pre-survey and post survey experimental study. All the students of M.Phil. DNFCE at AIOU in semester spring 2016 were taken as sample. The data was collected through questionnaires based on five point Likert scale. The descriptive statistical analysis (mean and Standard deviation) found suitable for the study and Pair T-test was used to compare the opinions of the learners of experimental group before and after the experiment. It is suggested that the activities based on authentic learning enhance students satisfaction, knowledge and skills so it may be practiced at the higher education level for better results and the students of AIOU may be prepared for 21st century in digital era.


2018 ◽  
Vol 9 (1) ◽  
pp. 76 ◽  
Author(s):  
Ekkharin Srilaphat ◽  
Thada Jantakoon

This research aimed at proposing an ubiquitous flipped classroom instructional model with learning process of scientific to enhance problem-solving skills for higher education (UFC-PS model). The UFC-PS model was developed based on the review of the literature, the expert’s interview and evaluated by five experts. The research results were found that the UFC-PS model consists of three components were (1) Ubiquitous Learning Environment, (2) Ubiquitous Scaffolding, and (3) flipped classroom through scientific inquiry. The experts also evaluated which step of the UFC-PS model was most suitable for the development of the respective aspects of problem-solving skills.


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