Racing Round the World: Geographical Board Games and Britain’s Global Expansion, 1780–1850

Author(s):  
Paul Young
2019 ◽  
pp. 10-39
Author(s):  
Owen Stanwood

This chapter focuses on Europe itself, in order to chronicle the creation of the Huguenot diaspora. Starting with the example of the theologian Pierre Jurieu, it shows how the coming of persecution led Huguenots to define themselves as a godly remnant of the once great French Protestant church. Thousands of refugees scattered around Europe, where they sought aid from Protestant rulers even as they promoted themselves as people with a particular role in cosmic history. Jurieu was the leading promoter of this specialness, which he took from a close reading of Revelation, but which had political implications. Jurieu and other Huguenot leaders especially sought to create “colonies,” self-contained Huguenot communities around Europe that could preserve the refugees’ faith for an eventual return to France. Over the course of the 1680s and 1690s these colonies appeared around Europe, from Germany to Ireland, and set the stage for the Huguenots’ global expansion.


2020 ◽  
Vol 9 ((2) 18) ◽  
pp. 121-140
Author(s):  
Jolanta Karbowniczek ◽  
Beata Kucharska

Nowadays, preschool and school children develop, are raised, and learn in a new reality for them, caused by the coronavirus pandemic. Including the assumptions of the connectivist paradigm as a novelty in the didactic activities of teachers, remote e-learning, computer games, board games, e-books, audiobooks, and multimedia programs fill free time and are becoming a way of learning and teaching in the digital age. The literary genre introducing children to the world of the contemporary threat of COVID 19 is the new fairy tale and therapeutic children’s story, thanks to which events and characters struggling with the prevailing pandemic around the world are presented. The purpose of the article is to analyze and interpret innovative proposals for e-books of fairy tales which explain to young children what the coronavirus pandemic is, how to guard against it, what is happening in Poland and around the world, how to behave, and what actions to take to prevent the spread of viruses. In their discussion, the authors emphasize the psychological, sociological, and therapeutic aspects of the presented content of fairy tales, which are most often related to experiences, emotional sensitivity, anxiety, a fear of something bad, an identification with the characters, and overcoming any difficulties in this situation which is trying for all.


Author(s):  
Chris Bleakley

Algorithms are the hidden methods that computers apply to process information and make decisions. The book tells the story of algorithms from their ancient origins to the present day and beyond. The book introduces readers to the inventors and events behind the genesis of the world’s most important algorithms. Along the way, it explains, with the aid of examples and illustrations, how the most influential algorithms work. The first algorithms were invented in Mesopotamia 4,000 years ago. The ancient Greeks refined the concept, creating algorithms for finding prime numbers and enumerating Pi. Al-Khawrzmi’s 9th century books on algorithms ultimately became their conduit to the West. The invention of the electronic computer during World War II transformed the importance of the algorithm. The first computer algorithms were for military applications. In peacetime, researchers turned to grander challenges - forecasting the weather, route navigation, choosing marriage partners, and creating artificial intelligences. The success of the Internet in the 70s depended on algorithms for transporting data and correcting errors. A clever algorithm for ranking websites was the spark that ignited Google. Recommender algorithms boosted sales at Amazon and Netflix, while the EdgeRank algorithm drove Facebook’s NewsFeed. In the 21st century, an algorithm that mimics the operation of the human brain was revisited with the latest computer technology. Suddenly, algorithms attained human-level accuracy in object and speech recognition. An algloirthm defeated the world champion at Go - the most complex of board games. Today, algorithms for cryptocurrencies and quantum computing look set to change the world.


