Deterrence of Cyber Attackers in a Three-Player Behavioral Game

Author(s):  
Jinshu Cui ◽  
Heather Rosoff ◽  
Richard S. John
Keyword(s):  
2014 ◽  
Vol 6 (1) ◽  
pp. 71-88
Author(s):  
Tamás László Balogh ◽  
János Kormos

Abstract Several behavioral game theory models aim at explaining why “smarter“ people win more frequently in simultaneous zero-sum games, a phanomenon, which is not explained by the Nash equilibrium concept. We use a computational model and a numerical simulation based on Markov chains to describe player behavior and predict payoffs.


Author(s):  
Shun Takai

This paper investigates a multidisciplinary framework that simulates design decisions in a complex team-based product development in which engineers simultaneously work in a team project and individual projects. The proposed framework integrates cooperative and noncooperative design models with (1) equilibrium analysis, (2) uncertainty modeling based on behavioral game-theory results, and (3) decision-making using decision analysis. In the proposed framework, noncooperative design is used to simulate engineers’ decisions about team project commitment and to analyze potential free-riding; cooperative design is used to model design outcomes when engineers collaborate in the team project; equilibrium analysis and behavioral game-theory results are used to infer about other engineers’ decisions; and decision analysis is used to calculate expected values of decision alternatives. The proposed framework and the design decision-making model are illustrated using a pressure vessel design as a team project conducted by two engineers: a design engineer and a materials engineer.


1997 ◽  
Vol 11 (4) ◽  
pp. 167-188 ◽  
Author(s):  
Colin F Camerer

Behavioral game theory aims to predict how people actually behave by incorporating psychological elements and learning into game theory. With this goal in mind, experimental findings can be organized into three categories: players have systematic 'reciprocated social values,' like desires for fairness and revenge. Phenomena discovered in studies of individual judgments and choices, like 'framing' and overconfidence, are also evident in games. Strategic principles, like irrelevance of strategy labels and timing of moves, iterated elimination of dominated strategies, and backward induction, are violated. Future research should incorporate these findings, along with learning and 'pregame theory,' into formal game theory.


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