1934 ◽  
Vol 4 (10) ◽  
pp. 24-34 ◽  
Author(s):  
R. G. Austin
Keyword(s):  

The study of classical board games offers a most fertile field for conjecture, yet at the same time yields a distressing paucity of certain fact. Hasty conclusions of all kinds have been drawn from the sources available, both as to the nature of the games and as to methods of playing them; encouraged by the cheerful ambiguities of our authorities, investigators have not hesitated to equate Greek games with Roman, or both with those of Egypt and the Orient if occasion suited, and to lay down rules for the one deduced entirely from the other. Actually, the most sober caution is necessary. We are not justified in deriving the games of one country from those of another; but when a game obviously conforms to a definite type as played throughout the ages in various parts of the world, then we may justifiably make certain assumptions concerning it; for example, in the case of those Roman games which are of the backgammon type we may reasonably infer that they were played in a certain way. Beyond that we cannot go, and the utmost care is needed not to pervert the tradition of ancient authors, vague and obscure as it so often is. It is especially important to note that none of these games, either Greek or Roman, had any connexion with chess. There is no proof that the latter was derived either from the π⋯ντε γραμμα⋯ or from the ludus latrunculorum; any such claim is quite invalidated by the anachronisms and impossibilities involved.


Author(s):  
Brenden M. Lake ◽  
Tomer D. Ullman ◽  
Joshua B. Tenenbaum ◽  
Samuel J. Gershman

AbstractRecent progress in artificial intelligence has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats that of humans in some respects. Despite their biological inspiration and performance achievements, these systems differ from human intelligence in crucial ways. We review progress in cognitive science suggesting that truly human-like learning and thinking machines will have to reach beyond current engineering trends in both what they learn and how they learn it. Specifically, we argue that these machines should (1) build causal models of the world that support explanation and understanding, rather than merely solving pattern recognition problems; (2) ground learning in intuitive theories of physics and psychology to support and enrich the knowledge that is learned; and (3) harness compositionality and learning-to-learn to rapidly acquire and generalize knowledge to new tasks and situations. We suggest concrete challenges and promising routes toward these goals that can combine the strengths of recent neural network advances with more structured cognitive models.


Author(s):  
Elizabeth D. Esch

As the workers of the world came to the United States and to Detroit, Ford went into the world. This chapter details the massive global expansion of the Ford Motor Company that was made possible by the changes in the labor regime and the patterns of social reproduction of immigrant workers in Ford’s Highland Park plant. In the Highland Park years, Ford managers bossed—and the “sociologists” he employed molded—immigrant workers thought to be of multiple European “races.” They were required to participate in Americanization programs that included learning to speak English and professing allegiance to new values on and off of the job.


1989 ◽  
Vol 73 (465) ◽  
pp. 268
Author(s):  
Fay E. Rumley ◽  
R. Bell ◽  
M. Cornelius
Keyword(s):  

2021 ◽  
Vol 2021 ◽  
pp. 1-26
Author(s):  
Melina Meimaridis ◽  
◽  
Daniela Mazur ◽  
Daniel Rios ◽  
◽  
...  

Aiming to examine Netflix’s strategies in its global expansion and based on the debates on the transnationalization of tv flows, we observe the platform’s presence in two peripheral markets: Brazil and South Korea. In both, we find similar tactics, such as the licensing and commissioning of local content and partnerships with national production companies. Although we identified a recent shift in the company’s strategies from Latin America towards the Asian market, we argue that it is imperative to deconstruct Netflix’s position as a mediator of narratives to and from the “rest of the world”.


2020 ◽  
pp. 427-444
Author(s):  
Marshall N. Deltoff

Thirty years ago, in 1988, we undertook the first formal academic examination of the Chiropractic Oath: its development and an analysis of its component parts. At that time, we studied 38 oaths from 25 different chiropractic colleges. Various themes and topics were identified, some of which occurred consistently, and others appearing but once or twice. With the recent global expansion of our profession to new schools in many more countries, the oaths presently used at chiropractic colleges worldwide were subjected to the same analysis for comparison. 42 oaths were obtained from the 45 institutions currently listed on the World Federation of Chiropractic website.    Increased access, both electronically and in person, has enabled our academic institutions to communicate and relate at a level unimaginable thirty years ago. This increasing college interaction is one aspect of our progressive unity. It is proposed that consideration be given to the development of a single Chiropractic Oath as a tangible example of this professional unity.


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